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richardhutnik said:
scottie said:
How can you cock up something as simple as this.

Find good, high selling games from the past and put them on. You don't need an entire company. You need a few people with a high CHA score to negotiate deals with 3rd partiesa, and 1 or 2 people who can operate a computer without electrocuting themselves

People say the price point was too high.  However, I could also argue that it is hard to get people willing to sell their older, high selling games at $3 a pop.  That is the problem.  Compare the virtual console game prices to that of Game Room, and you see what companies were looking for.  That is $5 and up for NES and beyond.  Even Commodore 64 stuff went for $5 a pop.  And you didn't even get the same features as you do with Game Room.  Anyone think you would get Neo-Geo stuff at $3 a pop?

 

Have you seen the virtual console sales estimates? The only games that sell are those that age gracefully. Super Mario World is as fun today as when it was made, thus it sells well at the high price point. Same goes for all the high selling VC games. It sounds like MS may have just picked bad games