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Forums - PC - Crysis 2: Lower System Req, Better Graphics

The sequel will require less while providing more. Sounds like a good woman.

During his keynote speech at the India Game Developer Summit 2010 last month, Carl Jones, director of global business development at Crytek, said that Crysis 2 will have lower system requirements and better graphics than the original Crysis PC game. We also learned last week that the game's engine (CryENGINE 3) will support stereoscopic 3D which will be demonstrated at the Game Developers Conference in the next few days.

Jones also revealed that the company will provide a version of CryENGINE 3 for indie developers that will be priced lower than a general license. "At Crytek, we believe in the concept of WYSIWYG — What You See Is What You Game — so when you are developing something with our tools you'll know what it looks like on all three popular platforms, the PC, Xbox 360 and PS3," he said.

Students can download the standard development engine and tools for free. "We're interested to see what you plan to do with the engine and you can download it from our website," he said.

So far Crytek has been secretive about the contents of the upcoming game, refusing to spill the details about the multiplayer aspect and the single-player campaign's story. The game will supposedly take place in New York City and feature a new-and-improved Nanosuit. Crysis 2 is slated to hit the PC, Xbox 360, and PlayStation 3 sometime around Q3 2010, however expect to see more information roll out of E3 2010 this summer.

http://www.tomshardware.com/news/Crytek-Crysis-Pc-Game-FPS,9841.html



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It's great they were able optimize the engine while lowering system requirements sounds impressive.



While I'm sure it has been optimized, isn't Crysis 2 supposed to be much more linear than the first (in terms of level layout)?  Not surprising that it'd be less demanding.



Sounds like they have mastered this engine, its a great engine, I like they are making a version available for others to use.



Yakuzaice said:

While I'm sure it has been optimized, isn't Crysis 2 supposed to be much more linear than the first (in terms of level layout)?  Not surprising that it'd be less demanding.

Crytek hasn't said much, but I think its fair to assume it will be more linear since it takes place in New York.



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The game is set in a city. The draw distances and amount to be rendered are only a fraction of the original's so I would expect the game to require less computational power.



The game had to be dumbed down severely to fit into PS360 specs (hence it being in a city, not a jungle), so this doesn't surprise me.



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