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Forums - Sales Discussion - South Africa PS2 & PS3 sales.

BKK2 said:

So, 150,000 current gen consoles in SA, that makes it about 50% larger than NZ with 95,000.

NZ LTD

Including Australia we get these installed bases:

Southern Hemisphere (AU, SA, NZ) LTD:

Wii: 501,000
360: 475,000
PS3: 324,000*

*includes 33,000 from first AU Bravia promotion

AU + NZ LTD

So with the 2nd (still going) promotion, the PS3 would be about 350k....

 

Anyways, BKK2 should be a mod.

 



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More indepth article:

Official South African Console Sales Figures

GfK is one of the largest market research companies in the world and have been tracking the SA retail sales for quite some time now. They have kindly forwarded the following article to us which is purely related to the gaming consoles sales in South Africa.

From Roger Carbonell

The market for consoles in South Africa continues to grow despite the adverse economic climate and the overall credit crunch since the new NCA in June last year. From the scope of product categories tracked by GfK almost all of them are either flat or negative. Gaming consoles remains deep on the positive side with a volume growth of +22% YTD (compared to the same timeframe last year) and +16% in value. The lower growth rate for the value development is due to the price erosion among consoles in particular the XBox360.

One has to take into account though that the PS3 was introduced in Mar07 and the Wii in Oct07, automatically these two platforms will have higher growth rates than the previously introduced Xbox360.

The total stock in the market is a tricky question; we estimate an install base for the Xbox360 of around 65.000 units since launch which makes it the leader among the next-gen consoles. The PS3 should have approximately 40.000 units installed and leads the market on the value side. The last entrant into the console market, the Wii, has had the fasted introduction of all the next-gen platforms reaching approximately 45.000 sold units since spring last year. This would position the market in units as:

Install base in units (next-gen only)
Xbox360 43%
Wii 30%
PS3 27%
Total 150.000 next-gen consoles

Taking into account the differing pricing strategies; then the value relevance changes significantly. In the YDT (Jan-May08) figures for 2008 the PS3 generated 40% of the value, followed by the Wii with 38% and the Xbox360 with 22%.

This analysis ignores the fact that the market also contains older platforms that continue to sell well and have the advantage of a tremendous install base. For example the PS2 has an estimated base of 750.000 active consoles and still generates right now 33% of new sales across all non-portable platforms plus it has an extremely strong position in the growing market of social games (Buzz!, Eyetoy, Singstar). Albeit this market is now also moving into the next-gen fold with Singstar for PS3, WiiFit, High School Musical and Guitar Hero.

Adding all the figures together means that the non-portable market in South Africa is 900.000 active consoles strong (8% household penetration total and 1,3 % for next-gen calculated on 11,4 million households). On top of that we have the portable units, a market that was created by the PSP, which is estimated at 120.000 active units of which the PSP has a share of 79% and the DS of 21%.

After 18 months of console introductions the market in 2008 has matured considerably. For example the share of bundled sales (consoles plus games) has grown to become the most significant part of the market, which in fact is a hidden price erosion benefiting the consumer by providing them with a working solution without the need of additional purchases. At the same time a more price aggressive stance from Microsoft has changed the sales in the last two months. Without undermining the successful introduction of the Wii, it is difficult to compare it to the other platforms because it mostly uses first party software. When comparing current multi-platform games then the competition is a lot tighter than the above figures seem to indicate:

Platforms Jan-May 2008
Army of Two: 57% PS3 & 43% Xbox360
Assassins Creed: 26% PS3, 27% Xbox360 & 47% PC
COD 4: 20% PS3, 26% Xbox360 & 54% PC
GTA 4: 55% PS3 & 45% Xbox360

This analysis is biased in favour of the PS3 because its main competitor has a higher number of titles available, of which some of them like Halo 3 are dedicated to the Xbox360 only. One has to assume that PS3 owners are more product starved than Xbox360 owners and will focus more intensively on each multiplatform title that becomes available. Nevertheless the competition between both systems is extremely close and fierce.

If taking the Nintendo history into account with its emphasis on first party software it remains to be seen if the Wii can break into the market of top promoted titles. Although upcoming games are announced to include the Wii as one of the platforms the Nintendo history is one. Regrettably on the other side this overview also signals the relegation of the PS2 as an ongoing system because most of the top titles don’t include it anymore. The last major release on the PS2 was NFS ProStreet late last year.

Best regards
GfK Marketing Services South Africa
Roger Carbonell


Link



Hardware Units YTD (Jan - May): +22%

Hardware Value YTD (Jan - May): +16%

PS3: 40%
Wii: 38%
360: 22%

Hardware Units LTD:

PS2: 750,000
PSP: 95,000
360: 65,000
WII: 45,000
PS3: 40,000
NDS: 25,000

Software splits YTD (Jan - May):

Army of Two:

PS3: 57%
360: 43%

Assassin's Creed:

PC: 47%
360: 27%
PS3: 26%

Call of Duty 4:

PC: 54%
360: 26%
PS3: 20%

Grand Theft Auto IV:

PS3: 55%
360: 45%

It seems that GfK are now tracking video game sales in South Africa, hopefully they start a software chart, this is something Chart-Track was supposed to have started back in 2000, but it never got off the ground.



Core Gaming, distributors of Nintendo in South Africa, recently celebrated their first year in South Africa and took the opportunity to review the performance of the Wii and the Nintendo DS in the South African market to date.

RJ van Spaandonk, Executive Director of Core Group, revealed the all important sales figures showing that the Wii has been the number one selling current generation console in South Africa from the day it went on sale. Sales from Quarter 3 of 2008 show that the Wii is dominating the market with 36%, followed by the PS2 with 29%, the Xbox 360 with 22% and the PS3 with 14%.

In May this year the Wii overtook the PS2 as the best selling home console in South Africa, quite a feat but not that surprising given that one out of every three consoles sold is a Wii.

Van Spaandonk also took a closer look at the lifetime sales of current generation consoles in South Africa. The Xbox 360 was launched here in October 2006 and its lifetime sales currently stand at 72 000 while the PS3 has recorded lifetime sales of 45 500 since its launch here in March 2007. The Wii, launched here in October 2007, has racked up lifetime sales of 58 000 to date and Van Spaandonk is confident that by Christmas the Wii will be the number one current generation console in South Africa in terms of lifetime sales.

It is interesting to note that the Xbox 360 showed a typical growth rate in South Africa with an average of 3000 units being sold per month. The PS3 showed a similar trend but levelled off at 2400 units per month while the Wii has displayed a steeper climbing rate of 4850 units per month. Furthermore, the sales figures show that typical first year sales recorded were the PS3 with 33 200, the Xbox 360 with 39 500 and the Wii leading the pack with 58 100 units.

The Nintendo DS shows a similar success story, gaining on its competitor, Sony’s PSP, since it was re-launched here in February 2008. Quarter 3 results show that the DS has overtaken the PSP, controlling the handheld market with 51% in comparison to the PSP’s 49%. It has been gaining on the PSP with Quarter 1 results showing the DS with 39%, Quarter 2 with 42% and now holding the majority stake at Quarter 3 with 51%.

Van Spaandonk also pointed out that despite a slow down in the economy, sales of the Wii and DS are 40% higher this year. He attributes this success to Nintendo’s Blue Ocean strategy, a deliberate strategy that targets non-traditional gamers and seeks to draw a new type of casual gamer into the gaming realm.

The Blue Ocean strategy has proved to be effective so far and is best demonstrated by taking a closer look at the changing demographics of who is actually playing video games. Statistics from Europe show that the 45% of Wii users are older than 25 years, breaking the perception of so called traditional gamers being teenage boys. Even more interesting is that 46% of these Wii users are female and 33% are new gamers. The DS’s success story reads similarly with 30% of DS users being older than 25, 55% being female and 38% being new.


Link

Hardware LTD:

360: 72,000
Wii: 58,100
PS3: 45,500