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Forums - Gaming - What happens to Nintendo after Miyamoto retires?

@ Rolstoppable

Why bring sony into this? This was an answer to the original poster's question. You shouldn't bring people's console preferences, especially when not on topic.

@ Soriku

NO, not the same thing. Ken did not make games for the PS3. Miyamoto was the brain behind most of Ninty's big software franchises... How can you compare the two?



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Soriku said:
DMeisterJ said:
When Miyamoto retires or passes away, nintendo dies.

 

When Krazy Ken retired did the PS brand die? Seriously waned, but not dead.

lol, good old crazy ken !

What is he doing now ?

Wiping the floor in the sony main office ?

@topic:
Kutaragi "left" Sony !
Moore left Microsoft !
Sakaguchi left Square !
John Romero left id !

Did any of these companies die ?

Miyamato is in first place an icon in our popculture, a game producer in second and a game designer in last place!

If he retires, the niny fans would surely loose a man to admire.
Nintendo might feel an impact, but they surely won't be out of business !

 



DMeisterJ said:
@ Rolstoppable

Why bring sony into this? This was an answer to the original poster's question. You shouldn't bring people's console preferences, especially when not on topic.

@ Soriku

NO, not the same thing. Ken did not make games for the PS3. Miyamoto was the brain behind most of Ninty's big software franchises... How can you compare the two?

Are you serious !

"Myamator was the brain behind most of Ninty's big Software franchises"

What about Kutaragi ?
Ohh that guy, he just created 4 complicated consoles!
Now that he's gone, we just call InventingBloatedMachines.com and order a new PS480 design. 

You are implying, loosing "the software designer" is a castastrophe, but loosing "the hardware designer is not" ?

Kutaragi proofed you wrong, as he clearly stated: "We are selling 5 million units without software" !
He did'nt say, we are selling 5 million useless discs nobody can run on any machine !



I love these kinds of questions.

Whenever there's something good people just have to ask "but what about when that good thing ends, hein, what then?", like "oh don't get your hopes up, all good things come to an end!"

Come back when having someone as Myamoto on your team becomes a bad thing, just cause he might retire. Some day. Eventually.



Reality has a Nintendo bias.

well nintendo won't die even though u would like it huh?



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I guess the bigger question is where will the games industry be without Miyamoto.

Let's be honest, as much as anyone here loves realistic shooters (me probably more than others) and deep story lines and grand everything else, he's been the one person in the industry that reminds us that ultimately it's all about fun.

I love Half-Life, I've played through it enough times and enjoyed it since the first time I ever played. However, as much as I love Half-Life and all its spawn, even this game, the best the FPS genre has to offer by a humiliatingly large degree, is missing something that Miyamoto has always had as a cornerstone to all of his games.

He's not just Nintendo's go to guy, he's a very unique figure in the industry as a whole. I remember reading a top game makers of all time list, a list that was made up of all industry figures and Miyamoto won out by a large degree. There's probably more respect for him from his peers than outside the industry.

Gamespy did a similar kind of list, same results overall, though.
http://archive.gamespy.com/articles/march02/top30/



rocketpig said:

Without his direction, I don't see Nintendo making the Wii or DS. He has a huge impact in almost every creative aspect of the company.

Why wasn't Miyamoto able to "direct" the company towards making innovative hardware in the 90s?

We don't have to speculate. While many look at the Virtual Boy as a scar on Gunpei Yokoi's record, its failure really should be credited to corporate Nintendo. Yokoi knew they needed to "innovate or die," and was trying to create basically the third generation handheld, after the success of Game&Watch and Game Boy. But Nintendo, despite his record with handheld hardware, had no faith in him. They were merely letting Yokoi amuse himself, when their real strategy was "maintain and mimic" like SEGA and Sony. So they forced bad hardware out the door, waited for it to fail, and then basically pushed Yokoi out after it. In this corporate culture, Thomas Edison would have been powerless to innovate.

In fact, Miyamoto's great control innovation of the 90s was a three-handed controller. A third hand grip to shoehorn in an analog stick. In the 00s, it is a one-handed controller. This demonstrates the change in culture and strategy coming down from the highest levels of Nintendo, not a change in Miyamoto.

For Miyamoto to take a team and go create something like the Wii and Wii Sports, it takes an executive like Iwata, who doesn't look at innovation as risk, but as necesity, and will actively guide such a project so that it neither takes the path of a Virtual Boy nor of a N64 (nor of a PS3). In fact, Yamauchi helped inspire the DS, and Iwata is responsible for games like WarioWare and Brain Age. You can't get higher in the company than those two. Maybe they were educated by Yokoi and Miyamoto in the 80s, but if so, that simply demonstrates that the genius of Miyamoto can outlive Miyamoto, just as the genius of Yokoi lives on in DS and Wii already.


"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."

Satoru Iwata, Nintendo President. Only slightly paraphrased.

Erik Aston said:
rocketpig said:

Without his direction, I don't see Nintendo making the Wii or DS. He has a huge impact in almost every creative aspect of the company.

Why wasn't Miyamoto able to "direct" the company towards making innovative hardware in the 90s?

We don't have to speculate. While many look at the Virtual Boy as a scar on Gunpei Yokoi's record, its failure really should be credited to corporate Nintendo. Yokoi knew they needed to "innovate or die," and was trying to create basically the third generation handheld, after the success of Game&Watch and Game Boy. But Nintendo, despite his record with handheld hardware, had no faith in him. They were merely letting Yokoi amuse himself, when their real strategy was "maintain and mimic" like SEGA and Sony. So they forced bad hardware out the door, waited for it to fail, and then basically pushed Yokoi out after it. In this corporate culture, Thomas Edison would have been powerless to innovate.

In fact, Miyamoto's great control innovation of the 90s was a three-handed controller. A third hand grip to shoehorn in an analog stick. In the 00s, it is a one-handed controller. This demonstrates the change in culture and strategy coming down from the highest levels of Nintendo, not a change in Miyamoto.

For Miyamoto to take a team and go create something like the Wii and Wii Sports, it takes an executive like Iwata, who doesn't look at innovation as risk, but as necesity, and will actively guide such a project so that it neither takes the path of a Virtual Boy nor of a N64 (nor of a PS3). In fact, Yamauchi helped inspire the DS, and Iwata is responsible for games like WarioWare and Brain Age. You can't get higher in the company than those two. Maybe they were educated by Yokoi and Miyamoto in the 80s, but if so, that simply demonstrates that the genius of Miyamoto can outlive Miyamoto, just as the genius of Yokoi lives on in DS and Wii already.

 That's a fairly compelling argument. Well done.



Prediction for Legend11's next thread:

"What would happen if a meteor crashed into Nintendo headquarters?"



Girl Gamer Elite said:
Prediction for Legend11's next thread:

"What would happen if a meteor crashed into Nintendo headquarters?"

no it will be

"What would happen if every wii and ds blew up right now?"