By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - David Cage: Next game coming sooner than you think" Say what?!!! O_O

/enters/

It'd better be something completely gripping, otherwise the comparison with heavy rain won't do this game justice. He has a high bar to get over.



Around the Network

very nice, i'm glad to see it won't be a direct sequel too.



After Heavy Rain (and its succes as a detective story) I'm not very confident that he has written anything interesting.

I hope his next game is sci-fi/fantasy again.



Not really surprising if you have read this spoilerific interview with him. This quote doesn't have spoilers though.

-----------------------------------------------------------------------------------------------

Was there a clear line during development, between when you were making the tools to create this game and, "Now we're making Heavy Rain"?

Yeah. We were heavily relying on tools, and this is a cultural thing in the company since the first game was made. It's always a risk, because you spend a lot of time working on the technology and the tools, rather than working on the game. But you hope that the time you lose at the beginning will be time that you save in the end, and that will allow you to go further to make tweaks and changes in a much easier way. But it's something that made us really nervous, because you need to draw a line, because there is a moment where you just lose time, and there is no way you're going to save time in the end because you spent too much time working on the tools. So, yeah, this is the way we worked.

How robust and effective are the tools at this point for you to be able to say, "Okay, I want to do another story on this platform"? Or maybe even for someone else to do a story?

Well, actually, we always saw Heavy Rain much more like a format than just another game, so as part of the format, we have the grammar that we have established to tell a story. But also the interface, of course, also the production pipeline and all the tools behind it. Now, this is really easy to use to create something else and tell a different story using exactly the same pipeline. You can get a very different experience in the end -- different world, different characters, different gameplay -- but still based on similar rules. That was an investment, definitely, but now it's there and it's interesting to see how other people would use it.



CGI-Quality said:
Rainbird said:

Not really surprising if you have read this spoilerific interview with him. This quote doesn't have spoilers though.

-----------------------------------------------------------------------------------------------

Was there a clear line during development, between when you were making the tools to create this game and, "Now we're making Heavy Rain"?

Yeah. We were heavily relying on tools, and this is a cultural thing in the company since the first game was made. It's always a risk, because you spend a lot of time working on the technology and the tools, rather than working on the game. But you hope that the time you lose at the beginning will be time that you save in the end, and that will allow you to go further to make tweaks and changes in a much easier way. But it's something that made us really nervous, because you need to draw a line, because there is a moment where you just lose time, and there is no way you're going to save time in the end because you spent too much time working on the tools. So, yeah, this is the way we worked.

How robust and effective are the tools at this point for you to be able to say, "Okay, I want to do another story on this platform"? Or maybe even for someone else to do a story?

Well, actually, we always saw Heavy Rain much more like a format than just another game, so as part of the format, we have the grammar that we have established to tell a story. But also the interface, of course, also the production pipeline and all the tools behind it. Now, this is really easy to use to create something else and tell a different story using exactly the same pipeline. You can get a very different experience in the end -- different world, different characters, different gameplay -- but still based on similar rules. That was an investment, definitely, but now it's there and it's interesting to see how other people would use it.

All I know is, as a mininon, you must board the train!

I pre-ordered my pre-order for a ticket to that train! I'm there!



Around the Network

loved heavy rain so much , this guy knows how to make mature content bring it on