I thought we already made it clear that Natal does not use 3DV but inhouse tech?
I thought we already made it clear that Natal does not use 3DV but inhouse tech?
| Galaki said: I thought we already made it clear that Natal does not use 3DV but inhouse tech? |
It's like pissing in the wind... which would make a interesting mini game haha
| Galaki said: I thought we already made it clear that Natal does not use 3DV but inhouse tech? |
Both Sony and Nintendo stated that they tested several variants of 3d camera based technology (check the links everybody pointed you at), so that's besides the point. Maybe Natal is using a revolutionary hardware tech that nobody else ever tested, but my understanding - and price reasons - seem to suggest that it is not, and is instead relying on a modern iteration of well known hardware and a developer-friendly set of software libraries.
Time will tell if MS in 2010 will be able to fix all the creases that held back that kind of tech for others in 2007, but I frankly can't see the big difference between Sony's and Nintendo's stance on the subject.
| Squilliam said: Neither Sony nor Nintendo have the same level of investment and pure research that Microsoft has in this field. What they saw of the physical technology behind Natal isn't actually the Natal that Microsoft was developing. They bought 3DV for the technology, patents and some software but they added it to work which was already underway in their research and development labs. Microsofts technology here for 3D gesture recognition is ahead of anything in the academic or comercial fields. What Sony says about Natal is pretty irrelevant they would trash talk it still if it was about the best interface ever developed. |
Sony, one of the major camera manufacturers in the world don't have the investment and pure research to build a camera and write the software for this camera. Sony 3D cameras already have the world cup sown up so this must know something.
Jeez, how many cameras - still or video - and software for a camera have MS built? Yeah their webcams.
Sony have built millions of digital, bridge, SLR and video - and written the software for them.
Let's face it, that is what natal comes down to, a type of camera and the software, nothing more, nothing less. Period.
Comapnies like Reactrix Systems and GestureTek, along with the mentioned Israeli company 3DV Systems (now MS) have been at this whole thing for a while and depending on who you listen to any could be better than the other in regards to what they have up their sleeves.
I am not saying natal is crap, I look forward to seeing what it can do but because Nintendo and Sony turned it down doesn't mean they don't have the resources. Maybe they honestly thought it wasn't worth it.
If MS had turned it down (and sony hadn't) that would have made natal rubbish in your eyes, because your god didn't want it. Pathetic.
justinian said:
Jeez, how many cameras - still or video - and software for a camera have MS built? Yeah their webcams. Sony have built millions of digital, bridge, SLR and video - and written the software for them. Let's face it, that is what natal comes down to, a type of camera and the software, nothing more, nothing less. Period. Comapnies like Reactrix Systems and GestureTek, along with the mentioned Israeli company 3DV Systems (now MS) have been at this whole thing for a while and depending on who you listen to any could be better than the other in regards to what they have up their sleeves. I am not saying natal is crap, I look forward to seeing what it can do but because Nintendo and Sony turned it down doesn't mean they don't have the resources. Maybe they honestly thought it wasn't worth it. If MS had turned it down (and sony hadn't) that would have made natal rubbish in your eyes, because your god didn't want it. Pathetic.
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lol,,,someone(squilliam) didn't see the sony's future investment plan which is mostly on 3D technology.even now most of movie studios use sony cameras for shooting movies in 3D(such as avatar 3D: http://news.creativecow.net/story/863021 )
eggs2see said:
Ahh no it's not dumb, for starters all it would take is a patch. And by allowing backwards compatability you are expanding the moves games library massively. Not only that but new casual gamers buying a ps3 for the first time won't have to try and work out if a game will work with move or not. When you give it abit of thought it actually makes alot of sence. |
"that the controler can be used with the game is one thing (like the first dualshock)"
-> compatibility is on the controler's side. you design it so it works. Motion might not work but you can use the controler buttons all the same.... the move only has one analog stick, so this is a design limitation. (this is why you don't change your strategy mid gen...)
1) a patch would be one per game, not a global patch.... imagine the dev costs.
2) they are not going to release patches for every single PS3 game.... so your casual gamer might just think his copy of resistance 1 is defective.
3) your casual gamer needs to actually connect to PSN for that patch....not such a casual gamer move.
so dev time and dev cost consuming, definitely confusing to the casual and not even available to the really casuals. So no it doesn't make much sense.... this is a feature for hardcore gamers.... and they aren't very likely to go back on more than 1 or 2 games.
It's like the OtherOS feature... something that barely will be used... but is mostly a marketing tool (used here to dissmiss natal).
OoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO
well at least their reason is some what better than Nintendo who said natal like motion was too expensive
SpartanFX said:
lol,,,someone(squilliam) didn't see the sony's future investment plan which is mostly on 3D technology.even now most of movie studios use sony cameras for shooting movies in 3D(such as avatar 3D: http://news.creativecow.net/story/863021 ) |
One would think that the world's biggest software company is more fit to do what is essencially software developpment than a hardware manufacturer....
OoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO
| thismeintiel said: I was wondering when we were going to get a Wii-too or "Sony just copies everything from Nintendo." Took a little longer than I thought, actually. Seriously, though Galaki, if you're not going to add anything to the convo, except for "fanboy talking points", get out. @ OP Doesn't really give my anymore hope in Natal considering Nintendo and Sony both passed up on the tech. But who knows, maybe MS can pull it off. I do know that one developer, of the record, told IGN that he thought it was "shit", and wasn't giving him the performance MS promised. For MS sake, he better be the only one. Otherwise, I can see it being an over-hyped accessory that may die quickly. If that does happen, I don't see it ruining MS name completely, but it won't help them either. As far as Move goes, it should see some success, as it's much easier to bring in the core gamer, as well. They may not bring in as many casual gamers as they want, but then can always fall on the core gamers if that happens. |
The good thing with Natal is that if it fails with the Xbox 360 Microsoft can just intergrate it into PC systems where it would be more than welcome.

Hephaestos said:
"that the controler can be used with the game is one thing (like the first dualshock)" -> compatibility is on the controler's side. you design it so it works. Motion might not work but you can use the controler buttons all the same.... the move only has one analog stick, so this is a design limitation. (this is why you don't change your strategy mid gen...)
1) a patch would be one per game, not a global patch.... imagine the dev costs. 2) they are not going to release patches for every single PS3 game.... so your casual gamer might just think his copy of resistance 1 is defective. 3) your casual gamer needs to actually connect to PSN for that patch....not such a casual gamer move.
so dev time and dev cost consuming, definitely confusing to the casual and not even available to the really casuals. So no it doesn't make much sense.... this is a feature for hardcore gamers.... and they aren't very likely to go back on more than 1 or 2 games.
It's like the OtherOS feature... something that barely will be used... but is mostly a marketing tool (used here to dissmiss natal).
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Correct the move only has one analog stick, howver the wand itself acts as the other analog stick, i don't see the limitation at all.
Patches are common place and i can't imagine adding functionality for a controller to be difficult, nor expensive. Of course each developer would have to take care of this themselves and decide wether move would work well with the game. Developers would have an incentive to make there games move compatable as it could boost dwindling sales of older titles.
No your right they wouldnt patch everygame, like fifa 08 or something like that, but i can't see why patching most games would be difficult. I can see them adding functionality to big games like uncharted 2, kz2, etc.
You do make a good point about extreme casual gamers not connecting to the net with there games consoles, but that being said everyone i know with a ps3 has it connected to psn and most of my friends i would consider casual gamers, they only buy games like guitar hero and fifa and mw2. I think alot more people are starting to go online with games consoles