I loved the implementation of the flashbacks and objectives being projected on the walls, the "last known visual" thingy, the "mark and execute" feature, and the way the game felt overall. It feels different than past Splinter Cells, but for most people, I think that's going to be a good thing. It's just a demo, though. I only played one of the scenarios (saving as much as I can for the real game). I hope Sam ends up going on some of the old fashioned Splinter Cell missions but with the new gameplay innovations. If so, the sound meter, thermal goggles (I only used night vision in the demo), and the ability to hide bodies may return. Anyway, it's a day one purchase.
Now, like I've done with FF13, Heavy Rain, and Mass Effect 2, I'm shielding myself from any exposure until I have the retail copy in my hand. I hate spoilers.









