It's art Jim but not as we know it.
| JUG said: The following is a summary of Ebert's article from "That Videogame Blog": Famous film critic Roger Ebert has spoken out about the medium of videogames once again and his opinion has not changed. Ebert focuses his argument on why “videogames can never be art” in response to a presentation given by thatgamecompany President Kellee Santiago (creator of PSN games flOw and Flower) who, as expected, thinks the contrary. “One obvious difference between art and games is that you can win a game. It has rules, points, objectives, and an outcome,” Ebert said. “Santiago might cite a [sic] immersive game without points or rules, but I would say then it ceases to be a game and becomes a representation of a story, a novel, a play, dance, a film. Those are things you cannot win; you can only experience them.” The discussion wraps up with Ebert asking a question that is possibly more thought provoking then the main subject at hand. “Why are gamers so intensely concerned, anyway, that games be defined as art? Bobby Fischer, Michael Jordan and Dick Butkus never said they thought their games were an art form. Nor did Shi Hua Chen, winner of the $500,000 World Series of Mah Jong in 2009. Why aren’t gamers content to play their games and simply enjoy themselves?” At the end of the article you will likely either be clenching a fist or nodding along to Ebert’s opinions. |
I was actually shaking my head at the completely unsophistcated approach on the vidoegame side. Ebert's point of view is readily rebutted through use of the dictionary, which while it may not be definitive is at least an objective point of reference.
Art:
1. the quality, production, expression, or realm, according to aesthetic principles, of what is beautiful, appealing, or of more than ordinary significance.
) the humanities: a college of arts and sciences. The collective result of this long list of definitions does not exclude, explicitly or implicitly, the main point of Ebert's argument: that in gaming there are rules and winning involved (assuming for argument's sake that in video games there is always an achievement of some sort that you can call "winning") therefore you can't call it art. The competetive / combative element has long been used as a snobbery barrier between traditional performing arts and sport. But in recent times there is a considerable blurring of that line to the extent that competetive sports can no longer be excluded from the modern definition of art. We have competetive art events / occasions: the Cannes film festival, fine art competitions, theatre sports, [Name of Country] Idol, So You Think You Can Dance. Each of these, and more, have rules and winners but the medium concerned is most assuredly art. But it must also be accepted that those events are not the totality of those artforms and all of those artforms would exists in the absence of each of those competetive activities. (Though fine art competitions are a HUGE part of how fine artists (painters, sculpters etc) make a living and establish themselves as credible artists.) Ebert may have total disdain for some of these things (Idol, so you think you can dance) but they fact remains that they are using art for competetive purposes. Then we have such things as Ballroom dancing, is it sport or is it art? If you ask anyone whether dance in general is an artform then I'd wager that the vast majority of people will say yes. This means that anything that is categorised as dance is also art, hence: Ballroom Dancing, Ice Dancing. Both are artforms as well as being competetive / sports with rules, winners and loser.
Elitist arty snobs want to exclude sport as simple plebian entertainment. I say sports (all sports) are competetive performance art. Boxing is well known as being "the pugalistic art". And how about martial arts?
With respect to the list of definitions I would argue that videogames fall into at least the following:
1. the quality, production, expression, or realm, according to aesthetic principles, of what is beautiful, appealing, or of more than ordinary significance. (basically if you can judge it as being beautiful or appealing (or ugly or unappealing) according the aesthetic principles then it's art)
2. the class of objects subject to aesthetic criteria; works of art collectively, as paintings, sculptures, or drawings: a museum of art; an art collection. (subject to aesthetic criteria, or otherwise known as "how jaggy is that game"?)
5. any field using the skills or techniques of art: advertising art; industrial art. (Acting is an art, many videogames use voice acting and this gen in particular mo-cap acting. I think Nolan North would have a thing or two to say if you tried to tell him what he does in the VG industry isn't art.)
“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell
"When the power of love overcomes the love of power, the world will know peace."
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