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Forums - Microsoft - So the 360 has plenty of room. What I want to see.

Everyone should go to the thread with the Corrine interview. She is an amzing person as well as an amazing programming. Here resume is so impressive. Anyways. She pointed out that developers on 360 need to start using new programming techniques to utilize it's multicore multithread ability. She quite bluntly called out devs saying they are basically taking the easy route. Using familir techniques to yesteryear because it's easy to get good results on the 360 thanks to it's strong GPU.

She heads up 343 Industries and her job is to design the actual engines. She is also one of the masterminds behind DX11 ( and she points towards a DX12 to ).

So ok, 360 hasn't had much optimization. Maybe thats why M$ put together 4 First party devs last year.

 

So what I would like to see?

Well it's all good pushing the envelope for graphics and all, but I like for example what Bungie are promising with Halo Reach. I want more devs to step back. Dont try and go out and make it look lifelike and in the process have 10-12 enemies onscreen. Or sacrifice coop gameplay.

I want to see more enemies with individual AI ( this is very taxing ). I want to see open aworlds ( less corridor stuff, more RDR type worlds or hopefully Reach to ). Perhaps like 10 tanks all firing at once with explosions everywhere. I'd rather this than lifelike visuals, 10 enemies, a few explosions at once and like 2 or 3 vehicles max onscreen. Lets face it, thats not a war for example. And it certainly isn't all this gen can do.

What about you guys? What do you want to see from devs on 360?

 

 



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A Mix of Fallout 3 + ME2... should be fantastic!@!!



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MGS4, GH, MW2, GT5p, WipeoutHD, etc..etc..

I dont know about 343 we will have to see how they do the next halo game after reach to see if they are any good.



I Hate the fact that all these pillows are contaminated by retard!!

AI and more open world over GRAPHICS?? NO thanks :P



I am a proud GRAPHICS WHORE.

crytek said:
AI and more open world over GRAPHICS?? NO thanks :P


But in the end 30 odd explosions at once, 40+ units of crossfire and 10 vehicles + flying vehicles. Thats gotta look impressive no? And surely feel 10 times more immersive?

 



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I don't get it, a lot of the stuff you've mentioned have already been done hasn't it? Like Heavenly Sword has like 200 (stupid) guy's attacking at once, Battlefield: Bad Company has level's that use multiple vehicles and tank's and huge explosion's going on everywhere. Killzone 2 has pushed what can be done with smart AI and I always thought the amount of enemies in Ninety Nine Night's was pretty impressive. I'm a dunce at this sort of stuff, but I still don't get what your aiming for?



Bet with Conegamer and AussieGecko that the PS3 will have more exclusives in 2011 than the Wii or 360... or something.

http://gamrconnect.vgchartz.com/post.php?id=3879752

Doobie_wop said:
I don't get it, a lot of the stuff you've mentioned have already been done hasn't it? Like Heavenly Sword has like 200 (stupid) guy's attacking at once, Battlefield: Bad Company has level's that use multiple vehicles and tank's and huge explosion's going on everywhere. Killzone 2 has pushed what can be done with smart AI and I always thought the amount of enemies in Ninety Nine Night's was pretty impressive. I'm a dunce at this sort of stuff, but I still don't get what your aiming for?

I totally agree, i completely forgot about the large number of enemies in HS.



I Hate the fact that all these pillows are contaminated by retard!!

Doobie_wop said:
I don't get it, a lot of the stuff you've mentioned have already been done hasn't it? Like Heavenly Sword has like 200 (stupid) guy's attacking at once, Battlefield: Bad Company has level's that use multiple vehicles and tank's and huge explosion's going on everywhere. Killzone 2 has pushed what can be done with smart AI and I always thought the amount of enemies in Ninety Nine Night's was pretty impressive. I'm a dunce at this sort of stuff, but I still don't get what your aiming for?


No. Heavenly Sword and Ninety Nine Nights for example are just characters that are there to hit. No intelligent AI, no huge sweeping game worlds to fight in.

Also you mention Bad Company. I was thinking like 10 tanks, 5 helicopters and 30 odd enemy units, whilst you have you and like 20 guys with you. Imagine that battlefield. That would feel like a war. Not 10 enemies and 2 or 3 tanks.

Again KZ2, had preset building collapses, was very closed in ( not big battlefields ) and had a very limited number of enemies and allied soldiers on screen at once.

I was thinking maybe stuff like Huge battlefields, Theres you + allied units, tanks with you, choppers. Then like enemy choppers, enemy tanks, like 40 enemy foot soldiers. Chopper fire piercing the ground. Tank shells going off on both sides. Crossfire from foot soldiers weapons piercing the battlefied from loads of directions. 8 grenades going off at once. Kinda like Bad Company 2 x 10!

If they have to sacrifice some visual flare like textures or something so be it. I for one would love to see a bttle like that. There loads of programming left in the 360 anyways. Thats where I want to see this gen go. Hopefully Reach is exactly that. 



selnor said:
crytek said:
AI and more open world over GRAPHICS?? NO thanks :P


But in the end 30 odd explosions at once, 40+ units of crossfire and 10 vehicles + flying vehicles. Thats gotta look impressive no? And surely feel 10 times more immersive?

 

yes it will look impressive, but it wont happen this gen, for all what i know to achieve those things you need a more powerful consoles

than those current gen-consoles , i wont be talking tech here but at least i can say that the RAM amount is way too little to handle such things

 



I am a proud GRAPHICS WHORE.

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