| kowenicki said: I disagree.... corny storytelling is what most video games are and Uncharted is little different. But who cares? Games in general arent about deep and meaningful storytelling in the main and action games struggle even more. I wish people wouldnt try and hold games in the same light as books and movies... they just dont compare and they dont need to. |
Well, he never said anything about "deep and meaningful storytelling".
He said "really cool narrative" welded to "a really cool shooting game": the point is that Uncharted 2 narratively doesn't take itself seriously at all. Functionally, it helps to keep the momentum of the game, it gives you some likeable characters you can care about, and it builds an entertaining arc for the action pieces to live in. I bet that's what he considers a good option for the narrative that will accompany Crysis 2's shooting. "The Tempest" wouldn't be one.
There's good ways to create tongue-in-cheek, self-conscious pop art. Joss Whedon is an example.








