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Forums - Microsoft - New releases for XBox Live Game Room "Delayed until further notice"

By the way, Game Room did get me into a strong retro vibe. If anyone is into retro (home and arcade) and also casual (Peggle to Catan), particularly if you play over Live, feel free to sign up this Yahoo group to support these interests:
http://games.groups.yahoo.com/group/retroandcasual/

I started it based upon the interest of people on the Game Room group over on the XBox forum. I figure the group would be useful for people to discuss casual and the past, and also find places to play online, and set up times to meet and so on.



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richardhutnik said:
scottie said:
How can you cock up something as simple as this.

Find good, high selling games from the past and put them on. You don't need an entire company. You need a few people with a high CHA score to negotiate deals with 3rd partiesa, and 1 or 2 people who can operate a computer without electrocuting themselves

People say the price point was too high.  However, I could also argue that it is hard to get people willing to sell their older, high selling games at $3 a pop.  That is the problem.  Compare the virtual console game prices to that of Game Room, and you see what companies were looking for.  That is $5 and up for NES and beyond.  Even Commodore 64 stuff went for $5 a pop.  And you didn't even get the same features as you do with Game Room.  Anyone think you would get Neo-Geo stuff at $3 a pop?

 

Have you seen the virtual console sales estimates? The only games that sell are those that age gracefully. Super Mario World is as fun today as when it was made, thus it sells well at the high price point. Same goes for all the high selling VC games. It sounds like MS may have just picked bad games



Guys, this problem is not because of sales. Game room did so well last month, that Live had a huge sales month. Krome studios who is responsible for doing game room stuff, had layoffs and is going through a small restructure.



CaptDS9E said:
Guys, this problem is not because of sales. Game room did so well last month, that Live had a huge sales month. Krome studios who is responsible for doing game room stuff, had layoffs and is going through a small restructure.

I am really not in the mood for supporting increased profitability of companies that lay off workers now, being a former worker at IBM who got downsized last decade and still haven't recovered.  I could care less that IBM shows record profits.  What I care about is companies actually deliver on what they say they would and what they said would be of interest to me.

And here is a report that Toyota decided to lay people off:

http://www.comcast.net/slideshow/finance-layoffs/40/

Yep, you are a lock for high quality when you lay people off in that process.



Onyxmeth said:
mike_intellivision said:
It comes down to pricing. It was too much for too little.

Many of the Intellivision games have been released for every last generation system and the Xbox version was patched to work with the 360. So you could have a collection of 60 titles for $5 used at Gamestop or pay $3-$5 per enhanced title.

Mike from Morgantown

To go even further than that, Intellivision Lives is an Xbox Original. You can buy it for $15 right in the marketplace and it comes with 60+ games, including I believe every game available in the Game Room.

Ok. Buy games for 25 cents each or $3 (or $5) each.

That's a lot of ambiance and leaderboards.

Mike from Morgantown



      


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