asumal said:
how much do you have to sell to considered them sold? huh? yhea this topic doesn't make any sense to me either. your 'reasons' aren't very good. they sound like a list of things that you didn't like about that game. A lot of opinion, and not much that would really deter sales of a game. The reason No more Heroes didn't sell, imo, is because it didn't receive high review scores from critics, and the lack of advertisment. I imagine that there wasn't much of a budget for this game as well. by saying that grasshopper games do not sell well doesn't prove why this specific game didn't sell. stating overworld, means nothing, but im sure you meant a barren overworld. ugly graphics, boring jobs. opinions. although these are shared by others, including me. but i bought the game. if you're saying word of mouth is what stoppped these games from selling, well then, alright. |
A million is considered good for sales and that is from consideration. Maybe it doesn't make sense because you don't freaking read.
They aren't my reasons. They are other peopls reasons. Negative feed back harms a game. I love the game personally.
my point of saying grasshopper games don't sell just shows how much they are liked or how well known they are. The overworld was a complaint from people who didn't like the game.
Of course negative feedback hurts something that is one of my points why it didn't sell well.