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Forums - Gaming - Wise for FFvs13 to incorporate "Move"

 

Wise for FFvs13 to incorporate "Move"

Yes 18 21.43%
 
No 25 29.76%
 
Mayb So 6 7.14%
 
R u out of your mind 35 41.67%
 
Total:84

If they incorporate move in to that game they better not make it mandatory because I won't buy it. It's as simple as that.



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Severance said:
..... are you really going to be using motion controls for 50+ hours ?

Why not? 

You aren't gonna play it at 50 hours in one stretch. I played FFXIII for 6 hours at in one sessions (being the highest). I could easily play with motion for up to 3 hours.

After that one should take a break anyway.

Using motion will improve the health of RPG players too, its a win win situation PULLUS PARDUS



All hail the KING, Andrespetmonkey

darthdevidem01 said:
Wait lets not completely disregard this idea!!

It could be AMAZING If done well & would sell the Move too.

As its an ARPG this could work well

an..... Ass RPG? now you are thinking of Anal Fantasy.



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I live for the sword, the steel, and the gun...

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darthdevidem01 said:
Haywired said:
naiyo said:
Shit I love that idea of using the move. At least using it as a pointer for selecting things in the menu and selecting what enemy or ally to attack/heal.

Surely scrolling through menus, options, etc. is much easier, more comfortable, more relaxing and more intuitive with the D-pad than having to constantly point at everything, which would actually be quite uncomfortable, awkward and cumbersome.

   

Hint -- Look at the controller on the left side

KTHNXBYE

I didn't say the Move didn't have a D-pad. I was replying to someone who said that the pointer should be used instead.



Haywired said:
darthdevidem01 said:
Haywired said:
naiyo said:
Shit I love that idea of using the move. At least using it as a pointer for selecting things in the menu and selecting what enemy or ally to attack/heal.

Surely scrolling through menus, options, etc. is much easier, more comfortable, more relaxing and more intuitive with the D-pad than having to constantly point at everything, which would actually be quite uncomfortable, awkward and cumbersome.

   

Hint -- Look at the controller on the left side

KTHNXBYE

I didn't say the Move didn't have a D-pad. I was replying to someone who said that the pointer should be used instead.

I know, I was just testing to see if members on this site are able to defend themselves.



All hail the KING, Andrespetmonkey

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Haywired said:
naiyo said:
Shit I love that idea of using the move. At least using it as a pointer for selecting things in the menu and selecting what enemy or ally to attack/heal.

Surely scrolling through menus, options, etc. is much easier, more comfortable, more relaxing and more intuitive with the D-pad than having to constantly point at everything, which would actually be quite uncomfortable, awkward and cumbersome.

Please.  scrolling through menus take too long... pointing is faster.  I see it as this... would you just use the pc keyboard to scroll through options in windows or would you use a mouse.  I think if they gave it a try you would see but i know a lot of ppl just hate motion controls because of nintendo or some bullshit reason so it doesn't matter what i say...  i would love it.



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yes please if done correctly ps move on ff could be brilliant, and for alienating people what is the new zelda going to be doing with wm+ and vitality sensor, people will still buy this game and ps move with it, infact it could be a ps move seller lol



one rpg game that showed when done right motion controls add to the gaming experience is okami a great game that sadly not many wii owners give a try but as a wii owner it has been my experience that most games have crappy motion control or gimmicky usage and i expect more of the same from move....call me cynical but im sick of motion control and the waggle
if verses uses move it would take great word of mouth to get me to buy it , instead of the day one purchase it currently is



sorrowsfountain said:
one rpg game that showed when done right motion controls add to the gaming experience is okami a great game that sadly not many wii owners give a try but as a wii owner it has been my experience that most games have crappy motion control or gimmicky usage and i expect more of the same from move....call me cynical but im sick of motion control and the waggle
if verses uses move it would take great word of mouth to get me to buy it , instead of the day one purchase it currently is

Now this person here has the best idea for a Move game, Ookami! Have the ps2 version and it kicks major BUTT! with a brush lol



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M.U.G.E.N said:
sorrowsfountain said:
one rpg game that showed when done right motion controls add to the gaming experience is okami a great game that sadly not many wii owners give a try but as a wii owner it has been my experience that most games have crappy motion control or gimmicky usage and i expect more of the same from move....call me cynical but im sick of motion control and the waggle
if verses uses move it would take great word of mouth to get me to buy it , instead of the day one purchase it currently is

Now this person here has the best idea for a Move game, Ookami! Have the ps2 version and it kicks major BUTT! with a brush lol

           ^agreed