elticker said:
so it isnt popular now right with over a 30 mil install base right. That means it should be hacked this year if it isn't then your argument about not popular is reason is busted. and the bluray thing, bluray is cheap now so this shouldn't be a problem |
I think you miss the point ...
People who crack a system do so for profit, and on day one when they see a system sell like the Wii or PS2 most teams throw all their resources towards hacking those systems because there is the greatest potential return from them. After a year these systems are typically hacked, and many of these companies continue focusing on these systems because there is a greater return from creating a simpler mod than in producing a mod for a lower selling system. The slower selling systems do have some effort put towards hacking them, but it is typically an order of magnitude less effort.
At some point in the generation, the potential return on investment from a new hack disappears and almost no effort is put into creating a new mod; because (after all) how many people are interested in modifying a system if the new one will be on the market in a few months.
Basically, as the Wii demonstrates the piracy protection on the Gamecube was probably not the reason it took 3 and a half years for the first mod-chips to arrive; and (while it is probably challenging to hack) the PS3 hasn’t seen a viable mod more because few teams have seen the financial benefit in putting the effort into hacking it.
Edit: and yes the fact that few people own a Blu-Ray burner (adding $100+ to the initial cost), Blu-Ray discs are still relatively expensive, and few people have the bandwidth to download a 25GB signed disc image has probably factored into the profitability calculation for most pirate groups







