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Forums - Gaming - How quickly does a game have to hook you before you put it away?

nordlead said:
if I bought it - doesn't really matter, I'm not wasting my money

 

... and to think so many people still buy a game then trade it in on the first or second day of buying it to Gamestop. Sad times.

But this pretty much sums up how I (and many others) feel. Good job nordlead.



It's just that simple.

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Khuutra said:
Demotruk said:
I've put hours into Chrono Trigger simply because people keep telling me it gets better and I'll enjoy it later.

Normally a game only has to get me with it's premise. I'm fairly patient and will work through the beginning if it happens to be boring as long as I like the premise of the game, though games shouldn't expect that from the player, it's poor design. Once I've experienced enough to know the game is just boring, I put it down.

If I don't like the premise I won't bother start the game.

Whoever told you that is a liar. I love Chrono Trigger, but if you don't like it in the first couple of hours then you're never going to like it at all.

I think they mean the plot, and the time related stuff gets better. I pretty much know the battle system isn't going to become fun.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

Rainbird said:
It varies a lot on a game to game basis. If the controls are bad, the game needs other redeeming features, and lots of them! Some times I'm just having trouble getting into a game, but I'll give more chances to grip me if it's gotten critical acclaim or forum hype.

same here, but i try to do a lot of research on my games so i havent experienced to much of this, this gen.  didnt like bladestorm, but i give it about an hour before giving up and the demo's of ratchet and clank didnt same to appeal to me tried them for about 15mins.



correct me if I am wrong
stop me if I am bias
I love a good civilised debate (but only if we can learn something).

 

As you said depends on the genre.

For an RPG it has to be within the first 3 hours for me.

For an action game it has to be within the first 20mins

Sandbox, within 1 hour

Nintendo Games, 10 mins (Excluding Games like Zelda)



Black Women Are The Most Beautiful Women On The Planet.

"In video game terms, RPGs are games that involve a form of separate battles taking place with a specialized battle system and the use of a system that increases your power through a form of points.

Sure, what you say is the definition, but the connotation of RPGs is what they are in video games." - dtewi

Demotruk said:

I think they mean the plot, and the time related stuff gets better. I pretty much know the battle system isn't going to become fun.

If the game's setting and characters don't appeal to you now, I don't think the time travel elements is going to make things better.

(I am hoping they mention how much cutscene time is in Other M today but eh we do't always get what we want)



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1-60 mins, sometimes it takes just a moment to know that game isn't for me, sometimes I need a little more.



MY HYPE LIST: 1) Gran Turismo 5; 2) Civilization V; 3) Starcraft II; 4) The Last Guardian; 5) Metal Gear Solid: Rising

Khuutra said:
Demotruk said:

I think they mean the plot, and the time related stuff gets better. I pretty much know the battle system isn't going to become fun.

If the game's setting and characters don't appeal to you now, I don't think the time travel elements is going to make things better.

(I am hoping they mention how much cutscene time is in Other M today but eh we do't always get what we want)

I actually like the characters, they're well done and they avoid most of the clichés of the genre. But then, I'm not the sort of person who would play for the characters, well, rarely.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

Platformer: 15 minutes; If the controls or physics feel wrong, I stop playing.

JRPG: 45 minutes to an hour; if the battle system isn't awesome, I'll stop playing

RTS: 2 hours to 50 hours; If the learning curve takes more than a week, I stop playing.

Action Adventure: an hour; If the combat or the exploration gets dull, I stop playing.

FPS/TPS: 30 minutes to an hour

Mini game compilations: 10 to 15 minutes; If it's not to the point by then, I stop playing.

Sports games: 10 to 20 minutes; If it doesn't feel right, I stop playing.

Fighting games: 5 hours; If I can't make much progress after that, I stop playing.

Racing Games: 2 to 3 hours; If I can't get a feel for the physics or controls, I stop playing.

Beat'em Up: 10 minutes; If the combat's not fluid, I stop playing.

These are usual cases, it varies more depending on the game.



Pixel Art can be fun.

hmmm... I often play games for hours even if they seem boring to me, more important to me, is, that games that where good from the beginning don't get boring in the middle part of the game. If I that is the case I will sooner or later put it down.



It depends on game length. For exmaple, FFXIII is suppose to take 40 hours to beat so I will let the game take a few hours to get going. Gameplay-wise, FFXIII is quite boring for the first two hours since all you can do in battles is attack. It gets much better after that when the system gets more depth