freebs2 said: I've always thought that the composing element is underestimated by videogame producers, music and sonds creates the atmosphere and help to immerse the player, should be considered more. There are only a few videogame composers I was impressed with like Koji Kondo(Mario&Zelda) especially for mario scores, Harry Gragson Williams(MGS),Kenji Yamamoto(super metroid′), I don't personally like Uematzu very much (not very original) more recently I was impressed with Dead Space, not for its score but for the intelligent use of sound, but still neither of them stand a chance against movie composers....like Vangelis,Enio Morricone,John Williams.
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Frankly, I'd consider both Uematsu and John Williams in the same category. They both can produce amazing melodies and works. But they both tend to focus on the same things. They focus on 'sweeping melodies' and 'character themes' and a lot of the overall works tend to lose focus. Take any of their most famous works, say Final Fantasy for Uematsu and Star Wars for John Williams. In both works, you will see heavy focus put towards the main themes, character themes and themes for specific areas (such as towns in Final Fantasy or something like the 'Asteroid Field' in Empire Strikes Back). But then, when they step back away from those areas, a lot of their music tends to lose that focus and turns more towards well....improvisation. Or even sounding like elevator 'background' music. As if they were just writing stuff to fill the space in between the main themes and so there would be music playing.
So what I'm trying to say is, there's amazing composers for both video games and film. But I would say both Uematsu and John Williams have the same problem of focusing too much on the 'meat' and not providing any of the 'potatoes'. The measure of a good artist is one where you want to listen to the majority of their works. Not shuffle through a quarter or more of their songs to get to the 'good' ones.