"OP NOTE: I threw in lame for hits lol
http://gonintendo.com/viewstory.php?id=122547
A portion of an IndustryGamers interview with EA Games label president Frank Gibeau...
IG: Yeah, you must’ve been ecstatic to hear about the Infinity Ward team kind of coming apart, because that was without a doubt the number one competitor for any EA shooter titles. They had such a lock with Modern Warfare 2 being the record holder for entertainment sales and everything. Jeff Brown said to me in an e-mail that Activision “shot its race horse,” so I’m just guessing that you guys were very, very happy to kind of get this golden opportunity, especially with the ability to sign those guys at Respawn, right?
FG: Yeah, I think it’s about being prepared and when your opponent makes a mistake or stumbles, you’re right there to step in and take advantage of that situation. And that’s kind of the way this category has shaped up with the competition and the developers out there. So absolutely, I was flabbergasted that it was unfolding the way it was, but I had a big grin on my face when I saw that we had an opportunity with them and we went for it. And we're very fortunate that Respawn and EA we able to come together on the deal and I couldn’t be more excited.
IG: In terms of the just the overall thinking about the motion controllers, I guess there are a lot of hardcore gamers out there who feel very satisfied with traditional controls and it seems like the platform holders, Sony and Microsoft, are kind of doing this in a way to get more of that casual audience. Do you feel that these controllers are suitable for the hardcore? Can you create really good hardcore experiences with them? Or is it more like the Wii-style, casual, mini-games, because that’s sort of where the publishers and developers seem to be kind of trying to figure it all out and can get caught in between.
FG: It’ll be interesting to see how it plays out. I think that you can build core gamer experiences for both the Move and Natal, so I’m not necessarily worried about that as much. I think the core strategy though, that they want to broaden the market of their platforms by opening up the user interfaces to make them more accessible, I think that’s smart. And I think that’s sound. I don’t think it means though that you can’t build a core game experience with those devices; I think the fact that, core gamers typically look at their primary platform like 360 and PS3 to play their core, big, epic experiences and the fact that those peripherals will be there is, to me, a much easier bridge to cross than getting them to flip over to another platform that might not have the same horsepower...
IG: Right, like the Wii...
FG: It does very different things incredibly well, and I’m a huge Nintendo fan, but at the same time, you look at the two experiences and they’re very different from an HD standpoint, et cetera, et cetera. So I think that it’s an easier leap to make, for a core gamer to go to a Natal experience or a Move experience, in my opinion.
Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. " thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."








