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eggs2see said:
Hephaestos said:
""This amount of headroom required will make it problematic to support software that was released prior to Natal.""

....this is dumb. Only Sony thinks it's relevant to have your old games upgraded to work with the new controler functions.
that the controler can be used with the game is one thing (like the first dualshock), but to actually go upgrade games that barely 2% of the owners are going to play with the controler....waiste of money

Ahh no it's not dumb, for starters all it would take is a patch.  And by allowing backwards compatability you are expanding the moves games library massively.  Not only that but new casual gamers buying a ps3 for the first time won't have to try and work out if a game will work with move or not.

When you give it abit of thought it actually makes alot of sence.

"that the controler can be used with the game is one thing (like the first dualshock)"

-> compatibility is on the controler's side. you design it so it works. Motion might not work but you can use the controler buttons all the same.... the move only has one analog stick, so this is a design limitation. (this is why you don't change your strategy mid gen...)

 

1) a patch would be one per game, not a global patch.... imagine the dev costs.

2) they are not going to release patches for every single PS3 game.... so your casual gamer might just think his copy of resistance 1 is defective.

3) your casual gamer needs to actually connect to PSN for that patch....not such a casual gamer move.

 

so dev time and dev cost consuming, definitely confusing to the casual and not even available to the really casuals. So no it doesn't make much sense.... this is a feature for hardcore gamers.... and they aren't very likely to go back on more than 1 or 2 games.

 

It's like the OtherOS feature... something that barely will be used... but is mostly a marketing tool (used here to dissmiss natal).

 



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