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Forums - Nintendo - Iwata Asks About Sin and Punishment!

http://us.wii.com/iwata_asks/sinandpunishment/vol1_page1.jsp

Click there to read it.

That's really interesting as Hell. The fact that Treasure team sizes are so small (starting off with three or four people!) is both mind-blowing and also explains how they can keep their games relatively affordable.

This is a cool Iwata Asks, you guys.



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Maegawa
Even today it's normal for three people to be a team at our company. That way they can do what they want and really make it stand out.

But it's not like that's the only reason I insist on my policy of working in small numbers. The reality simply is we don't have many people...

Nakagawa and
Suzuki
(nods in agreement)

Iwata
(laughs) To put a good spin on it, you want to make the most of each individual's energy when making something.



lol



When I said, "It's too difficult. I can't do it," they responded, "Then you're not good enough to be in charge of this project."

Treasure is hardcore.



This was a great read. Now I am even more hyped can not wait until June 27th!



Nakagawa          I'd been enjoying working on the entry-level machines, but when I suddenly got my hands on a machine for real pros, for about a year it just wouldn't work...



Iwata                 Uh-huh.



Nakagawa        (silently stares into the distance)



Iwata                 It...wouldn't work?



Nakagawa        Phew... (long sigh)



Iwata                 (laughs) That sigh was laden with meaning. (laughs)



Nakagawa        (nods exaggeratedly)



Iwata                 (laughs)

 

 



 

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I'm so happy I bought a Wii.



http://en.sevenload.com/videos/sqIZlz6-Sin-and-Punishment-End-Credits

Check out this video; you can see how small the team was for the original. I wanna see the credits for the new one.................



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

 

Iwata            Yamagami-san, what was it like working together with Treasure then?


Yamagami   To put it bluntly, they were a weird company.


Everyone      (laughs)


Yamagami   Maybe it just shows how limited my experience was, but among all the people I had worked together with...


Iwata             They were different from any other company.


Yamagami   Exactly. They were different. Even now I often say that among all the companies I've dealt with, they're in the top three most difficult.


Maegawa     (laughs)


Yamagami   When I said, "It's too difficult. I can't do it," they responded, "Then you're not good enough to be in charge of this project."



Everyone      (laughs)



Yamagami   When I said, "But normal people can't do this!" they said, "Everyone in our company can do it. Anyone who can't do this can't be on our team."



Iwata            (laughs)

 

Very harsh.



 

Read the entire thing last night. Great read, learned a lot. Was the N64 that much of a pain to work with?



How technical is your game?

Nakagawa      You guys said, "It's too easy! What's the deal?!"
Everyone       (laughs)
Nakagawa      They said, "The enemy gets wiped out in no time." When I said, "But it's supposed to be really difficult," they said, "Fans will never approve of something so easy."
Iwata             We said that? To Treasure?

 

This tickles me.