By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - PC - Metro 2033 First Impressions (PC)

meehan666 said:
mirgro said:
CGI-Quality said:
mirgro said:

@CGI
I highly doubt that is even remotely possible. My PC can push many times more polygons and shaders at a higher resolution than a 360 ever will be able to and I can't even play it on highest settings because when things get busy on screen my FPS drops to 20. Have to play it on High to have a consistent FPS over 40. Don't kid yourself, the 360 version can't even come close to the PC version in therms of graphics. Although reading some of the 360 reviews it seems that there's a lot more things inferior on the 360 than just graphics or, and this is far more probable to be honest, reviewers are just idiots.

Quite Possible

I'm not arguing which version is better, obviously PC will win there. I'm arguing that there IS a place I got that from.

Look at shots #3 and #7, because that's what the game is like for the most part, and it's clear that the 360 suffers from its hardware in it. Also there's a much larger resolution on the PC. Though it looks like thos pictures weren't screencapped but just pictured with a digital camera because I can't believe how you can have such large dark splotches.

For the record, here is what the developer states as the differences between PC and console:

http://www.eurogamer.net/articles/digitalfoundry-tech-interview-metro-2033?page=4

Digital Foundry: Does PC hardware offer up any additional bonuses in Metro 2033 aside from higher frame-rates and resolutions?

Oles Shishkovstov: Yes and no. When you have more performance on the table, you can either do nothing as you say, and as most direct console ports do, or you add the features. Because our platforms got equal attention, we took the second route.

Naturally most of the features are graphics related, but not all. The internal PhysX tick-rate was doubled on PC resulting in more precise collision detection and joint behavior. We "render" almost twice the number of sounds (all with wave-tracing) compared to consoles. That's just a few examples, so that you can see that not only graphics gets a boost. On the graphics side, here's a partial list:

  • Most of the textures are 2048^2 (consoles use 1024^2).
  • The shadow-map resolution is up to 9.43 Mpix.
  • The shadow filtering is much, much better.
  • The parallax mapping is enabled on all surfaces, some with occlusion-mapping (optional).
  • We've utilised a lot of "true" volumetric stuff, which is very important in dusty environments.
  • From DX10 upwards we use correct "local motion blur", sometimes called "object blur".
  • The light-material response is nearly "physically-correct" on the PC on higher quality presets.
  • The ambient occlusion is greatly improved (especially on higher-quality presets).
  • Sub-surface scattering makes a lot of difference on human faces, hands, etc.
  • The geometric detail is somewhat better, because of different LOD selection, not even counting DX11 tessellation.
  • We are considering enabling global illumination (as an option) which really enhances the lighting model. However, that comes with some performance hit, because of literally tens of thousands of secondary light sources.

Seems like a big difference if you have the hardware to take advantage of everything. If you look at some of the pictures on the hi-res PC screenshots thread on neogaf you can see how tessellation makes a difference.  

The "object blut" they are talking about is very impressive. I don't know why, but it really wowed me.



Around the Network
Soleron said:
jefforange89 said:
mirgro said:

...

What the fuck?  And yet the recommended config is a quad-core octo-threaded i7 CPU.  I love people...

Notice anything unusual about the listed GPU requirements?

 

Minimum: DirectX 9, Shader Model 3 compliant graphics cards (GeForce 8800, GeForce GT220 and above)

Recommended: DirectX 10 compliant graphics card (GeForce GTX 260 and above)

Optimum: NVIDIA DirectX 11 compliant graphics card (GeForce GTX 480 and 470)

Yeah, I saw all that too.  But recommending an i7 for a two-threaded game is still hilarious.



Wii/PC/DS Lite/PSP-2000 owner, shameless Nintendo and AMD fanboy.

My comp, as shown to the right (click for fullsize pic)

CPU: AMD Phenom II X6 1090T @ 3.2 GHz
Video Card: XFX 1 GB Radeon HD 5870
Memory: 8 GB A-Data DDR3-1600
Motherboard: ASUS M4A89GTD Pro/USB3
Primary Storage: OCZ Vertex 120 GB
Case: Cooler Master HAF-932
OS: Windows 7 Ultimate x64
Extra Storage: WD Caviar Black 640 GB,
WD Caviar Black 750 GB, WD Caviar Black 1 TB
Display: Triple ASUS 25.5" 1920x1200 monitors
Sound: HT Omega Striker 7.1 sound card,
Logitech X-540 5.1 speakers
Input: Logitech G5 mouse,
Microsoft Comfort Curve 2000 keyboard
Wii Friend Code: 2772 8804 2626 5138 Steam: jefforange89

I have a q6600 @ 3ghz, 4gb ram and an overclocked 8800gs 384mb running this game on medium at 1680x1050 using dx10. Would dx9 give me a higher framerate? Seems like I'm getting some drops as is and i'm not really sure why.



Demon's Souls Official Thread  | Currently playing: Left 4 Dead 2, LittleBigPlanet 2, Magicka

ameratsu said:

I have a q6600 @ 3ghz, 4gb ram and an overclocked 8800gs 384mb running this game on medium at 1680x1050 using dx10. Would dx9 give me a higher framerate? Seems like I'm getting some drops as is and i'm not really sure why.

Have you updated your drivers and everything? I had some slow downs, as if frames were skipping not so much slowdowns, on high but I only once had a problem with an actual slowdown and it was towards the very end. I have almost the same PC as yours, just a little worse CPU, by .4ghz and double your RAM, but everything else is the same it sounds.



Oh wow, it appears there are multiple endings and I think I got the bad one. This game has really blown me away, I can't deny that. I also seem to haev gotten the utterly asshole ending which makes me way sad. I only did what I would do if I was put in that position.



Around the Network
CGI-Quality said:
mirgro said:

@CGI
I highly doubt that is even remotely possible. My PC can push many times more polygons and shaders at a higher resolution than a 360 ever will be able to and I can't even play it on highest settings because when things get busy on screen my FPS drops to 20. Have to play it on High to have a consistent FPS over 40. Don't kid yourself, the 360 version can't even come close to the PC version in therms of graphics. Although reading some of the 360 reviews it seems that there's a lot more things inferior on the 360 than just graphics or, and this is far more probable to be honest, reviewers are just idiots.

Quite Possible

I'm not arguing which version is better, obviously PC will win there. I'm arguing that there IS a place I got that from.

Yeah, that is not even close. The PC version wins by miiiiiiiles.



Sharky54 said:
CGI-Quality said:
mirgro said:

@CGI
I highly doubt that is even remotely possible. My PC can push many times more polygons and shaders at a higher resolution than a 360 ever will be able to and I can't even play it on highest settings because when things get busy on screen my FPS drops to 20. Have to play it on High to have a consistent FPS over 40. Don't kid yourself, the 360 version can't even come close to the PC version in therms of graphics. Although reading some of the 360 reviews it seems that there's a lot more things inferior on the 360 than just graphics or, and this is far more probable to be honest, reviewers are just idiots.

Quite Possible

I'm not arguing which version is better, obviously PC will win there. I'm arguing that there IS a place I got that from.

Yeah, that is not even close. The PC version wins by miiiiiiiles.

This.

The 360 version is just downright ugly-looking in comparison. =\  The textures look terrible, the AA is worse, the lighting is a shitload worse, and so on.



Wii/PC/DS Lite/PSP-2000 owner, shameless Nintendo and AMD fanboy.

My comp, as shown to the right (click for fullsize pic)

CPU: AMD Phenom II X6 1090T @ 3.2 GHz
Video Card: XFX 1 GB Radeon HD 5870
Memory: 8 GB A-Data DDR3-1600
Motherboard: ASUS M4A89GTD Pro/USB3
Primary Storage: OCZ Vertex 120 GB
Case: Cooler Master HAF-932
OS: Windows 7 Ultimate x64
Extra Storage: WD Caviar Black 640 GB,
WD Caviar Black 750 GB, WD Caviar Black 1 TB
Display: Triple ASUS 25.5" 1920x1200 monitors
Sound: HT Omega Striker 7.1 sound card,
Logitech X-540 5.1 speakers
Input: Logitech G5 mouse,
Microsoft Comfort Curve 2000 keyboard
Wii Friend Code: 2772 8804 2626 5138 Steam: jefforange89
jefforange89 said:
Sharky54 said:
CGI-Quality said:
mirgro said:

@CGI
I highly doubt that is even remotely possible. My PC can push many times more polygons and shaders at a higher resolution than a 360 ever will be able to and I can't even play it on highest settings because when things get busy on screen my FPS drops to 20. Have to play it on High to have a consistent FPS over 40. Don't kid yourself, the 360 version can't even come close to the PC version in therms of graphics. Although reading some of the 360 reviews it seems that there's a lot more things inferior on the 360 than just graphics or, and this is far more probable to be honest, reviewers are just idiots.

Quite Possible

I'm not arguing which version is better, obviously PC will win there. I'm arguing that there IS a place I got that from.

Yeah, that is not even close. The PC version wins by miiiiiiiles.

This.

The 360 version is just downright ugly-looking in comparison. =  The textures look terrible, the AA is worse, the lighting is a shitload worse, and so on.

I agree. Thank god I got a new pimped out PC lol.