rocketpig said:
Without his direction, I don't see Nintendo making the Wii or DS. He has a huge impact in almost every creative aspect of the company. |
Why wasn't Miyamoto able to "direct" the company towards making innovative hardware in the 90s?
We don't have to speculate. While many look at the Virtual Boy as a scar on Gunpei Yokoi's record, its failure really should be credited to corporate Nintendo. Yokoi knew they needed to "innovate or die," and was trying to create basically the third generation handheld, after the success of Game&Watch and Game Boy. But Nintendo, despite his record with handheld hardware, had no faith in him. They were merely letting Yokoi amuse himself, when their real strategy was "maintain and mimic" like SEGA and Sony. So they forced bad hardware out the door, waited for it to fail, and then basically pushed Yokoi out after it. In this corporate culture, Thomas Edison would have been powerless to innovate.
In fact, Miyamoto's great control innovation of the 90s was a three-handed controller. A third hand grip to shoehorn in an analog stick. In the 00s, it is a one-handed controller. This demonstrates the change in culture and strategy coming down from the highest levels of Nintendo, not a change in Miyamoto.
For Miyamoto to take a team and go create something like the Wii and Wii Sports, it takes an executive like Iwata, who doesn't look at innovation as risk, but as necesity, and will actively guide such a project so that it neither takes the path of a Virtual Boy nor of a N64 (nor of a PS3). In fact, Yamauchi helped inspire the DS, and Iwata is responsible for games like WarioWare and Brain Age. You can't get higher in the company than those two. Maybe they were educated by Yokoi and Miyamoto in the 80s, but if so, that simply demonstrates that the genius of Miyamoto can outlive Miyamoto, just as the genius of Yokoi lives on in DS and Wii already.