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Forums - Nintendo - Red Steel 2 U.S. Sales at 50,000

O, I give up, here is the part of the Kotaku article I consider trolling/cherry picking/whatever, though the usual suspects wil totally agree with it... Let the flames begin

"The sales figures appear poor, at best mediocre, compared to the plus-300,000-copies numbers of the top 10 best-selling games in the U.S. last month. The sales also continue the trend of poor numbers for Wii games that were made to appeal to fans of more violent action-oriented games. The best of those games typically sell very well on the PlayStation 3 and Xbox 360 and appeared to have a shot early in the Wii's lifespan when the likes of Resident Evil 4's Wii re-make, the first Red Steel, Call of Duty: World At War cracked the million-copy barrier. But recent games of this type, including EA's September Dead Space Extraction (9,000 copies in its first month) haven't come close to appearing in the top 10 charts.

This isn't a case of so-called hardcore Wii games not existing or selling on the Wii but of support for those titles dwindling."



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As to what I personally think - I would agree these were poor sales if this were an HD game, but for a Wii game, it is way way too early to tell either way, given the legs of many Wii games.



Currently Playing: Shin Megami Tensei: Devil Survivor Overclocked, Professor Layton and the Curious Village

Anticipating: Xenoblade, The Last Story, Mario Kart 7, Rayman Origins, Zelda SS, Crush3D, Tales of the Abyss 3DS, MGS:Snake Eater 3DS, RE:Revelations, Time Travellers, Professor Layton vs. Ace Attorney, Luigi's Mansion 2, MH TriG, DQ Monsters, Heroes of Ruin

So 0.15% of all Wii owners own this game. DAMN SYSTEM SELLER CONFIRMED!!!



I think those are poor sales, and it will not improve because the game its short and has little replay value.

If you checked the lists, it was one of the most RENTED games of the console, but if you rent it, finish it, I don't see a real reason to buy it after.



It's got no multiplayer or strong brand name, so chances are it's leg won't really do alot for it. Amazing it took Ubisoft 4 years to churn the sequel out...

It'll pick up in sales once it's in bargain bins though.



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uh, did they even advertise the game?



too little too late possibly


Ubi has a fairly shoddy reputation on Wii, the Red Steel name is shaky, and this is a supposedly "hardcore" game with no multiplayer or online.


I bought it to support M+ development, but even as someone who is only interested in ground breaking motion designs it was a tough sell.



hopefully it will have decent legs....i plan on picking it up in a few weeks



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O-D-C said:
Wii games like Red Steel 2 thend to have long legs, add to that the critical reception and that it's bundled with a Wii Motion Plus and I think Red Steel 2 will do just fine


Sorry but I have to disagree with this.  Games like this USED to have legs on Wii.  They simply don't anymore.

Look at FFCC:CB or NMH2 for recent examples (or Dead Space or any other recent 'core' release) they sell poorly at first and then drop like a rock.    Good casual titles continue to have legs though - look at Just Dance.  T vs C may be the only exception here and I'm not sure it's much of one.  It should break 250k though.

The audience for this type of game has largely moved on to HD and the remaining audience either doesn't care about it, won't settle for a half game (no online/multiplayer) or like me, will wait for the price drop because we're not so 'core' we need it day one.

When RE4 has sitting pretty at 15k every week it had zero competition (until NMH) and was one of the cheapest Wii games at the time. Now there's a lot of 'core' titles to choose from on shelves starting from $20.  Not much compared to HD systems, but more than enough for the small 'core' left on Wii.

And yes CoD:MWR sells well.  But it's CoD! And compared to HD versions it still sells like crap.   With that as the standard, the only other 'core' game I'd expect to make 1m sales on Wii now is GTA (should it ever happen).



 

Legs won't save RS2.

I thought this game could do 2mil easy. It had some good ingredients but it was poorly executed. It's a shame that the parts are greater than the sum.

Cowboy meets Samurai = Win
They should have just called the game Cowboys v Ninjas. Add a pirate as a special character.

Motion controls = Win
but the accessibility is poor. It's about 15 minutes before I first pick a blade up. They tried to make the first 20min noob friendly. They failed and it takes a good hour to pick up the controls. I can complete WSR showdown in that amount of time. Suffers from Galaxyitis.

They should have just copied WSR swordplay. Play as a ninja (swordplay), play as a cowboy (FPS), play as a Pirate (FPS/swordplay) and just have challenge modes with multiplayer. Add some corny story crap and call it 'single-player' mode. 2million minimum.



Nov 2016 - NES outsells PS1 (JP)

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