Wagram said: Linear doesn't equal a bad thing. To me it equals an awesome thing. Lays the plans for a more story centric game which I love. The negative points in all the reviews I have read either don't bother me or are just the dumbest complaints I have ever seen. |
I should've elaborated on the linear thing, I don't see linear as necissarily a bad thing either.
You basically follow intestine shaped maps around killing repeated instances of the same monsters that have no AI but to follow you if you get in range and stop at the edge of their spawn area, then go back.
There is NO character interaction, just the cutscenes you are given.
The combat system so far seems VERY poor... switch between attack or defense stance and simply click attack with your main guy (or pick an attack to do if theres a group mob). Theres no incentive to level since everything is done automatically apart from your main guy anyway and theres no excting new skills to get and try because you can't try them unless its for your party leader.
WIthout being able to initiate a conversation or part of story without hitting a set cutscene and with nothing to explore apart from strict intestine shaped paths this is REALLY boring and BAD linear so far, similar to streets of rage but with an RPG shell. I hate sandbox games and love linear story telling but this is linear in a bad way.
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