RolStoppable said: @JUG
I never watched that Disney movie, but the difference here is that Bambi's mother is an actual character who is relevant to the story. That is a good reason to care about her and have emotions of sadness when she dies.
On the other hand every Pikmin is like any other. They are comparable to units in the board game Risk. Sure, Pikmin are cuter and animated, but feeling guilt for making a mistake that kills them is over the top.
To reiterate one of my points from the previous post: Most people won't feel what you did when 30 Pikmin died. Bambi's mother's death makes (nearly) all people feel the same way though, for the reason outlined above. |
I beg to differ. I could cite numerous examples of characters within films and literature who are peripheral to the story and yet their deaths evoke an emotive response. In many cases it's the senselessness of such death. The opening scene of saving private ryan springs to mind, where characters are killed without having had more than a few seconds screen time. They are quickly replaced by more soldiers, but it still evoked a response in me. For some reason Achilles's Aristeia in Book XXII of the Iliad also springs to mind. If ever there was a scene in Classical literature involving large scale slaughter of seemingly endlessly replaceable troops, then that would be it.
I think the problem here is my use of the word "guilt". Reading that back makes it seem a bit over the top! But I think the only reason it sounds over the top is because it is a word which has interactivity as a pre-requisite. It is never a word we associate with other art forms because the viewer/reader is more detached from the proceedings. Hence we can say that the audience is saddened by the death of Bambi's mother and not find it "over the top" because we are accustomed to such reactions in film. I think it's easy to imagine that an alien from another planet would find it very curious to see people cry at the sight of Bambi's mother's death or see people recoil in revulsion upon hearing the excess of Achilles's slaughter in his most bellicose aristeia. The alien might be confused and ask the human why he/she is crying or recoiling saying "But it's not real". Yet this is the effect that the creative arts have on people. The word "guilt" has probably never been used by critics before because video games (as an interactive medium) are the first to allow for such a possibility. We all know the Pikmin aren't real, but we still feel somewhat sad/ responsible/ guilty for letting them die (or some of us do anyway - everyone else I've shown the game to, has the same reaction as me... maybe it's something in the water in London). A friend of mine felt the same way in Bioshock. He harvested a little sister once but then felt so bad that he couldn't bring himself to do it again (despite the fact that doing so actually gives you more adam and helps you """win""" the game more easily). I think this is why "guilt" sounds over the top, we're used to sadness, anger, happiness all being evoked through film and literature, but we are not yet used to the idea of guilt, so we still have the alien's reaction of "What are you feeling guilty about? There must be some malfunction in you! They're not real!"
Shigeru Miyamoto himself stated that he was trying to evoke a mixture of happiness and sadness with Pikmin. Whether or not you think videogames are art, Miyamoto is certainly an artist. He set out to do that, and in my experience he achieved it in spades. I don't think Miyamoto supposed that he would only be able to succeed in his aim with social retards (he notoriously tries to appeal to the masses these days, after all).
Maybe it helps that I've watched the following video before playing the game:
http://www.youtube.com/watch?v=esYm9q-bi4w
If that song doesn't pull at your heart strings, Rol, then you have no soul.