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Forums - Gaming - BioShock 2 DLC already on Disc

twesterm said:
Demotruk said:
You have the right to do whatever you want with your copy so long as you don't produce or distribute more copies. That's the law.

You do not.  Even though those games I looked at didn't have EULA's, they did have fine print explicitely saying it is not fine to copy or reproduce the content in any way at all.

You can sell your license (game), but you can't sell the content since you do not own it.

You've already been disproven on the license thing. The game is not a license, there is no EULA. That includes Bioshock 2, I'm finding plenty of evidence for a Bioshock 2 EULA on PC online, but none on the consoles.

 

You can't distribute further copies, but that doesn't prevent you from doing anything you like with your copy. Just like with a book you can share it, trade it, destroy it, edit it, whatever you want, it's yours.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

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Lurker said:
I don't reward companies for garbage DLC. Huge expansion or gtfo

I agree..



Selling you bits and pieces of a game is bullshit. DLC that isn't a real expansion is bullshit, as is DLC that is already on the disc (which should be a free unlockable, eg. for completing certain tasks within a game). Don't be an idiot. Vote with your wallet.



"Well certainly with the Xbox 360, we had some challenges at the launch. Once we identified that we took control of it. We wanted to do it right by our customers. Our customers are very important to us." -Larry "Major Nelson" Hryb (10/2013). Note: RRoD was fixed with the Jasper-revision 3 years after the launch of 360

"People don't pay attention to a lot of the details."-Yusuf Mehdi explaining why Xbone DRM scheme would succeed

"Fortunately we have a product for people who aren't able to get some form of connectivity; it's called Xbox 360,”-Don Mattrick

"The region locking of the 3DS wasn't done for profits on games"-MDMAlliance

twesterm said:

Modders either aren't professionals or professionals just having fun so it makes sense not to pay for that.

Modders can try to sell their work, but then of course they would have to license the engine in most cases.

Funny thing about that. There are many many modders who have struck it rich and gotten highered because of their work.

TF, Portal, etc. were started by modders. Counter-Strike was a mod. DICE started off as modders. A lot of the Epic map designers were modders. I am sorry, but modded content has been good for a while now. Not everything was golden, but there were many such mods.

Now this generation, modding tools are no longer supported, and the reason for that is for the publisher to make money out of things that modders could provide in endless supply. They are just excuses for their feeling of entitlement, just like a pirates, but they try their hardest to cover what they are doing, something a pirate doesn't bother with. It's the same logic, applied the other way, it's funny that you can somehow rationalize all this DLC, yet not be able to rationalize piracy.



It's not much of a DOWNLOADABLE content (DLC) if it's already on the disc is it?

Also, what license am I paying for? Do I sign a contract when I buy a game? No. So the disc and its contents are mine. If something on it is not mine, my rights are being abused.

Let's just wait until someone sues. I predict in the future, even if the DLC is available on launch day, it will be strictly forbidden to have it on disc. As it should be.



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Spedfrom said:
It's not much of a DOWNLOADABLE content (DLC) if it's already on the disc is it?

Also, what license am I paying for? Do I sign a contract when I buy a game? No. So the disc and its contents are mine. If something on it is not mine, my rights are being abused.

Let's just wait until someone sues. I predict in the future, even if the DLC is available on launch day, it will be strictly forbidden to have it on disc. As it should be.

It's called shrink-wrap licensing. http://en.wikipedia.org/wiki/Software_license_agreement

http://www.netlitigation.com/netlitigation/cases/brower.htm

The customers sued for deceptive trade practices and breach of warranty and contract, arguing, among other things, that the arbitration clause was a material alteration of the contract and therefore invalid under UCC § 2-207, unconscionable under UCC § 2-302 and an unenforceable contract of adhesion. The court rejected these arguments, concluding, as in ProCD, that the parties' contract was not formed when the order was placed but at the later date after the plaintiffs retained the merchandise beyond the 30 days specified in the Agreement, within which time the consumer has presumably read the agreement. The court did find, however, that the agreement's designation of certain arbitration specific procedures was not enforceable as the expense and inconvenience of that portion of the agreement would deter the consumer from seeking relief.

In otherwords, you don't have to sign a contract to enter into a legal agreement in terms of EULA. If you choose to not fully read the EULA, that's your choice, and risk.

 

All that said, great ava pic, awesome game =) wish I didn't give mine away to my cousins -.-



mirgro said:
twesterm said:
 

Modders either aren't professionals or professionals just having fun so it makes sense not to pay for that.

Modders can try to sell their work, but then of course they would have to license the engine in most cases.

Funny thing about that. There are many many modders who have struck it rich and gotten highered because of their work.

TF, Portal, etc. were started by modders. Counter-Strike was a mod. DICE started off as modders. A lot of the Epic map designers were modders. I am sorry, but modded content has been good for a while now. Not everything was golden, but there were many such mods.

Now this generation, modding tools are no longer supported, and the reason for that is for the publisher to make money out of things that modders could provide in endless supply. They are just excuses for their feeling of entitlement, just like a pirates, but they try their hardest to cover what they are doing, something a pirate doesn't bother with. It's the same logic, applied the other way, it's funny that you can somehow rationalize all this DLC, yet not be able to rationalize piracy.

They were hired later though and someone bought that, totally different things.

Also, you can't consider that the norm.  Thousands upon thousands of mods get made a year...how many strike it big?

(and I'm not ignoring the Bioshock 2 bit, I just don't have the case in front of me so it's pointless to talk about it at the moment until I get home later tonight)



twesterm said:
mirgro said:
twesterm said:
 

Modders either aren't professionals or professionals just having fun so it makes sense not to pay for that.

Modders can try to sell their work, but then of course they would have to license the engine in most cases.

Funny thing about that. There are many many modders who have struck it rich and gotten highered because of their work.

TF, Portal, etc. were started by modders. Counter-Strike was a mod. DICE started off as modders. A lot of the Epic map designers were modders. I am sorry, but modded content has been good for a while now. Not everything was golden, but there were many such mods.

Now this generation, modding tools are no longer supported, and the reason for that is for the publisher to make money out of things that modders could provide in endless supply. They are just excuses for their feeling of entitlement, just like a pirates, but they try their hardest to cover what they are doing, something a pirate doesn't bother with. It's the same logic, applied the other way, it's funny that you can somehow rationalize all this DLC, yet not be able to rationalize piracy.

They were hired later though and someone bought that, totally different things.

Also, you can't consider that the norm.  Thousands upon thousands of mods get made a year...how many strike it big?

(and I'm not ignoring the Bioshock 2 bit, I just don't have the case in front of me so it's pointless to talk about it at the moment until I get home later tonight)

I fully understand that the norm was bad. However the outliers were more numerous than anything current publishers release. Furthermore, those outliers were also very professionally done. So modders have the following thing on publishers: quantity, quality, and price. But because of their feeling of entitlement, just liek you mentioned pirates have, publishers have found insidious ways to remove such practices and get what they feel they are entitled to. Then make up even worse excuses than any excuse I have ever heard of from a pirate.

Just admit it, developers have the same wrong entitlement as pirates, no way around it.



mirgro said:
twesterm said:
mirgro said:
twesterm said:
 

Modders either aren't professionals or professionals just having fun so it makes sense not to pay for that.

Modders can try to sell their work, but then of course they would have to license the engine in most cases.

Funny thing about that. There are many many modders who have struck it rich and gotten highered because of their work.

TF, Portal, etc. were started by modders. Counter-Strike was a mod. DICE started off as modders. A lot of the Epic map designers were modders. I am sorry, but modded content has been good for a while now. Not everything was golden, but there were many such mods.

Now this generation, modding tools are no longer supported, and the reason for that is for the publisher to make money out of things that modders could provide in endless supply. They are just excuses for their feeling of entitlement, just like a pirates, but they try their hardest to cover what they are doing, something a pirate doesn't bother with. It's the same logic, applied the other way, it's funny that you can somehow rationalize all this DLC, yet not be able to rationalize piracy.

They were hired later though and someone bought that, totally different things.

Also, you can't consider that the norm.  Thousands upon thousands of mods get made a year...how many strike it big?

(and I'm not ignoring the Bioshock 2 bit, I just don't have the case in front of me so it's pointless to talk about it at the moment until I get home later tonight)

I fully understand that the norm was bad. However the outliers were more numerous than anything current publishers release. Furthermore, those outliers were also very professionally done. So modders have the following thing on publishers: quantity, quality, and price. But because of their feeling of entitlement, just liek you mentioned pirates have, publishers have found insidious ways to remove such practices and get what they feel they are entitled to. Then make up even worse excuses than any excuse I have ever heard of from a pirate.

Just admit it, developers have the same wrong entitlement as pirates, no way around it.

lol, they may have quantity and price, but they generally don't have quality.

There may be some really good mods out there, but for every good mod there are 100 bad ones.

And I'm not sure why you think the modding community is gone.  What modding community do you think has suddenly vanished?  The only one I can think of that's going to go is the Starcraft community, but since that's Blizzard and they can do no wrong...



twesterm said:

lol, they may have quantity and price, but they generally don't have quality.

There may be some really good mods out there, but for every good mod there are 100 bad ones.

And I'm not sure why you think the modding community is gone.  What modding community do you think has suddenly vanished?  The only one I can think of that's going to go is the Starcraft community, but since that's Blizzard and they can do no wrong...

Oh no they had quality too. Again, they weren't all good, but each game ahd at least one amazing mod. Sometimes even 2 or 3. That's far more than any publisher has released for any game. Some of the most successful games started off as mods infact.

As for which communities are gone. What about MW2? What about BioShock? What about ME? What about a majority of the biggest games? The last huge game that had mod support was CoD4, and that was only for the PC. UT3 showed mods works perfectly fine for consoles as well. Funny thing, all releases for UT3 from the publisher have been free, I wonder why that is.