Microsoft released the demo for Splinter Cell: Conviction recently onto Xbox Live. The small snippet of the game offers players a taste of what to expect from the latest game in the franchise.
After five plus long years in development, Ubisoft is finally ready to drop Splinter Cell: Conviction. The demo released recently gave players something to really get excited about. I played through it several times on varying difficulty. I even played through the whole demo in stealth for the hell of it.
The Good
- The presentation in Splinter Cell: Conviction is pretty good with atmospheric settings and details to animations. In front of the warehouse you will notice the trees and grass swaying in the wind.
- The bathroom interrogation scene was intense as you bash the other person’s head into the sinks several times. Great environmental interaction in the game.
- The way clues and back story is given is through a grainy projection onto a wall. This helps with the immersion factor immensely.
- The “mark and execute” is reminiscent of Assassin’s Creed’s awesome “lock and assassinate” feature.
- Ubisoft’s implementation of the “silhouette” adds some tactical advantage by allowing you to trick enemies into looking at where you were at. This allows you to flank them from behind after circling around. This is similar to Metal Gear’s “tap on wall” move.
The Bad
- Ubisoft’s decision to ditch the trademark night vision goggles for sonar vision was annoying. I didn’t like the fact that sonar vision showed where everyone was located even through walls and buildings.
- Despite the solid presentation, the graphics are rough around the edges. The modified version of Unreal Engine 2.5, which was primarily used for last gen consoles is really showing its age in the game. Disappointingly the game has been confirmed to be running at a sub-HD resolution (1024×576).
Besides these minor niggling issues, the demo was pretty awesome and there really wasn’t much to complain about. The demo seems to have that oldschool Metal Gear/Chaos Theory meticulous and methodical fun factor going for it.
http://gamer.blorge.com/2010/03/20/impression-splinter-cell-conviction-the-good-and-the-bad/








playstation 3 : 72-74 million 

