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Forums - Microsoft Discussion - Why is there soo much negativity in any 360 related thread?

because this is a sony website! even the news is bias!

its cool tho i always think its best to hear the worst news as well as the best.

im not fussed ne way! there are so many sites probly more actualy that are the other way around!



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libellule said:
joeorc said:
libellule said:
Twistedpixel said:
joeorc said:
Twistedpixel said:

Essentially all you need to say is this. For years and years the multiplatform developers have said that the systems are essentially equals in terms of performance and equal performance is what has been yielded out of the machines. A game like Battlefield Bad Company 2 pushes the PS3 harder computationally than Killzone 2 and yet both systems are running fine side by side.

Whats the exclusive difference?

A. Sony spends more money.

B. Exclusives are ahead of the pack due to the exclusive attention given to one system, the programmers not being divided over more than one platform essentially.

Never before have two consoles been so identical.

  • Same memory quantity.
  • Same basic CPU instruction set
  • GPUs designed to meet the same DirectX specification
  • Similar number of transistors overall

Xbox 360 = PS3 = Xbox 360 = PS3 computationally. They are the HD twins for a very good reason.

key word in your OPINION

"A game like Battlefield Bad Company 2 pushes the PS3 harder computationally than Killzone 2"

"GPUs designed to meet the same DirectX specification"

Sony uses Open GL not DirectX

that's why the xbox is called the xbox

"They are the HD twins for a very good reason."

that was the Media calling them that they are far from being  twin's

Actually the RSX is the closest current generation GPU to a desktop part. RSX = ~7800GTX which is a DirectX 9.0c part. What Sony uses for their API has nothing to do with the specification the GPU was designed to meet. Xenos = Somewhere between 19xx and 29xx, designed by the same team which did the awesome RV770.

How are they not twins? They are cut from the same cloth both in terms of the GPU they use and the CPU they use. Sacred 2 developers ported Direct3D onto the PS3! Both CPUs use the same instruction set... Xenon was a derivative of Cell development, fraternal rather than identical twins.

so it is ok, everybody agree :

PS3 exclusive, whatever the reason, are superior technically to 360 exclusive.

thx for telling us what is knew since .... KZ2 release.

no..no..no, God, dont fall for that BULL SH1T this is just geting pathetic.

the RSX is not a 7800 GTX..that's been going around the internet as a myth since the PS3 was first released.

the RSX is based on the N47 core which is the same as the 7800 GTX but it is clearly not the same

BASED ON is not the same as something!

how is it after 3 freakin year's that people keep bringing up that drival, it's like the rumor

"the RSX was reduced to 500 MHz, Bull Sh!t"

GOD.

"Jen-Hsun Huang already stated that the 7800 gtx will be slower then the RSX but when the PS3 is launched thier will be a faster desktop chip then the RSX."

the RSX is not a 7800 GTX as a matter of fact of fact the RSX perform's better than 2

that's two

6800 ultras in SLI mode

which still does not even account for the Cell takeing some load off of the GPU so the GPU can do what it does best and that's draw.

they are not cut from the same cloth.


what ? what your post is suppose to say ? and why quoting me thay understand nothin to these technical hardware point ?

no that was pointed @ TP

HE stated this :

"Actually the RSX is the closest current generation GPU to a desktop part. RSX = ~7800GTX which is a DirectX 9.0c part. What Sony uses for their API has nothing to do with the specification the GPU was designed to meet. Xenos = Somewhere between 19xx and 29xx, designed by the same team which did the awesome RV770.,"

not at you his claim was the PS3's RSX was just a 7800 GTX which it's not

that's why i was saying do not fall for that Bull SH!T.



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

joeorc said:
libellule said:
joeorc said:
libellule said:
Twistedpixel said:
joeorc said:
Twistedpixel said:

Essentially all you need to say is this. For years and years the multiplatform developers have said that the systems are essentially equals in terms of performance and equal performance is what has been yielded out of the machines. A game like Battlefield Bad Company 2 pushes the PS3 harder computationally than Killzone 2 and yet both systems are running fine side by side.

Whats the exclusive difference?

A. Sony spends more money.

B. Exclusives are ahead of the pack due to the exclusive attention given to one system, the programmers not being divided over more than one platform essentially.

Never before have two consoles been so identical.

  • Same memory quantity.
  • Same basic CPU instruction set
  • GPUs designed to meet the same DirectX specification
  • Similar number of transistors overall

Xbox 360 = PS3 = Xbox 360 = PS3 computationally. They are the HD twins for a very good reason.

key word in your OPINION

"A game like Battlefield Bad Company 2 pushes the PS3 harder computationally than Killzone 2"

"GPUs designed to meet the same DirectX specification"

Sony uses Open GL not DirectX

that's why the xbox is called the xbox

"They are the HD twins for a very good reason."

that was the Media calling them that they are far from being  twin's

Actually the RSX is the closest current generation GPU to a desktop part. RSX = ~7800GTX which is a DirectX 9.0c part. What Sony uses for their API has nothing to do with the specification the GPU was designed to meet. Xenos = Somewhere between 19xx and 29xx, designed by the same team which did the awesome RV770.

How are they not twins? They are cut from the same cloth both in terms of the GPU they use and the CPU they use. Sacred 2 developers ported Direct3D onto the PS3! Both CPUs use the same instruction set... Xenon was a derivative of Cell development, fraternal rather than identical twins.

so it is ok, everybody agree :

PS3 exclusive, whatever the reason, are superior technically to 360 exclusive.

thx for telling us what is knew since .... KZ2 release.

no..no..no, God, dont fall for that BULL SH1T this is just geting pathetic.

the RSX is not a 7800 GTX..that's been going around the internet as a myth since the PS3 was first released.

the RSX is based on the N47 core which is the same as the 7800 GTX but it is clearly not the same

BASED ON is not the same as something!

how is it after 3 freakin year's that people keep bringing up that drival, it's like the rumor

"the RSX was reduced to 500 MHz, Bull Sh!t"

GOD.

"Jen-Hsun Huang already stated that the 7800 gtx will be slower then the RSX but when the PS3 is launched thier will be a faster desktop chip then the RSX."

the RSX is not a 7800 GTX as a matter of fact of fact the RSX perform's better than 2

that's two

6800 ultras in SLI mode

which still does not even account for the Cell takeing some load off of the GPU so the GPU can do what it does best and that's draw.

they are not cut from the same cloth.


what ? what your post is suppose to say ? and why quoting me thay understand nothin to these technical hardware point ?

no that was pointed @ TP

HE stated this :

"Actually the RSX is the closest current generation GPU to a desktop part. RSX = ~7800GTX which is a DirectX 9.0c part. What Sony uses for their API has nothing to do with the specification the GPU was designed to meet. Xenos = Somewhere between 19xx and 29xx, designed by the same team which did the awesome RV770.,"

not at you his claim was the PS3's RSX was just a 7800 GTX which it's not

that's why i was saying do not fall for that Bull SH!T.

 

 

JOEORC 

you seem to know what your talking about! clever boy!

so what produces the best results the 360 or the ps3?

I dont know Tek stuff BUT i would imagine that the PS3 would be better than the 360 for three reasons:

1) its MUCH newer

2) Sony had a bigger budget to make the console

3) The cost of the console is more

i find people the NEED to debate this fact is just a MASIVE example of how GOOD the 360 has help up and in some causes over achived against the ps3.



Well, people just hate microsoft for those reasons that everyone knows.



                                  

                                       That's Gordon Freeman in "Real-Life"
 

 

Wandamaximoff said:
joeorc said:
libellule said:
joeorc said:
libellule said:
Twistedpixel said:
joeorc said:
Twistedpixel said:

Essentially all you need to say is this. For years and years the multiplatform developers have said that the systems are essentially equals in terms of performance and equal performance is what has been yielded out of the machines. A game like Battlefield Bad Company 2 pushes the PS3 harder computationally than Killzone 2 and yet both systems are running fine side by side.

Whats the exclusive difference?

A. Sony spends more money.

B. Exclusives are ahead of the pack due to the exclusive attention given to one system, the programmers not being divided over more than one platform essentially.

Never before have two consoles been so identical.

  • Same memory quantity.
  • Same basic CPU instruction set
  • GPUs designed to meet the same DirectX specification
  • Similar number of transistors overall

Xbox 360 = PS3 = Xbox 360 = PS3 computationally. They are the HD twins for a very good reason.

key word in your OPINION

"A game like Battlefield Bad Company 2 pushes the PS3 harder computationally than Killzone 2"

"GPUs designed to meet the same DirectX specification"

Sony uses Open GL not DirectX

that's why the xbox is called the xbox

"They are the HD twins for a very good reason."

that was the Media calling them that they are far from being  twin's

Actually the RSX is the closest current generation GPU to a desktop part. RSX = ~7800GTX which is a DirectX 9.0c part. What Sony uses for their API has nothing to do with the specification the GPU was designed to meet. Xenos = Somewhere between 19xx and 29xx, designed by the same team which did the awesome RV770.

How are they not twins? They are cut from the same cloth both in terms of the GPU they use and the CPU they use. Sacred 2 developers ported Direct3D onto the PS3! Both CPUs use the same instruction set... Xenon was a derivative of Cell development, fraternal rather than identical twins.

so it is ok, everybody agree :

PS3 exclusive, whatever the reason, are superior technically to 360 exclusive.

thx for telling us what is knew since .... KZ2 release.

no..no..no, God, dont fall for that BULL SH1T this is just geting pathetic.

the RSX is not a 7800 GTX..that's been going around the internet as a myth since the PS3 was first released.

the RSX is based on the N47 core which is the same as the 7800 GTX but it is clearly not the same

BASED ON is not the same as something!

how is it after 3 freakin year's that people keep bringing up that drival, it's like the rumor

"the RSX was reduced to 500 MHz, Bull Sh!t"

GOD.

"Jen-Hsun Huang already stated that the 7800 gtx will be slower then the RSX but when the PS3 is launched thier will be a faster desktop chip then the RSX."

the RSX is not a 7800 GTX as a matter of fact of fact the RSX perform's better than 2

that's two

6800 ultras in SLI mode

which still does not even account for the Cell takeing some load off of the GPU so the GPU can do what it does best and that's draw.

they are not cut from the same cloth.


what ? what your post is suppose to say ? and why quoting me thay understand nothin to these technical hardware point ?

no that was pointed @ TP

HE stated this :

"Actually the RSX is the closest current generation GPU to a desktop part. RSX = ~7800GTX which is a DirectX 9.0c part. What Sony uses for their API has nothing to do with the specification the GPU was designed to meet. Xenos = Somewhere between 19xx and 29xx, designed by the same team which did the awesome RV770.,"

not at you his claim was the PS3's RSX was just a 7800 GTX which it's not

that's why i was saying do not fall for that Bull SH!T.

 

 

JOEORC 

you seem to know what your talking about! clever boy!

so what produces the best results the 360 or the ps3?

I dont know Tek stuff BUT i would imagine that the PS3 would be better than the 360 for three reasons:

1) its MUCH newer

2) Sony had a bigger budget to make the console

3) The cost of the console is more

i find people the NEED to debate this fact is just a MASIVE example of how GOOD the 360 has help up and in some causes over achived against the ps3.


no that above three is not the main reason: both the xbox360 and the PS3 result's are determined by the skill and experience of it's developer's. you ask which get's better result's? that's very subjective on what thing's your talking about.

for instance:

on the xbox360's processor's are better at AI over all than on the PS3 processor's

but on the same token the PS3's main processor is better at graphic's than the xbox360's processor.

but like I stated before it all come's down to experience of the Developer's with the Hardware. the funny thing is has the Majority of xbox360 exclusive's even tapped anywhere near to this  level of rendering that the xbox360 is capable of.?

The 360’s GPU can produce up to 500 million triangles per second. Given that a triangle has three edges, for practical purposes this means the GPU can produce approximately 1.5 billion vertices per second. (In comparison, the ATI X1900 XTX processes only 1.3 billion vertices per second and runs at nearly double the clock speed.) For antialiasing, the 360 GPU pounds out a pixel fillrate of 16 gigasamples per second, using 4X MSAA (Multi-Sampling Anti-Aliasing). Of course, the big claim to fame of the 360’s GPU is the stunning 48 billion shader operations per second, thanks to its innovative use of Unified Shader Architecture.

not even close, an yet there is still more room for the developer's to get better result's with the xbox360 than people have seen already.

they still are no where near close.

that GPU in the xbox360 is freakin fantastic.

 



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

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joeorc said:
libellule said:

so it is ok, everybody agree :

PS3 exclusive, whatever the reason, are superior technically to 360 exclusive.

thx for telling us what is knew since .... KZ2 release.

no..no..no, God, dont fall for that BULL SH1T this is just geting pathetic.

the RSX is not a 7800 GTX..that's been going around the internet as a myth since the PS3 was first released.

the RSX is based on the N47 core which is the same as the 7800 GTX but it is clearly not the same

BASED ON is not the same as something!

how is it after 3 freakin year's that people keep bringing up that drival, it's like the rumor

"the RSX was reduced to 500 MHz, Bull Sh!t"

GOD.

"Jen-Hsun Huang already stated that the 7800 gtx will be slower then the RSX but when the PS3 is launched thier will be a faster desktop chip then the RSX."

the RSX is not a 7800 GTX as a matter of fact of fact the RSX perform's better than 2

that's two

6800 ultras in SLI mode

which still does not even account for the Cell takeing some load off of the GPU so the GPU can do what it does best and that's draw.

they are not cut from the same cloth.

WTF? Name dropping, jargon dropping and yet very little substance.

2*6800 U in SLI is pretty poor, they can't reach playable framerates at 1024 by 768 resolution, so being faster than them isn't much of a bragging point! http://www.tomshardware.com/charts/dual-quad-vga-charts-q1-2008/Oblivion-The-Elder-Scrolls-4-Outdoor,Marque_fbrandx876,523.html

I didn't say the RSX was identical, but its extremely close to a desktop part, more so than Xenos because there is no direct counterpart and it was designed from the ground up to be a console GPU whereas the PS3 part still acts as if its a desktop part, it even has the hallmark of being based upon the AGP interface due to the really slow read speed to GPU memory from the CPU.

Btw, the 500Mhz comments come directly from developers, I have never seen Sony directly contradicting this point.

Edit: Btw of course the RSX is faster than the 7800GTX, almost equal specifications + faster clock speed.



Do you know what its like to live on the far side of Uranus?

jesus kung fu magic said:

Its getting far to rediculous , its like every single 360 thread goes straight to hell after the first couple of posts.......

Don't read the thread then. problem solved. caching.



joeorc said:
Garnett said:
Twistedpixel said:
Garnett said:
Twistedpixel said:
Garnett said:

Sony said PS3 will be twice as powerful as Xbox 360

"According to IBM’s white pages, the cell processor being used in the ps3 is considerably less powerful than what it has been hyped up to be.
Sony officially revealed the PS3 and for the first time at E3 2005, and claimed that their Cell processor would be capable of 200 GFLOPS.

When physically tested however, only 155.5 GFLOP’s were actually achieved (see Table 4) with a total efficiency rate of 75.9%.
Because of manufacturing yield issues, the PS3 will only use 7 SPE’s with the theoretical peak for the PS3’s Cell processor being reduced to 176 GFLOP’s, each running at 25.12 GFLOP’s.

http://ps3.qj.net/Inside-the-PS3-s-O...g/49/aid/21047
According to the (unbiased) site above, the PS3 will also constantly reserve 1 SPE** for running its operating system. Now that there is actually one less SPE reserved for gaming purposes, it is definite that the ps3’s cell will only be capable of 114.4 GFLOP’s for the purpose of game processing."

 

The Xbox 360 has 3 general-purpose 2-threaded CPU's, which generates a proven 115.2 GFLOP’s which is dramatically easier for developers to utilize. By now it should be pathetically obvious that sony is no where near as far ahead as they try to lead you to think (keep in mind they claimed that the ps2 was more powerful than the original xbox, but were proven wrong publicly, since the xbox was indeed twice as powerful).

Remember the Xbox 360 also has part of the processor reserved for OS functions. In addition to this, its probably easier to devote one whole thread/processing element to a problem than to share execution resources and potentially conflict, in addition to this the Cell CPU probably makes better use of each execution unit due to the cache/streaming architecture. So I suspect the achieveable performance for the PS3 is about spot on whilst the Xbox 360 is a little over-exagerated there.

PS3 does 114.4 Gflops while in game.

360 does 115.2 Gflops while in game.

 

360 Xenos is more powerful than the Cell.

I don't see them making the same considerations for OS etc on the Xbox 360 nor any idea of how they actually tested the consoles.

They tested the "Full" power of the Cell and Xenos, they are shown above. Xenos is slightly better than the Cell.

 

360 OS uses less RAM and the 360 RAM can be shared so again the 360 is superior.

no..it's not. for one they make many guess.

and IBM say's otherwise, you know the one's who made both processor's.


Um you know IBM's official website has those very figures for the Cell theoretical and shows the actual 79% usage info right at IBM. Thats where those figures come from. It's just many Sony fans have ignored that from the day it was known.



ps3 owners have all that free time during firmware updates and load times that they come to this site to try to convince themselves they made the right choice in console...

;)





Official member of the Xbox 360 Squad

joeorc said:

an for people that think IM just pro Playstation 3 and trying to tear down the xbox360

 Im not What i am trying to do is tear down these misconception's both side's have against the other:

The 360’s GPU can produce up to 500 million triangles per second. Given that a triangle has three edges, for practical purposes this means the GPU can produce approximately 1.5 billion vertices per second. (In comparison, the ATI X1900 XTX processes only 1.3 billion vertices per second and runs at nearly double the clock speed.) For antialiasing, the 360 GPU pounds out a pixel fillrate of 16 gigasamples per second, using 4X MSAA (Multi-Sampling Anti-Aliasing). Of course, the big claim to fame of the 360’s GPU is the stunning 48 billion shader operations per second, thanks to its innovative use of Unified Shader Architecture.

make no mistake about that is one bad mofo of a graphic's card

Why is that figure so impressive? For the uninitiated, shader operations are the core of what makes a rendered graphic look the way it does. There are two separate types of shaders that are used in gaming graphics: vertex shaders and pixel shaders. Vertex shaders impact the values of the lines that make up a polygon. They are what determine how realistic animation of polygons and wireframe models will look: the swagger of a walking character, for instance, or the rolling tread of a tank as it crushes an android skull laid to waste on a charred battleground.

Pixel shaders, on the other hand, are what determine how realistic that charred battlefield will look or the color of the dents in the tank. They alter the pixel’s color and brightness, altering the overall tone, texture, and shape of a “skin” once it’s applied to the wireframe. These shaders allow developers to create materials and surfaces that no longer look like, say, the main characters in Dire Straits’ “Money For Nothing” video. That is, they enable developers to create games with textures and environments that much more closely resemble reality.

Each of these graphics processing functions are called and executed on a per-pixel or per-vertex basis as they pass through the pipeline. Until recently, graphics processors handled each type of shader individually with dedicated units for each. Developers used low-level assembly languages to talk directly to the chip for instructions on how to handle the shaders, or they used APIs such as OpenGL or DirectX. Unified Shader Architecture changes all that by handling both shader types at the hardware level in the same instruction process. This means that the GPU can make use of the common pieces of each type of shader while making direct calls and relaying specific instructions to the shader itself. This decreases the actual size of the instruction sets and combines common instructions for two shader types into one when applicable. This is how the 360’s GPU quickly and efficiently handles shader operations. 48 billion shader operations per second, in fact.

which by the way is what one function of the Cell processor can do for the RSX.

now the Cell is by no mean's faster at that then xbox360's GPU, but it does'nt need to be.

How Does It Stack Up?

It’s tempting to compare the GPU inside the Xbox 360 to today’s high-dollar, high-performance video cards, and some who do might scoff a little. The latest graphic cards from Nvidia and ATI, such as Nvidia’s GeForce 7800 GTX and ATI’s Radeon X1900 series, areon papersuperior GPUs. They tout processor speeds of 550 to 625MHz and memory clock speeds of 1,500MHz and above. In terms of raw horsepower, these cards are indeed brutes. Of course, if there’s one thing we’ve all learned about clock speeds in the great processor wars between Intel and AMD, it’s that raw speed hardly translates into a real measure of processing power.

It’s not hyperbole to say that video memory bandwidth is one of the most important (if not the most important) parts of processing and rendering graphic elements. This is simply because bandwidth and speed determine how rapidly instructions can be transferred, processed, and returned to the system. Thus it’s in direct control of overall graphics performance for a system.

To improve video memory bandwidth, graphics card manufacturers have resorted to the typical methods of boosting speed, such as creating wider bitpaths (512MB nowadays) or boosting core clock speed. These techniques have placed performance in the range of 40 to 50GBps at peak range, which is respectable when compared with other graphics processors. However, these figures still fall short of the Xbox 360’s 256GBps.

Yes, you read that right: 256GBps memory bandwidth. It’s utterly stunning, and it’s thanks to the chip’s embedded 10MB of eDRAM.

No currently available video card makes use of embedded DRAM. And even if one was available, it’ll be at least the end of 2006 before they’ll be of any use. That’s when Windows Vista comes out, meaning that the operating systems they’re gaming on can’t make use of Vista’s WGF (Windows Graphics Foundation) 2.0 features. This speed of instruction handling combined with Unified Shading Architecture not only makes the GPU inside the Xbox 360 the current graphics powerhouse, it also means it’ll stay that way for a number of years.

And even when current PC-based GPUs start catching up, it’s going to be extremely expensive to match the performance of this dedicated gaming platform. At the time of this writing, the top-level cards by ATI and Nvidia described in this article are retailing for around $560 apiece, and that’s without Unified Shading Architecture support or eDRAM. And of course, there are other aspects of the system to consider, such as the fact that the CPU and memory were custom-built for dedicated gaming performance.

ATI and Microsoft have truly built something special in the Xbox360’s GPU. It’s astounding to see a chip with such power run at such an efficient clock speed and generate as little heat as it does, while at the same time making use of never-before-seen technology that will surely be replicated in graphics cards and consoles for years to come. It’s comforting to know that the Xbox 360 will continue to produce visually stunning and smooth graphics well into the foreseeable future.

http://www.smartcomputing.com/editorial/article.asp?article=articles/archive/r1003/77r03/77r03.asp

once again the RSX is not just a 780 GTX

Jen-Hsun Huang already stated that the 7800 gtx will be slower then the RSX but when the PS3 is launched thier will be a faster desktop chip then the RSX.

BOTH THE XBOX360 AND THE PS3 has custom designed graphic's system's in their machine's

 

A triangle is only one form of poly's. Many currnet games use squares and hexagons among others. Theres plenty of official info for Cell and Xenos via IBM themselves, which backs up the 114.2 GFLOPS of Cell ( instead of the theoretical 200GFLOPS ). Also several posters have posted from Crytek, ID etc that PS3 GPU is underpowered. Crytek in fact have said it 3 times. I posted a video link in here from 6 months ago that Crytek say PS3 weaker of the 3. Others posted newer articles from devs like Rage team and ID who say the 360 can do x y and z better. So what makes PS3 fans info more credible than the info 360 owners post. Thats the point here. In many cases the newer articles and head programmer articles side with 360, so why does that get pushed aside?