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Forums - Gaming - Roger Ebert says video games can never be art

It's art Jim but not as we know it.

JUG said:

The following is a summary of Ebert's article from "That Videogame Blog":

Famous film critic Roger Ebert has spoken out about the medium of videogames once again and his opinion has not changed. Ebert focuses his argument on why “videogames can never be art” in response to a presentation given by thatgamecompany President Kellee Santiago (creator of PSN games flOw and Flower) who, as expected, thinks the contrary.

“One obvious difference between art and games is that you can win a game. It has rules, points, objectives, and an outcome,” Ebert said. “Santiago might cite a [sic] immersive game without points or rules, but I would say then it ceases to be a game and becomes a representation of a story, a novel, a play, dance, a film. Those are things you cannot win; you can only experience them.”

The discussion wraps up with Ebert asking a question that is possibly more thought provoking then the main subject at hand.

“Why are gamers so intensely concerned, anyway, that games be defined as art? Bobby Fischer, Michael Jordan and Dick Butkus never said they thought their games were an art form. Nor did Shi Hua Chen, winner of the $500,000 World Series of Mah Jong in 2009. Why aren’t gamers content to play their games and simply enjoy themselves?”

At the end of the article you will likely either be clenching a fist or nodding along to Ebert’s opinions.

I was actually shaking my head at the completely unsophistcated approach on the vidoegame side. Ebert's point of view is readily rebutted through use of the dictionary, which while it may not be definitive is at least an objective point of reference.

Art:

1. the quality, production, expression, or realm, according to aesthetic principles, of what is beautiful, appealing, or of more than ordinary significance.

2. the class of objects subject to aesthetic criteria; works of art collectively, as paintings, sculptures, or drawings: a museum of art; an art collection.
3. a field, genre, or category of art: Dance is an art.
4. the fine arts collectively, often excluding architecture: art and architecture.
5. any field using the skills or techniques of art: advertising art; industrial art.
6. (in printed matter) illustrative or decorative material: Is there any art with the copy for this story?
7. the principles or methods governing any craft or branch of learning: the art of baking; the art of selling.
8. the craft or trade using these principles or methods.
9. skill in conducting any human activity: a master at the art of conversation.
10. a branch of learning or university study, esp. one of the fine arts or the humanities, as music, philosophy, or literature.
11. arts,
a. (used with a singular verb) the humanities: a college of arts and sciences.
b. (used with a plural verb) liberal arts.
12. skilled workmanship, execution, or agency, as distinguished from nature.

The collective result of this long list of definitions does not exclude, explicitly or implicitly, the main point of Ebert's argument: that in gaming there are rules and winning involved (assuming for argument's sake that in video games there is always an achievement of some sort that you can call "winning") therefore you can't call it art. The competetive / combative element has long been used as a snobbery barrier between traditional performing arts and sport. But in recent times there is a considerable blurring of that line to the extent that competetive sports can no longer be excluded from the modern definition of art. We have competetive art events / occasions: the Cannes film festival, fine art competitions, theatre sports, [Name of Country] Idol, So You Think You Can Dance. Each of these, and more, have rules and winners but the medium concerned is most assuredly art. But it must also be accepted that those events are not the totality of those artforms and all of those artforms would exists in the absence of each of those competetive activities. (Though fine art competitions are a HUGE part of how fine artists (painters, sculpters etc) make a living and establish themselves as credible artists.) Ebert may have total disdain for some of these things (Idol, so you think you can dance) but they fact remains that they are using art for competetive purposes. Then we have such things as Ballroom dancing, is it sport or is it art? If you ask anyone whether dance in general is an artform then I'd wager that the vast majority of people will say yes. This means that anything that is categorised as dance is also art, hence: Ballroom Dancing, Ice Dancing. Both are artforms as well as being competetive / sports with rules, winners and loser.

Elitist arty snobs want to exclude sport as simple plebian entertainment. I say sports (all sports) are competetive performance art. Boxing is well known as being "the pugalistic art". And how about martial arts?

With respect to the list of definitions I would argue that videogames fall into at least the following:

1. the quality, production, expression, or realm, according to aesthetic principles, of what is beautiful, appealing, or of more than ordinary significance. (basically if you can judge it as being beautiful or appealing (or ugly or unappealing) according the aesthetic principles then it's art)

2. the class of objects subject to aesthetic criteria; works of art collectively, as paintings, sculptures, or drawings: a museum of art; an art collection. (subject to aesthetic criteria, or otherwise known as "how jaggy is that game"?)

5. any field using the skills or techniques of art: advertising art; industrial art. (Acting is an art, many videogames use voice acting and this gen in particular mo-cap acting. I think Nolan North would have a thing or two to say if you tried to tell him what he does in the VG industry isn't art.)

12. skilled workmanship, execution, or agency, as distinguished from nature. (pretty obvious here, really used to distinguish a beautiful person from the beauty that is enhanced or created via the art of make-up, or a beautiful flower cf the art of creating a beautiful garden)
10. a branch of learning or university study, esp. one of the fine arts or the humanities, as music, philosophy, or literature. (if the videogame was to be the subject of academic study in its cultural context it would be undertaken within the Arts faculty of an academic institution. If Rap music and heavy metal can be the subjects of a PhD thesis then so can videogames, in fact I think it would be a fascinating subject on which to do a PhD....hmmmmm...Nah I don't think I'll quit my day job to become professor of videogame studies just yet.)
A distinction must be made though. The creators of videogames (and other types of games involving aesthetics: board games, table top games such as Warhammer etc) are artists, the consumers of videogames are not. But this is by no means a clear cut distinction. In the wider definition of gaming (Mah Jong, Chess, table top wargaming, etc) there are some games that involve the consumer (player) being an integral part of the aesthetic enterprise, not merely being a passive recipient. Table top wargaming involves considerable creative input on the part of the gamer, both in terms of the painting of models (not the same as but also not completely different to paint by numbers, so this aspect is arguable as "Art") but also in the creation (often from scratch) of other essential parts of the game (terrain pieces etc). And with the advent of the "play create share" concept the videogamer has the opportunity to have considerable input into aesthetic creativity. Some of the UGC level in LBP are indeed beautiful, and others are butt ugly. That's Art (with a capital A) people.
So it is rationally and conclusively proven, using objective argumentation, that (all) videogames are an artform. And it is also thereby rationally and conclusively proven that Ebert is an elitist snob when it comes to art, who adheres strictly to the same sort of elitism that seeks to maintain a false dichotomy between the aesthetic outputs traditionally enjoyed by the upper classes of society (painting, music, theatre, literature, poetry etc) and the creative outputs of the lower classes (sports, "crafts" and hobbies etc). It is also conclusively proven that Kellee Santiago, despite having been party to the creation of a beautiful game, is a very poor representative of those who say "videogames are art". Ebert is welcome to continue in his snobbery by classifying all the artforms he disdains as "low art" and all the ones he likes as "high art", but he has no rational basis upon which to assert these things are not art.
In short Ebert should stick to reviewing movies, and Santiago should stick top making games, because neither of them seem to do a very good job of presenting cogent arguments on the broader theme of what is art.
For me art is simple: It is the use of ones creative talents to produce something that can be aesthetically appreciated (or detestetd) by others. 



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

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Perfect video for this argument amirite?



...uhh...ill just put my favorite quote of all time here.

"Welcome to Pain, the second of three...You have dealt the first...now deal with me!!"

Well too bad games have already became art, not every game is art, not every movie is art, not all music is art, not every drawing on a piece of paper is art, but when someone crafts an experience that is meant to be some sort of reflection of oneself, the world, and various other topics and meant to be an experience rather than solely entertainment, it's art.

I leave you with this:

For those that know what this is, if you're like me it might choke you up when you see it in the right mood.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

For what it's worth, Ebert has said (including in the comments on this article) that very, very few movies are art.



Khuutra said:
For what it's worth, Ebert has said (including in the comments on this article) that very, very few movies are art.

What is his definition of art? Really what sort of standards could he possibly have?  And honestly if he says few movies are art, then I'm calling out Picasso, he's got some art, but some of his paintings are just 4 lines and wouldn't even be called a doodle by common standards, just saying if we're having this high standard for what IS art, then it needs to be with everything.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

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Ebert is right and I agree with him.

I think the confusion comes because video games contain art. For instance, they have music, images, sound effects, etc. Those individual elements are art. But the video game in itself is not art.





MaxwellGT2000 said:

Well too bad games have already became art, not every game is art, not every movie is art, not all music is art, not every drawing on a piece of paper is art, but when someone crafts an experience that is meant to be some sort of reflection of oneself, the world, and various other topics and meant to be an experience rather than solely entertainment, it's art.

I leave you with this:

For those that know what this is, if you're like me it might choke you up when you see it in the right mood.

How many moar beers till I can see it @_@




-=Dew the disco dancing fo da Unco Graham=-

Grahamhsu said:
MaxwellGT2000 said:

Well too bad games have already became art, not every game is art, not every movie is art, not all music is art, not every drawing on a piece of paper is art, but when someone crafts an experience that is meant to be some sort of reflection of oneself, the world, and various other topics and meant to be an experience rather than solely entertainment, it's art.

I leave you with this:

For those that know what this is, if you're like me it might choke you up when you see it in the right mood.

How many moar beers till I can see it @_@

Play Mother 3 man, you really won't regret it, it's a tear jerker though.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

Grahamhsu said:
 

I can't say that gameplay is beautiful. For me gameplay is a method, my definition of method would be steps or acts for performing a function. A method can never be beautiful to me, just as the suzuki method is not beautiful to me though the music in it can be. A bad game is not fun to play, and a good game is fun, to me beauty/ugly can't be used to describe them.

For me art comes from ourself, it is part of our human nature, all people when they are born already have an idea/sense of art. As so, to me there must be a universal structure to what constitutes good and bad since I believe we are all instrisically born with the idea of what is beautiful and what is ugly.

It seems in our arguements you believe that if a game includes artistic values it can be considered art, while for me I don't believe blending them together makes them art. The best example I can use for my idea would be vinegar and oil, they make bread taste delicious, and complement each other but I wouldn't say they are blended together, as I can separate the parts easily.

Actually, I don't think that artistic values are blended into game rules. I think they are instrinsic to the rules themselves.

Let's take multiplayer games as an example. There are quite a few ways to get multiple players in a game.

A competitive rule set is a very common way to get multiple player together. Monopoly is a good example. You can cut mutually beneficial deals, but the ultimate goal is the complete domination of the game board and all other players. I know people who hate competitive multiplayer, and it's because of the negative emotions it evokes. They don't like being dominated by the winner, the sense of isolation that comes from being alone against all opponents, or the sense of failure that comes with losing.

So a co-operative rule set suits them better, like in the Lord of the Rings board game. In this game the players start with equal abilities and a common goal. This builds a sense of comeraderie and friendship in the face of adversity. Unlike in a competitive game, players are willing to 'die' for the greater cause and show their loyalty to the group.

Then you've got the traitor rule set, which you might be familiar with if you've attended one of those murder mystery party games. It's co-operative but with a twist: One of the players is not on the team. This instills a tension and a paranoid suspicion, as the other players need to co-operate with each other while being wary of the traitor/spy/murderer in their midst.

Just a few examples of multiplayer rules, each with different emotional implications. On their own, these rules might look like just a method or a device, like a literary device. It's how you put together these rules that creates an experience that the players interpret, just as a reader places his/her own interpretation on a poem.

I hope it doesn't seem like I'm picking on you, this is just a subject of much interest to me, and you're offering the most substantial material on the 'games aren't art' side of things.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

i would say that video games are as much art as a book or a movie.



"I like my steaks how i like my women.  Bloody and all over my face"

"Its like sex, but with a winner!"

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