| allaboutthegames885 said: @ LordTheNightKnight: You told us what A/B/C is, but could you clarify what X/Y/Z is? Is it the fun factor? Or am I missing something? |
Actually both sets of those aren't being fully stated, as they vary per game (obviously GTA sells for different reasons than Mario Kart, and Wii Sports sells for different reasons than those two). Although immersion and narrative are likely in A/B/C, while fun factor is certainly part of X/Y/Z.
But for a specific example about two elements:
Dead Space was an action game with a lot of horror elements, but allowing you free control gave players the control of how they played. So while there was immersion, there was also the fun factor (I haven't played the game yet, but these are from what has been said about it). Dead Space Extraction (again, what has been said about it) was a slow-paced rail shooter, which was all about immersion (hence the "guided first-person experience" phrase), but since rail shooters are about action, it cost the fun factor. So while it go praise, it only had what the critics liked about the first game, not what actually sold the first game.
EDIT: Now I defended their choice of genre for the Wii at first, since I thought they were just seeing what worked on the Wii. But since they took away what does work for that genre, I won't defend their choice of how to handle the game.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs









Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. " thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."
