Wow - humility. Whatever next? Anyway, glad to hear this as the more this sounded open world the less I was interested. I had (still do) no confidence that Remedy (or probably any developer right now) could deliver a true horror experience and let you wander at will. I believe the developer has to control the narrative for horror and that simply wouldn't work open world.
Kudos to Remedy for seeing this and it sounds like they've made wise design decisions on the back of it.
Try to be reasonable... its easier than you think...











