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Forums - Nintendo - Xenoblade - the things that bother me

LordTheNightKnight said:
g-value said:
@ LordTheNightKnight

What are you talking about? Xenogears & Xenosaga: Episode 1 were both million sellers. The only reason why Xenosaga: Episode 2 & 3 didn't sell that well was because Namco didn't market them right. The Metal Gear Solid games have very long cutscenes and they sell very well. That pretty much proves that there is an audience that likes long cutscenes (or at the very least, can deal with them).

Just because one franchise sold well and happens to have an aspect does not mean that aspect sells a game. Correlation is not causality. Plus unless I am wrong, don't the MGS games have skippable cut scenes? At least the first one did.

It's just as likely people were turned off from the sequels by the first game.

Nah, alot of people loved Xenosaga: Episode 1 when it first came out (there is no way it would have sold over a million if they didn't). People hated Xenosaga: Episode 2 though (because of the drastic changes).



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g-value said:
LordTheNightKnight said:
g-value said:
@ LordTheNightKnight

What are you talking about? Xenogears & Xenosaga: Episode 1 were both million sellers. The only reason why Xenosaga: Episode 2 & 3 didn't sell that well was because Namco didn't market them right. The Metal Gear Solid games have very long cutscenes and they sell very well. That pretty much proves that there is an audience that likes long cutscenes (or at the very least, can deal with them).

Just because one franchise sold well and happens to have an aspect does not mean that aspect sells a game. Correlation is not causality. Plus unless I am wrong, don't the MGS games have skippable cut scenes? At least the first one did.

It's just as likely people were turned off from the sequels by the first game.

Nah, alot of people loved Xenosaga: Episode 1 when it first came out (there is no way it would have sold over a million if they didn't). People hated Xenosaga: Episode 2 though (because of the drastic changes).

That doesn't mean the heavy story was a selling point for the game. It just means people liked the game and it happened to have that.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

LordTheNightKnight said:
RageBot said:
LordTheNightKnight said:
Just because you think the heavy stories were the best part doesn't change the fact that the other Xeno games had weak sales. Too much story turns a game into a movie, and paying $50 for a movie is not something the mainstream does, even mainstream RPG players.

1. Million+ for Xenogears and Xenosaga, weak sales indeed, my friend.

2. They sold well because of their stories, not because of their battle system or graphics.

3. Here's your mistake, there's no "mainstream RPG players", there's Final Fantasy/KH/DQ fans, and RPG fans, and most of these guys love long stories.

4. Who gives a shit about the mainstream? Are you saying that the game should appeal to as many pepole as it could? So instead of being an RPG, you say that the game should've been a Shooter/Kart/Motion/Party/Weight loss game? That way the mainstream will love the game even more!

1. I admit I used the wrong word there.
Okay

2. Correlation=/=causality.
Better correlation than nothing at all.

3. Those were the mainstream I meant, and again, just because the games happen to have those does not mean they prefer long stories, especially when there is more story than game.
And so, how do you think Nintendo can attract all of these HD guys into the Wii and Xenoblade?

4a. Bashing the mainstream is just stupid.
I didn't bash them, I just said that I don't give a shit about them.

4b. When games cost as much as they do, they sure as hell have to appeal to as many people as they can. Making multi-million dollar games that are niche is a fool's task.
So you say that there should be no games for pepole like me? SMART!

4c. Just because you don't think RPGs are mainstream does not mean I think so. Therefore YOU are claiming it shouldn't be an RPG by those lines, not me.
But... RPGs, outside of FF, KH and DQ, have never been mainstream |:

 



Bet with Dr.A.Peter.Nintendo that Super Mario Galaxy 2 won't sell 15 million copies up to six months after it's release, the winner will get Avatar control for a week and signature control for a month.

LordTheNightKnight said:
g-value said:
LordTheNightKnight said:
g-value said:
@ LordTheNightKnight

What are you talking about? Xenogears & Xenosaga: Episode 1 were both million sellers. The only reason why Xenosaga: Episode 2 & 3 didn't sell that well was because Namco didn't market them right. The Metal Gear Solid games have very long cutscenes and they sell very well. That pretty much proves that there is an audience that likes long cutscenes (or at the very least, can deal with them).

Just because one franchise sold well and happens to have an aspect does not mean that aspect sells a game. Correlation is not causality. Plus unless I am wrong, don't the MGS games have skippable cut scenes? At least the first one did.

It's just as likely people were turned off from the sequels by the first game.

Nah, alot of people loved Xenosaga: Episode 1 when it first came out (there is no way it would have sold over a million if they didn't). People hated Xenosaga: Episode 2 though (because of the drastic changes).

That doesn't mean the heavy story was a selling point for the game. It just means people liked the game and it happened to have that.

Are you serious? Xenosaga: Episode 1 is like 70% cutscenes and 30% gameplay. There is absolutely NO WAY so many people would have liked it if they didn't like the story. Your kidding yourself.



"Better correlation than nothing at all."

That shows you don't understand the term. "Correlation does not equal causality" is a logic notion. Look it up.

"And so, how do you think Nintendo can attract all of these HD guys into the Wii and Xenoblade?"

I didn't mean just them, so focusing on just them in the comment is you, not me. But I'll answer. The mainstream HD gamers buy games, not graphics. Actually most gamers do. So make a game they like and they will buy it.

"I didn't bash them, I just said that I don't give a shit about them."

No, you phrased it in a way that claimed the mainstream is irrelevant. People really need to know the difference between "Who cares" and "I don't care" (even my mom falls into that trap). There is a difference.

"So you say that there should be no games for pepole like me? SMART!"

No. YOU are claiming I'm stating that. I'm stating that there is too much money to JUST appeal to people like you, not exclude you entirely.

"But... RPGs, outside of FF, KH and DQ, have never been mainstream |:"

Pokemon and World of Warcraft are classified as RPGs, so you really need to do some research.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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g-value said:
LordTheNightKnight said:
g-value said:
LordTheNightKnight said:
g-value said:
@ LordTheNightKnight

What are you talking about? Xenogears & Xenosaga: Episode 1 were both million sellers. The only reason why Xenosaga: Episode 2 & 3 didn't sell that well was because Namco didn't market them right. The Metal Gear Solid games have very long cutscenes and they sell very well. That pretty much proves that there is an audience that likes long cutscenes (or at the very least, can deal with them).

Just because one franchise sold well and happens to have an aspect does not mean that aspect sells a game. Correlation is not causality. Plus unless I am wrong, don't the MGS games have skippable cut scenes? At least the first one did.

It's just as likely people were turned off from the sequels by the first game.

Nah, alot of people loved Xenosaga: Episode 1 when it first came out (there is no way it would have sold over a million if they didn't). People hated Xenosaga: Episode 2 though (because of the drastic changes).

That doesn't mean the heavy story was a selling point for the game. It just means people liked the game and it happened to have that.

Are you serious? Xenosaga: Episode 1 is like 70% cutscenes and 30% gameplay. There is absolutely NO WAY so many people would have liked it if they didn't like the story. Your kidding yourself.

There is no way that "buying a game that has a large story to gameplay ratio (30% to 70% is still high for RPGs) doesn't mean the story is the selling point" means "they didn't like the story". Youre kidding yourself by thinking one comment means the other.

Try reading and debating the points I actually made, not what you assume I am making.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

stp it lordoftheknight. xenosaga 1 is one of the best rpg's hve played. ppl liked it for its story the most, it hd sum of the most amzing cutscnes, u hvnt played it clearly.

like i sed in a different thread, sales may not = quality, bt games tht sell so mcuh hve a group of ppl who like them a lot (million + sellers), yes evn carnivl games has a group of ppl tht love it, thts why it sold so much.

We hve faith in this dev team & they will delivr story, a gud story can be told without lots of cut scenes, tht dusnt mean they are making it mainstream. MGS4 hd a bad stry despite so many cut scenes, I am happy they are reducing cutscenes as they can be more focussd on cutscnes tht do happen.



Lol whut? I don't get this thread.



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046

 

AkibaFan said:
stp it lordoftheknight. xenosaga 1 is one of the best rpg's hve played. ppl liked it for its story the most, it hd sum of the most amzing cutscnes, u hvnt played it clearly.

like i sed in a different thread, sales may not = quality, bt games tht sell so mcuh hve a group of ppl who like them a lot (million + sellers), yes evn carnivl games has a group of ppl tht love it, thts why it sold so much.

We hve faith in this dev team & they will delivr story, a gud story can be told without lots of cut scenes, tht dusnt mean they are making it mainstream. MGS4 hd a bad stry despite so many cut scenes, I am happy they are reducing cutscenes as they can be more focussd on cutscnes tht do happen.

First of all, what is up with your typing?

Second, I didn't claim people didn't like the story, so trying to counter that comment is stupid since it's debating something that isn't there.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

If you don't like the way it looks, don't get it.

I personally think the less like Xenosaga this game is, the better it will be.




8th gen predictions. (made early 2014)
PS4: 60-65m
WiiU: 30-35m
X1: 30-35m
3DS: 80-85m
PSV: 15-20m