Yeah I think games are too easy these days. Ninja Gaiden on the NES has one of the most frustratingly cheap last levels ever made, but with that game in particular it was just poor design decisions. If you die on any screen, you restart on that screen. But if you die AT THE BOSS, you have to continue from 5 screens earlier. It doesn't make any sense. You have to die on the screen right before the boss, with at least one life left, so you can have full life right before the boss. But then you have to do a flawless run of that last pre-boss screen to get to the boss with full health. And then... then you better beat that boss quick. Repeat that whole process for the boss's second form. It's horrible. I don't know how I did it when I was 5 or 6, but I went back to do it again when I was about 21 and it almost drove me insane.
I still haven't played Bayonetta or God Hand, but all their beat 'em-ups are really rewarding, like Viewtiful Joe and MadWorld. One of the most rewarding games I've beaten recently was No More Heroes 2.
Now I don't even finish most games. If they don't have something really really special going on, I usually get bored less than halfway through.












