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Forums - Gaming - We don't need motion controls to innovate

For the last few years we have been hearing a lot about how the big three are using motion control into games.

Yet of the games that you already have on the wii are casual party that are all alike. Microsoft and Sony are now putting themselves into motion gaming, and for what we've seen of each of their products its either a casual title, or a "hardcore" game on which motion control has been added. But I don't think that innovation is in motion control. I think that there is already so much more that could be done on our existing platforms, many more genres could be created, just look at Heavy Rain, this game is just a glimpse of gaming diversifying itself and being innovative. IMO adding motion control to developpers is more destabilizing than anything for them, they'd be better on a type of platform they already know and try creating new IPs to really change and innovate gaming.



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I agree they dont need to have it, however, integrating it only adds to the experience. Giving gamers the option of adding more depth to gaming libraries only expands what the systems can deliver.

Studios can still create the games that innovation that you addressed, all while adding more options that may make a consumer take pause prior to a purchase.



Wii already did innovate with motion controls.

Now we have copying.



We don't need HD or 3D graphics either, but that doesn't mean it's bad to have them.



There are still many ways to innovate. Motion is just the current flavour of the month. One i'm enjoying. Have a Wii and getting Natal. You don't want motion controls and that's fine but no reason for companies to not bother with it.
Others want it. You might in a few years.



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Man, OP, you're going to be real unhappy the next couple of years. Motion controls are where the future of gaming is. Either go with it, or end up like so many old generations of 'hardcore' gamers that have been left in the dust (PC Adventure gamers, Shmuppers, Joystick gamers on the Atari, etc.)



Wii has more 20 million sellers than PS3 has 5 million sellers.

Acolyte of Disruption

completely agree. I hate Motion Controls when i'm forced to play games without the regular control support. Though i admit the tech is very impressive, it's not of my liking.



I agree, Metro 2033 is a testament to that.

That said, motion controls will greatly facilitate innovation since it's still new ground.



Motion control was a novelty back in 2006 and 2007.

Now its somewhat standart and "old news".

I'm interested to see what's the next big thing Nintendo will do with the vitality sensor and their next gen consoles :)



We wouldn't need motion control to innovate, but nobody is offering anything else with any potential for innovation. The HD consoles are offering nothing substantial over last gen but pretty pictures, and while the Wii offered motion, nobody else yet thought of anything else. Sony's and Microsoft's looks at 3D as the next graphical gimmick seems to only cement that next gen, it will once again fall to Nintendo to innovate, while gamers on the other consoles continue to play glorified reskins of the same games they were playing in the 1990s.



Complexity is not depth. Machismo is not maturity. Obsession is not dedication. Tedium is not challenge. Support gaming: support the Wii.

Be the ultimate ninja! Play Billy Vs. SNAKEMAN today! Poisson Village welcomes new players.

What do I hate about modern gaming? I hate tedium replacing challenge, complexity replacing depth, and domination replacing entertainment. I hate the outsourcing of mechanics to physics textbooks, art direction to photocopiers, and story to cheap Hollywood screenwriters. I hate the confusion of obsession with dedication, style with substance, new with gimmicky, old with obsolete, new with evolutionary, and old with time-tested.
There is much to hate about modern gaming. That is why I support the Wii.