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Forums - Sony - Well, I was wrong.....

Tridrakious said:
Munkeh111 said:
The strategy guide is great. It is completely spoiler free and does provide great tips on strategies and places to grind a little


I still refuse to use one til after I've beat the game.

What if i didn't like Final Fantasy XIII? I would have put money down on a strategy guide I would never use.

Same with any game. I hate that they try to push that crap on customers.

I can always be fairly certain that I am going to love a Final Fantasy game, and I always find that strategy guides help my enjoyment



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I hate strategy guides. Ever since I was about eleven or twelve years old playing Lunar: the Silver Star on Sega CD and I accidentally opened the little orange guide to the wrong place and saw a full-page sized picture with a big caption that was one of the biggest spoilers you could possibly have provided for the game.

Also, I actually did get the Brady strategy guide for Dragon Age, just because it was available before the game came out and I was impatient, and that thing is awful. I can't believe how random and bad strat guides can be nowadays.



 

Tridrakious said:
I'm trying to remember if I got everyone in III.

Was there more than 4 "main" characters.

There was the 3 you started with from the 3 different nations/regions. Then you pick up thomas, but I don't remember if there was more.


There was 4 main character, but when you get Budehuc castle and select the flame champion you can gather up to 108 characters.



I actually really like suikoden 3 because it manages to do so many things not just different from other suikoden games, but different from any other rpg I've ever played, and it does a lot of them well.

The stat system was really good. I loved having a weapon skill stat that made you do counter attacks and parries, so you could be a really skillfull fighter rather than just a really muscular one. (I know all suikoden games have this stat, but it made a bigger difference in 3 due to the counterattacks and the fact that you actually moved around during combat and could get surrounded.) Also, armor was incredibly powerful, which made certain parts of the game really easy (like when you're a knight leading a party of knights) but because you're constantly switching parties from knights to nomads to civillians, it really made being a knight in full armor feel different from anything else -- like you could walk around and dominate the battlefield. I thought that was interesting.

The plot and characters were really amazing when I first played it, though it was my first Suikoden (I then went back and played 1 and 2.) The underlying progression of the Suikoden games also doesn't change very much between games. The best games in the series are all pretty similar in that way. Suikoden 3, even if the story isn't as emotional or wide in scope as 2 or 5, does a good job of making the formula feel really different up until the final part of the game, when everything comes together. That was pretty cool. Also, you get to ride a griffon.



 

Alic0004 said:

I actually really like suikoden 3 because it manages to do so many things not just different from other suikoden games, but different from any other rpg I've ever played, and it does a lot of them well.

The stat system was really good. I loved having a weapon skill stat that made you do counter attacks and parries, so you could be a really skillfull fighter rather than just a really muscular one. (I know all suikoden games have this stat, but it made a bigger difference in 3 due to the counterattacks and the fact that you actually moved around during combat and could get surrounded.) Also, armor was incredibly powerful, which made certain parts of the game really easy (like when you're a knight leading a party of knights) but because you're constantly switching parties from knights to nomads to civillians, it really made being a knight in full armor feel different from anything else -- like you could walk around and dominate the battlefield. I thought that was interesting.

The plot was seemed really amazing when I first played it, though it was my first Suikoden (I then went back and played 1 and 2.) The underlying progression of the Suikoden games also doesn't change very much between games. The best games in the series are all pretty similar in that way. Suikoden 3, even if the story isn't as emotional or wide in scope as 2 or 5, does a good job of making the formula feel really different up until the final part of the game, when everything comes together. That was pretty cool. Also, you get to ride a griffon.

Agreed!



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Alic0004 said:

I hate strategy guides. Ever since I was about eleven or twelve years old playing Lunar: the Silver Star on Sega CD and I accidentally opened the little orange guide to the wrong place and saw a full-page sized picture with a big caption that was one of the biggest spoilers you could possibly have provided for the game.

Also, I actually did get the Brady strategy guide for Dragon Age, just because it was available before the game came out and I was impatient, and that thing is awful. I can't believe how random and bad strat guides can be nowadays.

Strategy guides are meh.. gamefaqs.com FTW.  My TV is my TV for my PC as well as my gaming systems, so it's easy to flip back and forth, last strategy guide I bought was probably for FFXI since when you are playing that - you couldn't alt-tab out (well before windower)



Unicorns ARE real - They are just fat, grey and called Rhinos

Anyway, I'm glad to say that Final Fantasy XIII might not be as big a disappointment as I thought.