I finally beat down Jubelius after trying after the checkpoint about 6 or 7 times, and evenutally had to restart the level and do a better job with the motorcycle sequence with Jeanne to ensure that I had enough powerups to finish it (let's just say I'm not awesome at these types of games), and when I was done I felt a real sense of accomplishment. And it felt weird. I thought about it for a moment, and realized that it might have been the first time this gen, and maybe even before this gen that I felt that level of accomplishment for completing a game. It was difficult, but not cheap and super rewarding. It's actually made me rethink some things about why I play games. I mean, I LOVE Mass Effect, but even finishing it on insanity didn't give me nearly this feeling.
This made me go and finally invest in Super Mario Galaxy, another brilliant game that can take a ton of skill. I want that feeling again. Does anyone else think that the way games have been made this gen take some of the feeling of accomplishment out of them? I mean, I beat the original Ninja Gaiden on the NES and that was probably about 5 times as difficult as Bayonetta, are games just too darned easy?


















