The two games are so different, I think there's little point in direct comparison honestly. It's like comparing DS to Shiren, there's some overarching design similarities, but in the end they're really pretty different. Between MH and DS, MH's more skill, pattern and teamwork based, DS is more grind, luck and risk-reward based. I just found it amusing you'd immediately dismiss a high production, high value, hardware pushing, online game like MH3, yet elevate a fairly niche dungeon crawler like Demon's Souls to AAA status alongside Mario/GT/whatever.
Hahahaha, what? I'm sorry, what? Demon's Souls is based on grinding? Grinding won't get you anywhere in DS, you'll die to yard trash no matter how awesome your stats and armor are if you're not careful. There's also very little room for luck: every fight is the same as it was last time. No fight is random. The game honestly favors memorization of attack patterns, creative use of environment and gameplay mechanics, and quick reaction times over luck.
Compare to Monster Hunter: the entire point of the game is to grind the same missions over and over again until you get the rare mats required to make better weapons, long after the point where those missions stopped being challenging. Monster Hunter is in many respects more similar to an MMO like WoW than it is to a console RPG, at least as far as its advancement system is concerned.
And compare the teamwork aspect: Demon's Souls has one of the most revolutionary multiplayer frameworks I've ever seen in a game. It encourages collaboration between players, but it also allows for some really cutthroat PvP.
And I never claimed Demon's Souls was a AAA title. It's not. It doesn't have obscene production values, it's not marketed to the mass market. What it is is a spectacular game, easily one of the best of the generation.
Have you even played Demon's Souls?
And don't worry, I'm pretty sure everyone in this thread's learned not to take you seriously at this point.
Earning the respect of Wii fans is not really my primary goal. I'm more interested in figuring out if there's anything to what the Wii fans are saying, and the only way to do that is to engage them in debate.
Luck isn't the right word exactly, it's more risk/reward. Luck's still a bigger component though than in MH given item drops. You really have less of that in MH, even with harvesting.
And don't get me wrong, I'm not saying DS isn't skill based. I'm just saying MH is more skill based. It's about pattern recog, timing and dexterity at it's core. It's really much more of an action game.
Item drops? What do you mean? If you're referring to stones, that's not really the case unless you're trying to max out every weapon for the trophy - you're guaranteed enough drops of every stone to upgrade your weapon of choice to max by the end of a NG+, and doing so isn't really even going to help you that much. Beyond stones there's really nothing in DS that you need to get lucky for: all the worthwhile equipment is guaranteed to drop from bosses, or guaranteed to be in the same place on the ground in every playthrough.
How is DS less about pattern recognition than MH? The entire game is entirely pattern recognition, dealing with patterns that span entire levels. I'll give you that DS is less about timing and dexterity than MH, but only because DS has a greater variety of boss fights: in a fight like Flamelurker or False King or Maneater it's ALL timing and dexterity, in a fight like Dragon God that element is comparatively lessened.