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Forums - Microsoft - Announcing Alan Wake as a open-world game “was a mistake”

Wow - humility. Whatever next? Anyway, glad to hear this as the more this sounded open world the less I was interested. I had (still do) no confidence that Remedy (or probably any developer right now) could deliver a true horror experience and let you wander at will. I believe the developer has to control the narrative for horror and that simply wouldn't work open world.

Kudos to Remedy for seeing this and it sounds like they've made wise design decisions on the back of it.



Try to be reasonable... its easier than you think...

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hello ps3 fans ! damn you're all over the place !



anyway, back on topic, you make it sound like a loss when it should be an enhancement:

Remedy: "We were like, "This isn't working. We need to go more linear, control the pacing, and tap into those emotions to get the player's pulse racing. We needed to be able to control the soundscape, we needed to control the environment, the weather, the music, and stuff like that." The game is built on open world technology and, in hind sight, it has given us a lot of opportunities because at times we make the path very wide and very long for the player. The player can definitely choose how they get from A to B, they can choose to go by foot or go by car. There's a lot of exploration content in there. You can see out into the environment. The visibility, you can see six to eight kilometers during the day time. (Note: That's 4 to 5 miles, America!)"



fighter said:
hello ps3 fans ! damn you're all over the place !



anyway, back on topic, you make it sound like a loss when it should be an enhancement:

Remedy: "We were like, "This isn't working. We need to go more linear, control the pacing, and tap into those emotions to get the player's pulse racing. We needed to be able to control the soundscape, we needed to control the environment, the weather, the music, and stuff like that." The game is built on open world technology and, in hind sight, it has given us a lot of opportunities because at times we make the path very wide and very long for the player. The player can definitely choose how they get from A to B, they can choose to go by foot or go by car. There's a lot of exploration content in there. You can see out into the environment. The visibility, you can see six to eight kilometers during the day time. (Note: That's 4 to 5 miles, America!)"

If it makes you feel better I think their decision is for the better - and that the loss of full open world is no loss at all for this type of game but actually an improvement.



Try to be reasonable... its easier than you think...

I agree in this type of game, I don't know for sure but I think they made the right choice. But then again, if people (not me... I'm hoping to try it when my brother brings his 360 this summer.) just wanted to prance around like santa claus they'll be dissapointed



open world games are great and all but so are "rails" games as well. i completely understand what they are staying, uncharted 2 wouldn't be the game that it is as on open world and by that i mean complete awesome.



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Got my pre-order in. I prefer an open-world style and don't believe horror or mystery can't be delivered in that format. Just that this story couldn't. It would be time-consuming and thus expensive. This title has already taken too long.

I still can't believe it's not going pc after all that initial effort. Maybe after M$ gets the boost they want for 360. I hope Wake will be 20 + hrs with some sandbox areas giving time and space for investigation and discovery at my pace. I haven't played ff or uc but I don't see many similarities from here in the cheap seats.



announcing it in 2005 was a mistake.



I liked the idea of Alan Wake more when it was OPEN WORLD, But oh well.



Atto Suggests...:

Book - Malazan Book of the Fallen series 

Game - Metro Last Light

TV - Deadwood

Music - Forest Swords 

Seriously cant wait for this game.



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Isn't Deadly Premonition an example of a survival horror game with an open world? From what I've seen, it looks like Resident Evil meets GTA (you have a large overworld with lots of side missions) meets Twin Peaks meets Suda 51. So it's not like it hasn't been done before.