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Forums - Nintendo - “Many people are afraid or scared of gaming technology”, says Miyamoto

Quite honorable and well risky in trying to make gaming as "socially acceptable" as movies. But that is the future of the industry, if it, well, wants to survive. I mean even with such big openings of games such as Modern Warfare 2, it was nowhere near as big as the 13 million Dark Knight did in its first week on the market.

Part of getting that industry there, is making people think that there is nothing different about video games compared to movie or music. Just another form of entertainment you do on a regular basis. Similar to watching sports, listening to your favorite band, or renting movies from netflix. Handhelds, most importantly, really could be something as mainstream as that. Portable, games you can play quickly, and unique features for other forms of entertainment. DS did a wonderful job in showing how this is possible (iPhone as well but still not being seen as a gaming machine for obvious reasons).


So I'm hoping it is just not Nintendo on board with this as this is beneficial to MS, Sony, Apple, and all the 3rd party companies. As budges continue to rise for video games, a way to alleviate that is by expanding your potential users. Expanding to new customers. Industry needs to stop shooting itself in the foot by being elitist about who joins in. Appealing to new customers won't end the old gaming forms, but will make the industry larger and move more people to enjoy not only "newer" forms of gaming but the "classic" forms as well. Ways they can do this is similar ways to what Nintendo has done with Wii and DS. But push the envelope further with more effective ways of advertising, more mainstream games, and more focus on the gameplay itself rather than "shock value". Not trying to trick the customer to think they are playing a good game, but letting the value of the experience speak for itself.


So kudos to Miyamoto and everyone else who is on board to expanding this industry. In the long run it'll benefit us all if it works.



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rmarier83 said:
No, I think it's the people at Nintendo who are afraid of technology. All of their consoles have had missing features (by 1-2 generations-optical discs, High-Def, Larger storage devices) or became under-powered.

I thought everyone (who follows gaming) understood this by now. Sony and Microsoft lose money for long periods of time on their hardware by pusing technology the way they do. They cover their loses (year after year) due to the successes of their parts of the company. Remember you have to compare Sony's and Microsoft's gaming divisions to Nintendo itself. Gaming is all Nintendo does. It isn't a simple division. Nintendo could put out the same tech but if it doesn't end up being successful they'd be ruined. They can't afford to bleed money the way the other two do. So it's not that Nintendo is afraid of technology. They just wait until it's more affordable so they aren't running in the red. Sony and Microsoft lost tons of money the fiirst few years their new consoles were out. Hell Sony still is losing money on each PS3 I believe just not as much as before.

Nintendo actually acts like a business. They aren't going to do anything that would risk them going under. Many of these game publishers and developers out there don't actually act like that. That's why some of them end up closing down or being bought out after making one HD game this generation. Doing something beyond their means and not being successful. Massive risk while they can result in huge rewards also and more likely result in huge failure.

Their disc during for the GameCube actually didn't hinder the size of their games either. The GameCube processed information differently I believe. So a full DVD wasn't required. Even then there was no problem with doing more then one disc for a game if storage was a problem. That was also a pirating issue as well I think when it came to their decision.



Orca_Azure said:
Hephaestos said:
hence the vitality sensor... to sense their FEAR!!!

mind = blown.  It makes perfece sense now. The vitality sensor would indeed be useful for sensing our fear. *works on conspiracy skynet theory*

Its also extremely practical for Nintendo to monitor audience responses to different games, so its exactly like Skynet.

 



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.