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Doobie_wop said:
I don't get it, a lot of the stuff you've mentioned have already been done hasn't it? Like Heavenly Sword has like 200 (stupid) guy's attacking at once, Battlefield: Bad Company has level's that use multiple vehicles and tank's and huge explosion's going on everywhere. Killzone 2 has pushed what can be done with smart AI and I always thought the amount of enemies in Ninety Nine Night's was pretty impressive. I'm a dunce at this sort of stuff, but I still don't get what your aiming for?


No. Heavenly Sword and Ninety Nine Nights for example are just characters that are there to hit. No intelligent AI, no huge sweeping game worlds to fight in.

Also you mention Bad Company. I was thinking like 10 tanks, 5 helicopters and 30 odd enemy units, whilst you have you and like 20 guys with you. Imagine that battlefield. That would feel like a war. Not 10 enemies and 2 or 3 tanks.

Again KZ2, had preset building collapses, was very closed in ( not big battlefields ) and had a very limited number of enemies and allied soldiers on screen at once.

I was thinking maybe stuff like Huge battlefields, Theres you + allied units, tanks with you, choppers. Then like enemy choppers, enemy tanks, like 40 enemy foot soldiers. Chopper fire piercing the ground. Tank shells going off on both sides. Crossfire from foot soldiers weapons piercing the battlefied from loads of directions. 8 grenades going off at once. Kinda like Bad Company 2 x 10!

If they have to sacrifice some visual flare like textures or something so be it. I for one would love to see a bttle like that. There loads of programming left in the 360 anyways. Thats where I want to see this gen go. Hopefully Reach is exactly that.