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Forums - Microsoft - Splinter Cell Conviction demo is up! On XBL.

Lord Flashheart said:
But try saying anything about it and you're the bad guy.

No, that's not what we mean.  Most posts on this website are becoming overwhelmingly negative and looking for every which way to either :

 

1.)diss the 360

 

or

 

2.)Compare it to the PS3 in a way that makes it look like the PS3 is God-like

 

This is really getting old.   It's fine to be a Sony fan, all I'm saying is that you guys are being waay to negative. 

 

 

 



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Garnett said:
Im calling it, The new graphics king is Splinter Cell until Alan Wake arrives.


The graphics are awesome but the controls are meh.


I bet to differ.

Final Fantasy XIII spoilers in link.

http://www.youtube.com/watch?v=8X_-MdJjt_A&fmt=22#t=4m24s

Sure it's the PS3 version but in-game the Xbox 360 version looks pretty much the same except for a small resolution decrease. Infact the Xbox 360 version looks better then in the video because Youtube's heavy compression sucks bigtime.



My impressions are that it's a very solid game. Seems to have a good level of polish and a lot of the ideas are implemented very well.

What I didn't like is how non-SC it felt to me. There is still stealth involved but it's severely toned down to make the experience more cinematic and action packed. Personally if they released this game with these mechanics under a new franchise heading I'd say it was a pretty solid game. However sticking the Splinter Cell label on it changes things.

I know mark and execute doesn't have to be used (and I never used it besides the beginning tutorial where you have to) but that's not the issue. The level design seems to be set up for big confrontations and some of the features taken out from previous iterations seem to push the new game mechanics and style of gameplay.

For example you can't pick up and hide bodies anymore. In the room where those two big generator looking dealies are pulsing on and off I knocked a guy out from jumping on him off of the pipe on the roof. His buddy contacts him over the radio and gets no answer so he starts looking for him. I can't hide the body in the sewer area so his body is found and all of the remaining 3-4 guys in that room become more cautious when they find his body making it much more difficult to remain stealthy. Sure I like the greater challenge that's been imposed but I'd rather have it like the older games where I could go through the entire level without anyone knowing I was even there.

Another example is the sound meter. There isn't one. You can literally sprint up behind a guy and he'll have no idea you're coming.

All in all though it's still a solid game. A huge improvement over the next-gen Double Agent and I'd put it above Pandora Tomorrow as well. Still a ways behind the original or Chaos Theory from what is given to play in the demo. I just feel that Ubi turned its back to the purists by modifying the play style to appeal to a broader audience.



priteshmodi said:
My impressions are that it's a very solid game. Seems to have a good level of polish and a lot of the ideas are implemented very well.

What I didn't like is how non-SC it felt to me. There is still stealth involved but it's severely toned down to make the experience more cinematic and action packed. Personally if they released this game with these mechanics under a new franchise heading I'd say it was a pretty solid game. However sticking the Splinter Cell label on it changes things.

I know mark and execute doesn't have to be used (and I never used it besides the beginning tutorial where you have to) but that's not the issue. The level design seems to be set up for big confrontations and some of the features taken out from previous iterations seem to push the new game mechanics and style of gameplay.

For example you can't pick up and hide bodies anymore. In the room where those two big generator looking dealies are pulsing on and off I knocked a guy out from jumping on him off of the pipe on the roof. His buddy contacts him over the radio and gets no answer so he starts looking for him. I can't hide the body in the sewer area so his body is found and all of the remaining 3-4 guys in that room become more cautious when they find his body making it much more difficult to remain stealthy. Sure I like the greater challenge that's been imposed but I'd rather have it like the older games where I could go through the entire level without anyone knowing I was even there.

Another example is the sound meter. There isn't one. You can literally sprint up behind a guy and he'll have no idea you're coming.

All in all though it's still a solid game. A huge improvement over the next-gen Double Agent and I'd put it above Pandora Tomorrow as well. Still a ways behind the original or Chaos Theory from what is given to play in the demo. I just feel that Ubi turned its back to the purists by modifying the play style to appeal to a broader audience.


Nice summary, to me it has taken the Jason Bourne (Bourne film series) approach.



Kilzoned82 said:
If graphics is the only thing you really care about well you are going to miss out on experiencing a lot of good games. Graphics is not the be all and end all when it comes to games. Final Fantasy XIII proved that.

Splinter Cell: Conviction looks good but it is not a visual master piece alongside Alan Wake or Halo: Reach or Final Fantasy XIII. The game play in Splinter Cell: Conviction looks really good. The full game and the co-op mode should make this a good game experience.

Sam Fisher- Michael Ironside returns for the fifth instalment of Splinter Cell and the best stealth adventure yet.

was that lecture necessary.almost all here are pretty good gamers and know graphics are not all.just wanted to know how good did this game look.not that if it didn't look good,we won't play it or not



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SpartanFX said:
kiefer23 said:
SpartanFX said:
is it the best looking game on Xbox 360??


Far from it.

I was fooled by selnor one more time regarding graphics :p

selnor will have you believing forza 2 s better than GT5



kiefer23 said:
Garnett said:
Im calling it, The new graphics king is Splinter Cell until Alan Wake arrives.


The graphics are awesome but the controls are meh.


I bet to differ.

Final Fantasy XIII spoilers in link.

http://www.youtube.com/watch?v=8X_-MdJjt_A&fmt=22#t=4m24s

Sure it's the PS3 version but in-game the Xbox 360 version looks pretty much the same except for a small resolution decrease. Infact the Xbox 360 version looks better then in the video because Youtube's heavy compression sucks bigtime.

Hmmm..

 

Im gonna rent FF13 one day and until i do im gonna say Splinter cell is the new graphics king.



Kilzoned82 said:
Another disappointing XBox 360 console exclusive- the gamne is alos coming out on the PC in April. The screen tearing is an issue and the controls are awkward. The screen tearing issue needs to be fixed immediately.

We aren't talking about Killzone anymore.



ghaleon1980 said:
Lord Flashheart said:
But try saying anything about it and you're the bad guy.

No, that's not what we mean.  Most posts on this website are becoming overwhelmingly negative and looking for every which way to either :

 

1.)diss the 360

 

or

 

2.)Compare it to the PS3 in a way that makes it look like the PS3 is God-like

 

This is really getting old.   It's fine to be a Sony fan, all I'm saying is that you guys are being waay to negative. 

 

 

 

I'm confused. That's what I'm talking about as well. You complain about those two points and you're the bad guy.

Despite owning a broken PS2 and an Erricson Vivaz (awesome phone) I'm not what you'd call a sony fan on here thogh I don't dislike the company anymore thann the others. I think you have me confused with one of that lot.



I'll play the demo sometime next week. I'm already getting this game.