greenmedic88 said: Seriously, when the presenter couldn't even get his avatar to show the bottom of his foot without displaying some seriously wonky joint manipulation, you have to wonder whether the recognition coding was that far along in development for what was showcased in the Milo video.
But if that's the target, it definitely presents a lot of interesting possibilities in game development.
Just don't be so quick to take a scripted presentation as a final product. |
The demo was performed under optimal conditions...When I saw the demo video, and I just watched it again, I thought about how it could be applied to a game like Fallout, Dragon Age or ME. Even if it is a bit scripted...that level of immersion and interactivity goes such a long way to enhance the gaming experience.
If you looks at the video of Milo...there weren't any quick twitch actions by Claire, unlike the wonky joint manipulation ur talking about...it's apples and oranges, imho.
"...You can't kill ideas with a sword, and you can't sink belief structures with a broadside. You defeat them by making them change..."
- From By Schism Rent Asunder
