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Forums - Microsoft - Remedy: "Alan Wake has clearly been a critical success", Wants Alan Wake 2!

elticker said:
Slimebeast said:
elticker said:
I am gonna buy it :) and that makes it a comercail success. though i have to admit some remedy fans are buying 2 copies of alan wake one standard and LCE or three and thats dedication :). I am 100% sure this game is gonna be a commercail success but the question is to what level of commercail success it is. it neds to sell less than a mil to break even. estimated cost of creating it is from 15-30 mil. causeon the alan wake forum it say 7 mil before microsoft signed the deal so it will break even with less than a mil and this game is gaurnted to sell more than a mil so its on what level of comercail success if i had to guess LTD i would say anywhere from 1.5-4 mill

No. 1 million copies will not be enuff to break even.

If costs were $7 million before MS deal, then there's an additional 4 years of development costs. 

Remedy team is 45 men. 45 x $100,000 = $4,5 million per year, but they outsourced some artwork so let's say $5,5 million in best case. In 4 years that's $22 million. Total budget is $29 million.

+ 10 million marketing = total cost $39 million minimum, and I am being nice here (Finland has a high cost of labor + small team has more fixed costs which raises the $100k man year average, plus $10 mill is kids stuff in marketing of an exclusive who even got it's own little live mini-series).

For each copy sold revenue $30 in best case => 39 mill / $30 = 1.3 million copies to break even (not including bundled copies or Platinum releases)

acctually each copy is 48. 36 to publisher/developer, 12 for console royalities since microsoft is publisher they wont pay themselves pay console royalities. That means if it sells 1 mil it getts about 48 mill. besides there isnt a marketing campaign for alan wkae nto as far as i heard. There may be a small one with a 2 or 3 mil but nothing with a 10 mil marketing campaign as far as i know.

It's not that high at least not in Europe. You must remember that games have VAT taxes in europe. Without tax the game costs about 45€ here in Finland for example. I don't know how they tax games in USA though.



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Lord Flashheart said:
libellule said:
for the sales success
I m mixed

the pre-orders are still low.
The sales will depend on how people react to the review

As I have said before, AW is a new IP and like Bioshock at his time, it will need very high praising review to make people think : "this is a must have experience, I buy it"

Also, AW is not a FPS, it is a shooter with a not so badass hero ... It is good for me, but is it good for the average Xbox360 owners ?

Because 360 owners will only buy a fps with a muscle bound baddass hero.

We really need a roll-eyes gif on this forum.

no need to roll eyes, simple 'nod' gif would suffice. Why ? Cause while 360 owners won't ONLY buy games with a muscle badass hero but they will strongly support games like that. A lot more than other IP's.

On this website I found:

Mass Effect - 2,2 m (very good game, very good story for a vg, 'critical' success, but your character can even be a girl ... ewww and no multi to teabag people or call them fags)

Gears of War - 6 m (average game at most but also very good critical reception despite of no story at all, horrible single player, not sure about teabagging but at least you play through the game as steroid packed moose that runs forward, hides behind something, shoots a bit, runs forward again etc. all that alongside other steroid packed mooses, yeeeah nobody could have any doubts about my sexual orientation after playing a game like that)

And don't even make me start on the whole Call of Duty pile of BS.

Probably you won't agree, just had to get it out of my system.



EmperorVisari said:
Lord Flashheart said:
libellule said:
for the sales success
I m mixed

the pre-orders are still low.
The sales will depend on how people react to the review

As I have said before, AW is a new IP and like Bioshock at his time, it will need very high praising review to make people think : "this is a must have experience, I buy it"

Also, AW is not a FPS, it is a shooter with a not so badass hero ... It is good for me, but is it good for the average Xbox360 owners ?

Because 360 owners will only buy a fps with a muscle bound baddass hero.

We really need a roll-eyes gif on this forum.

no need to roll eyes, simple 'nod' gif would suffice. Why ? Cause while 360 owners won't ONLY buy games with a muscle badass hero but they will strongly support games like that. A lot more than other IP's.

On this website I found:

Mass Effect - 2,2 m (very good game, very good story for a vg, 'critical' success, but your character can even be a girl ... ewww and no multi to teabag people or call them fags)

Gears of War - 6 m (average game at most but also very good critical reception despite of no story at all, horrible single player, not sure about teabagging but at least you play through the game as steroid packed moose that runs forward, hides behind something, shoots a bit, runs forward again etc. all that alongside other steroid packed mooses, yeeeah nobody could have any doubts about my sexual orientation after playing a game like that)

And don't even make me start on the whole Call of Duty pile of BS.

Probably you won't agree, just had to get it out of my system.

Ah a troll acount.

I'll take everything you have to say very seriously. Now where's that roll-eyes gif



The problem is a 4 year development cycle has increased what is needed for a for it to be a commercial success.



Wow, my favorite Swedish reviewer gave it 5/5.

http://www.press2play.tv/rekommenderat/07/antligen-recensionen-av-alan-wake



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cmeese47 said:
The problem is a 4 year development cycle has increased what is needed for a for it to be a commercial success.

True, but remedy is a small team. If it wasn't for that they wouldn't stand a chance at profiting.



 

thats good news for remedy. i see heavy rain sells



Lord Flashheart said:
libellule said:
for the sales success
I m mixed

the pre-orders are still low.
The sales will depend on how people react to the review

As I have said before, AW is a new IP and like Bioshock at his time, it will need very high praising review to make people think : "this is a must have experience, I buy it"

Also, AW is not a FPS, it is a shooter with a not so badass hero ... It is good for me, but is it good for the average Xbox360 owners ?

Because 360 owners will only buy a fps with a muscle bound baddass hero.

We really need a roll-eyes gif on this forum.

OKI, you are only the one that seems to have problem with my post

let's put it in another way specially for you

AW is basically a survival horror (= niche game) that may have problem to sell well



Time to Work !

libellule said:
Lord Flashheart said:
libellule said:
for the sales success
I m mixed

the pre-orders are still low.
The sales will depend on how people react to the review

As I have said before, AW is a new IP and like Bioshock at his time, it will need very high praising review to make people think : "this is a must have experience, I buy it"

Also, AW is not a FPS, it is a shooter with a not so badass hero ... It is good for me, but is it good for the average Xbox360 owners ?

Because 360 owners will only buy a fps with a muscle bound baddass hero.

We really need a roll-eyes gif on this forum.

OKI, you are only the one that seems to have problem with my post

let's put it in another way specially for you

AW is basically a survival horror (= niche game) that may have problem to sell well

But did Heavy Rain have problems to sell well in your opinion?



Lord Flashheart said:
EmperorVisari said:
Lord Flashheart said:
libellule said:
for the sales success
I m mixed

the pre-orders are still low.
The sales will depend on how people react to the review

As I have said before, AW is a new IP and like Bioshock at his time, it will need very high praising review to make people think : "this is a must have experience, I buy it"

Also, AW is not a FPS, it is a shooter with a not so badass hero ... It is good for me, but is it good for the average Xbox360 owners ?

Because 360 owners will only buy a fps with a muscle bound baddass hero.

We really need a roll-eyes gif on this forum.

no need to roll eyes, simple 'nod' gif would suffice. Why ? Cause while 360 owners won't ONLY buy games with a muscle badass hero but they will strongly support games like that. A lot more than other IP's.

On this website I found:

Mass Effect - 2,2 m (very good game, very good story for a vg, 'critical' success, but your character can even be a girl ... ewww and no multi to teabag people or call them fags)

Gears of War - 6 m (average game at most but also very good critical reception despite of no story at all, horrible single player, not sure about teabagging but at least you play through the game as steroid packed moose that runs forward, hides behind something, shoots a bit, runs forward again etc. all that alongside other steroid packed mooses, yeeeah nobody could have any doubts about my sexual orientation after playing a game like that)

And don't even make me start on the whole Call of Duty pile of BS.

Probably you won't agree, just had to get it out of my system.

Ah a troll acount.

I'll take everything you have to say very seriously. Now where's that roll-eyes gif

no, not really, just didn't post before cause I was not interested in discussion on other topics. Decided to get involved in this topic cause I'm kind of interested how an IP  that doesn't contain 'steroid heroes' will do on XBOX 360. And I really hope it will do very good, judging by the reception I guess it deserves at least 1+ mil.

It was lack of variety of exclusives (an not the ones that I could buy also on PC) that made me sell my X360. AW seems like an interesting change, guess too late for me but I do hope that 360 owners will appreciate some new fresh and more innovative IP on their system.