AusGamers was recently invited out to Microsoft HQ in Sydney, where we went hands-on with Alan Wake, and also had time with Remedy's Matias Myllyrinne to talk about the art of crafting a thriller in videogame form. Matias is managing director of Remedy.
".......the game environment is quite rich with many interactive elements and character interactions that serve to build up the lore and intrigue early on. Stumble upon a television and turn it on and you'll find a tasty little homage to The Twilight Zone featuring an entire episode of this fictional show. The game is linear, but at no time really feels forced. It needs direction as the story unfolds strategically, and generates genuine interest in the exploits of Mr Wake.
This feels as it is described, a thriller. A wonderful presentation in the form of a television series, with an opening, an ending, and as Matias describes in the following interview a "coming next episode..." style sequence. It's a presentation unseen in a game and works. When we say TV series, don't think of Lost, or Heroes, it deliberately retains the episodic style of early 90s television, whilst pertaining a timeless essence..."
BTW its not a review but worth reading to gauge what we can expect from reviewers
http://www.ausgamers.com/features/read/2889669