Quite honorable and well risky in trying to make gaming as "socially acceptable" as movies. But that is the future of the industry, if it, well, wants to survive. I mean even with such big openings of games such as Modern Warfare 2, it was nowhere near as big as the 13 million Dark Knight did in its first week on the market.
Part of getting that industry there, is making people think that there is nothing different about video games compared to movie or music. Just another form of entertainment you do on a regular basis. Similar to watching sports, listening to your favorite band, or renting movies from netflix. Handhelds, most importantly, really could be something as mainstream as that. Portable, games you can play quickly, and unique features for other forms of entertainment. DS did a wonderful job in showing how this is possible (iPhone as well but still not being seen as a gaming machine for obvious reasons).
So I'm hoping it is just not Nintendo on board with this as this is beneficial to MS, Sony, Apple, and all the 3rd party companies. As budges continue to rise for video games, a way to alleviate that is by expanding your potential users. Expanding to new customers. Industry needs to stop shooting itself in the foot by being elitist about who joins in. Appealing to new customers won't end the old gaming forms, but will make the industry larger and move more people to enjoy not only "newer" forms of gaming but the "classic" forms as well. Ways they can do this is similar ways to what Nintendo has done with Wii and DS. But push the envelope further with more effective ways of advertising, more mainstream games, and more focus on the gameplay itself rather than "shock value". Not trying to trick the customer to think they are playing a good game, but letting the value of the experience speak for itself.
So kudos to Miyamoto and everyone else who is on board to expanding this industry. In the long run it'll benefit us all if it works.








