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Forums - Sony - Is the JRPG/FF run over?

rpg70 said:

... Is it safe to say that ps2 style jrpgs (that I love the most, thank you) and FF are doomed? ...

... I think FF XIII being the only FF game to be considered bad...

... By the way, FF X-2 and FF XII are my favorite FF games and two of my all time favorite games...

 

 

I really don't want to reply to this just to flame you but this is a pretty awful post. My personal opinions aside, there are multiple FF games considered to fall somewhere between mediocre and bad, not just within the context of the series but generally. This didn't start with the PS2. Final Fantasy 8 might have been better than Eternal Eyes but it was still a near-offensive waste of time. As charming and ambitious as Final Fantasy 9 was, it featured aggressively trite plot twists and was obviously unfinished when it was released.

 

I won't comment on the games you call your favourites because I don't want you to think I am just trying to offend you. My point is that I don't think you are experienced enough with the genre you profess to love to have any useful insight about where it is headed.



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SmoothCriminal said:
DragonLord said:
Huya said:
Have you played Kotor1 and Jade Empire then?

I've played Jade Empire.  It was alright.  I don't HATE WRPGs, they're just second rate to me.  I'll still take a WRPG over a shooter anytime, any day.  But I just grew up playing JRPGs--they're what made me a gamer.  A lot of the younger generations didn't have that opportunity so they've fallen in love with action and button mashing rather than a tear-evoking, cut-scene filled story.

I would disagree. The only emotion I've ever felt while playing a JRPG was frustration. In Morrowind for example, it's not about the characters, it's about the world. There's this massive open world which is rich and vibrant and full of interesting characters and creatures. Sure the characters don't develop much, but the world develops. It changes from this strange and alien land into a home. Also, action and button mashing are not central to Morrowind, as the combat system comes down to *click as fast as you can and whoever has the higer stats wins*. That is really not doing justice to all of the intricies of magic, ranged, and stealth combat, but at the end of the day, that's pretty much it.

 

So I guess it's just what you want from a game. Do you want an open, intricite world with lots of less defined characters, or do you want a flashy cut-scene driven, story-based game.

I love these kinds of examples, where people try to devide 'WRPGs' and 'JRPGs' into extremes.  And I love to then give my favorite example.  WHy not just have both at the same time?

Using your exact examples.  A 'massive open world that is rich and vibrant' that is 'full of interesting characters and creatures'.

Yet why do we have to forget about things like interesting main characters and production values?  We can have both.  Just because some JRPGs have good production values and some WRPGs seem to focus more on fighting over story, that doesn't mean those are the 'standards' for their genre.  Far from it.  Its just what the most flashy and popular games in America have turned out to be.  And even then, those stereotypes aren't even being able to hold up anymore with companies like Bioware forcing even more story into WRPGs every title and more and more companies such as Level-5 and Atlus encroaching on SquareEnix domninance of the JRPG market (which, you must admit, up to now most peoples understanding has been limited to only titles that begin with Final and end with Fantasy).

What I'm trying to get to is, not all JRPGs are 'lacking in gameplay and focused on graphics'.  And not all WRPGs are 'brown and grey armor fests that focus on gameplay so they're superior'.  There's games out there that have a good balance in both genres.  And there's one series that actually balances the ideals of both genres quite well.  Mixing the ideals of a vast open world with tons of content to explore and interact with and solid JRPG style gameplay and character interaction.  Its a little series called Dragon Quest.  And its been doing it for about 25 years.



Six upcoming games you should look into:

 

  

While I know little about JRPG's the premise that they are somehow in trouble is ridiculous. Remind me again which WRPG will sell 5m? Right, thank you and good luck with that Sir Peter!

To me the biggest differences between sub-genres are random, party-based battles, which would make DA:O more of a JRPG than Demon's Souls and linearity which the latest and allegedly greatest WRPG has in spades. My point is the types are not mutually exclusive or even in contention for audience that I can see.

For those who think JRPG's, their fans and devs are going anywhere quietly I quote the great american poet;

"Nothing is over, nothing.." - J. Rambo



Ssenkahdavic said:
SmoothCriminal said:

jobs: although they are in many FF games (Let it be known that FF1-6 do have a place in my heart, although not a very large one) what I meant to say was side-quests. I realize that some JRPGs do have them, but they are rarely as well fleshed out, and often of little consequence. For example, in Mount and Blade, if you aid a city in a certain nation, that city likes you more. Therefore, the country likes you more. Therefore, their enemy hates you more. This can lead to a full-scale war, in which you can decide who wins or loses.

 

Trade: What I mean is a fluctuating econemy, caravans (some JRPGs may have these), limited supply. Take (here we go AGAIN) Morrowind for example. The shop keepers only had a certain amount of money per day, so you would have to find another shop or wait for a day that the shop keeper had more money.

Exploration: Take (guess which game!) Morrowind for example. In Daggerfall (the second in the series) the world was LITERALLY bigger than the British Isles, but it was boring as crap. The world was empty (at least relative to Morrowind). In Morrowind (third in the series), every dungeon was unique, there were hundreds of books to find and read (I believe that Morrowind still holds the record for most text in a game, ever), and new spells, weapons, armor, and items to find. I won't say that JRPGs don't have exploration, but just not on the level of WRPGs.

(Notice that there are exceptions to every rule, and JRPGs are no different. But, as a general rule, I believe my statements to be *mostly* true. Does that mean I hate all JRPGs? No, I love Fire Emblem and the Zelda games (if those are even RPGs).)

 

P.S. I am the kind of guy that sits down by himself and plays Dungeons and Dragons for three hours (yes, I do need a life). I love the mathmatical side of RPGs, the story is just an added bonus for me. Everyone games for a different reason, I game primarily because I want to get inside a game, figure out how it works, and then beat it. Some people game for stories, and that's fine too. Like I said, stories are secondary to me.

P.P.S. No disrespect meant towards any JRPG fans, even if you're all stupid (Kidding!!). Even though I sometimes convey myself like an asshole, I really just have very strong opinions.

There ya go.  Spelling things out works much better.  Daggerfall is my favorite Elderscrolls game, period (as well as probably the buggiest game that actually works ever created, it is in my profile).  

With the DnD comment it all comes into focus.  You seem like the type that enjoys "Create Your Own Adventure Games", or "Choose your own Path Adventure Games" (IE a good portion of WRPGs), where some others enjoy Novels (here is the world, you do not change it but enjoy the RIDE! JRPGs).

That is where a good deal of the resentment towards JRPGs comes from.  They are different and that is a GOOD THING.  Variety is good, even if you do not like it (some people will).  I personally enjoy RPGs, all manner of them (but that does not mean ALL of them)

 

I agree that variety is a good thing, however, I feel that many JRPGs are stuck in the past. In the 80s, we HAD to have random battles and turn-based combat, but in the modern day, I feel that we can look past that. Like I said, there are exceptions to every rule. There are many JRPGs that I love, but only the ones that abandon the old ideas and innovate.

On the subject of "choose your own adventure" versus "novel", I really do enjoy both, in both the literal sense and the figurative one. For example, Half-Life 2 is my favorite game of all time, and in it you are basically shoved from point-of-intrest to point-of-intrest. However, the story is presented in a way that I enjoy. I really think that that is where games should head, because they can't be done in a movie. JRPGs however, seem too pre-occupied with being "cinematic". Another prime example is Braid. It is the first game I've ever played that the story could absolutely NOT be told in a movie.

However, I do very much prefer making my own story, as then I am the character, and that's what role-playing is about to me. That doesn't mean I can't appreciate good stories, Half-Life 2 for example, but even in Half-Life you're role-playing because you ARE Gordan Freeman. He never talks, so you can just imagine what he said.

If I really wanted a great example, I would say Prince of Persia: The Sands of Time. It had a very linear story, but it was very well told and kept me interested, something JRPGs don't often do.

 

After all that I've said, I'm glad that we can discuss it like civilized human beings, even if we don't agree. I'm so used to hear "SHUT TEH F*K UP F*G NERD, FF7 IS TEH GREATEST GAME EVAR!!!!"  Thanks for not being a huge dick about it.



I really don't get these people who say stuff like: "I hate JRPGs so MUCH!! Just thinking about it makes me angry!! I keep playing these FFs and KHs and DQs and they all suck so hard!! AAAARHHG!!!"

You know how many FPSs I've played before I called it a wrap? Two. One of them I sort of enjoyed (Goldeneye) but not enough to play it more than an hour tops, and the other one I put down after playing for 10 minutes (Medal of Honor). That was enough for me. I knew right then and there that shooting things from first person perspective was not my thing. I didn't keep on playing games I knew I wasn't going to enjoy just so I could bash other people for liking them. Because that would be childish and stupid.



Quem disse que a boca é tua?

Qual é, Dadinho...?

Dadinho é o caralho! Meu nome agora é Zé Pequeno!

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Meh at this thread. And meh at Stage's trolling too. I know you like Mass Effect and WRPGs a lot, but shut up already. Geez. I'm going to edit this post with some JRPG sales this generation, and some WRPG sales (on consoles), and we'll see who is right and who is wrong. Excuse me while I do this.

Sales:

Top 5 Japanese RPGs:

Pokemon Diamond and Pearl - 17.42 million

Pokemon Platinum - 6.82 million

Pokemon Mystery Dungeon :EoT/D - 4.62 million

Dragon Quest IX: 4.22 million

Pokemon Heart Gold/Soul Silver: 3.70 million

Top 5 Western RPGs (sales are combined across current gen consoles):

Fallout 3 - 4.92 million

Elder Scrolls Oblivion - 4.13 million

Fable II: 3.49 million

Marvel: Ultimate Alliance - 3.47 million

Mass Effect - 2.16 million

If I'm forgetting any WRPGs on current gen consoles, remind me. Otherwise, it looks like JRPGs have still got WRPGs beaten by a wide margin. Maybe next generation.

 



 

 

MontanaHatchet said:
Meh at this thread. And meh at Stage's trolling too. I know you like Mass Effect and WRPGs a lot, but shut up already. Geez. I'm going to edit this post with some JRPG sales this generation, and some WRPG sales (on consoles), and we'll see who is right and who is wrong. Excuse me while I do this.

Sales:

Don't do this, Fallout 3 alone accounts for like 5 million sales



i honestly think no one will be happy after the CRAZY HYPE every jrpg title gets.

FFXIII is an amazing game; much detail and devotion can obviously be seen. i remember the days where you read the back of the cover and picked it up and played with no expectations. FF tactics was that for me and its one of my favorite games :)



 

 

Kenryoku_Maxis said:
SmoothCriminal said:
DragonLord said:
Huya said:
Have you played Kotor1 and Jade Empire then?

I've played Jade Empire.  It was alright.  I don't HATE WRPGs, they're just second rate to me.  I'll still take a WRPG over a shooter anytime, any day.  But I just grew up playing JRPGs--they're what made me a gamer.  A lot of the younger generations didn't have that opportunity so they've fallen in love with action and button mashing rather than a tear-evoking, cut-scene filled story.

I would disagree. The only emotion I've ever felt while playing a JRPG was frustration. In Morrowind for example, it's not about the characters, it's about the world. There's this massive open world which is rich and vibrant and full of interesting characters and creatures. Sure the characters don't develop much, but the world develops. It changes from this strange and alien land into a home. Also, action and button mashing are not central to Morrowind, as the combat system comes down to *click as fast as you can and whoever has the higer stats wins*. That is really not doing justice to all of the intricies of magic, ranged, and stealth combat, but at the end of the day, that's pretty much it.

 

So I guess it's just what you want from a game. Do you want an open, intricite world with lots of less defined characters, or do you want a flashy cut-scene driven, story-based game.

I love these kinds of examples, where people try to devide 'WRPGs' and 'JRPGs' into extremes.  And I love to then give my favorite example.  WHy not just have both at the same time?

Using your exact examples.  A 'massive open world that is rich and vibrant' that is 'full of interesting characters and creatures'.

Yet why do we have to forget about things like interesting main characters and production values?  We can have both.  Just because some JRPGs have good production values and some WRPGs seem to focus more on fighting over story, that doesn't mean those are the 'standards' for their genre.  Far from it.  Its just what the most flashy and popular games in America have turned out to be.  And even then, those stereotypes aren't even being able to hold up anymore with companies like Bioware forcing even more story into WRPGs every title and more and more companies such as Level-5 and Atlus encroaching on SquareEnix domninance of the JRPG market (which, you must admit, up to now most peoples understanding has been limited to only titles that begin with Final and end with Fantasy).

What I'm trying to get to is, not all JRPGs are 'lacking in gameplay and focused on graphics'.  And not all WRPGs are 'brown and grey armor fests that focus on gameplay so they're superior'.  There's games out there that have a good balance in both genres.  And there's one series that actually balances the ideals of both genres quite well.  Mixing the ideals of a vast open world with tons of content to explore and interact with and solid JRPG style gameplay and character interaction.  Its a little series called Dragon Quest.  And its been doing it for about 25 years.

There's always exceptios to every rule, but when you think about it, Fallout came out in 1997, and it had a damn good story (this isn't the first RPG with a great story, just my first). WRPGs have always had great stories. As you stated you your Dragon Quest example, you stated that JRPGs had many WRPG traits. This being said, it is ok to divide them into extremes, because the grey area is so small. While I agree that a greater balance is needed, I don't foresee that becoming common any time soon. The closest example is the Legend of Zelda series. While more JRPG than WRPG, it has some distinctly WRPGs elements, such as real-time combat, and a western style protagionist (meaning that the character is silent, and his thoughts are left basically up to you. The one exception to this is Twilight Princess, where Link has a more distinct personality). It's like saying asians are smart. Is it always true? No. Is it often true? Yes. The same can be said of RPGs, 99% of them fall into distinct catagories.

 

The official definition (according to wikipedia) is console RPG and computer RPG. This is less true today, but is still in some sense correct. WRPGs are (genereally) a decendant of Dungeons and Dragons (a game that was popular with the computer-using culture), where as JRPGs are decendants of The Legend of Zelda (although LoZ is not ACTUALLY an RPG, it did influence them).

So the correct term is console RPG and computer RPG. Computer RPGs are geared toward big nerds like myself, and console RPG's are geared towards people that want a story told for them.



adjohnston10 said:
i honestly think no one will be happy after the CRAZY HYPE every jrpg title gets.

FFXIII is an amazing game; much detail and devotion can obviously be seen. i remember the days where you read the back of the cover and picked it up and played with no expectations. FF tactics was that for me and its one of my favorite games :)

Hype is part of the problem (both positive and negative).  Tho I would not say no one would be happy after the hype, I have been happy multiple times after bad hype (WKC), too much hype (FF 13), and no hype (Demon's Souls).

The fact that you have a Serge Avatar = +2.