GSC, creators of the PC game "s.t.a.l.k.e.r - Shadow of Chernobyl" has become Xbox certified. The press release from http://www.gsc-game.com/index.php?t=news&ss=296 GSC Game World is glad to announce it is now officially certified by Microsoft as an Xbox 360 developer. As part of the program, GSC Game World obtained all the necessary development tools, so as support from Microsoft to get down to development of projects on Xbox 360. Sergiy Grygorovych, the CEO of GSC Game World, said: "We are happy to say the big efforts of our company aimed to obtain the official Xbox 360 developer status now ended with success. Obtaining such a status for an independent developer based in ex-USSR means a lot - it took us over 2 years to get. We are very thankful to Microsoft for the assistance and high esteem of our team's professionalism. From now on, our old ambition to create multiplatform projects has become a reality. Such a policy is also fully compliant with the current game industry tendencies. Creating games for PC, we achieved practically everything, and now are prepared to garner the top spots in sales charts and gamers' recognition in the world of console games too. This said, we will continue paying maximum attention to the PC platform." For those wondering, GSC is a Ukrianian-based developer and publisher. Even though s.t.a.l.k.e.r is a smaller-known title in the US, it's huge in Europe, mainly Eastern Europe. GSC self-published the game there, and sold over 500,000 copies in Eastern Europe (ie, Poland, and former soviet territories). With them being a self publisher, this is huge for Microsoft in that area. Console sales, according to VGC are very, very bad in that part of the world, as they are mainly still using PCs. As far as I know, there aren't any console developers there, aside from whomever made/sold Tetris to the West. Also, from their Russian website, there's more info about what GSC plans to do for the X360 there: "Our second aim is to increase X360 install base and legal software sales in ex-USSR region. Creation of high quality, interesting, comprehensible for our players titles and acceptable cost of games is the key to this task." So it's possible that the X360 could reach out to the former USSR territories, and Russia and do well. The economies in said countries are increasing, and the median incomes might warrant a decent bit of console purchases.
Back from the dead, I'm afraid.









