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Forums - Nintendo - Monster Hunter Tri - Set for success in the US?

I just hope it doesn't fail. It would be awful. I love the Wii, but if the console keeps the momentum with third editors, shall never you see big third party games on the next Nintendo console.

Why so much trouble? They are now successful with their consoles, how can they fail so bad with third editors?



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100+k preorders before launching, I'm calling it now...hope it passes 150k first week in the US.



CURRENTLY PLAYING: Xenoblade (Wii), Super mario 3D land (3DS), Guild Wars (PC)

 

Opa-Opa said:
...perhaps set for moderate success? The gameplay itself, my impression from the demo, is somewhat sophisticated for the average gamer.

It's unlike anything that's been on the Wii; a genuinely, difficult, fulfilling game with loads of replay value. That's why I've had it preordered for a while now.

The use of the semi colon implies you don't believe there are any genuinely, difficult, fulfilling game with loads of replay value.

 

Come back when you've beaten fire emblem, got 9999 VP on Mario Kart and got 5 stars on NSMB:Wii.

 

As for 'somewhat sophisticated for the average gamer' You make me puke, the way you just casually announce that you are so much better than everyone else. In this game, you pick up big hunks of metal, and use them to hit big hunks of flesh. Fun? Yes. Sophisticated? Couldn't be further from the truth.



Well I think the pre-orders will rise a bit before release, but they don't really matter. Wii owners pretty much don't pre-order so I could even see the sales doubling the pre-orders when the game releases. That's what happened to Tatsunoko vs. Capcom. It had about 42,000 pre-orders at ut's debut week and it debuted at 80,000.



"Pier was a chef, a gifted and respected chef who made millions selling his dishes to the residents of New York City and Boston, he even had a famous jingle playing in those cities that everyone knew by heart. He also had a restaurant in Los Angeles, but not expecting LA to have such a massive population he only used his name on that restaurant and left it to his least capable and cheapest chefs. While his New York restaurant sold kobe beef for $100 and his Boston restaurant sold lobster for $50, his LA restaurant sold cheap hotdogs for $30. Initially these hot dogs sold fairly well because residents of los angeles were starving for good food and hoped that the famous name would denote a high quality, but most were disappointed with what they ate. Seeing the success of his cheap hot dogs in LA, Pier thought "why bother giving Los Angeles quality meats when I can oversell them on cheap hotdogs forever, and since I don't care about the product anyways, why bother advertising them? So Pier continued to only sell cheap hotdogs in LA and was surprised to see that they no longer sold. Pier's conclusion? Residents of Los Angeles don't like food."

"The so-called "hardcore" gamer is a marketing brainwashed, innovation shunting, self-righteous idiot who pays videogame makers far too much money than what is delivered."

scottie said:
Opa-Opa said:
...perhaps set for moderate success? The gameplay itself, my impression from the demo, is somewhat sophisticated for the average gamer.

It's unlike anything that's been on the Wii; a genuinely, difficult, fulfilling game with loads of replay value. That's why I've had it preordered for a while now.

The use of the semi colon implies you don't believe there are any genuinely, difficult, fulfilling game with loads of replay value.

 

Come back when you've beaten fire emblem, got 9999 VP on Mario Kart and got 5 stars on NSMB:Wii.

 

As for 'somewhat sophisticated for the average gamer' You make me puke, the way you just casually announce that you are so much better than everyone else. In this game, you pick up big hunks of metal, and use them to hit big hunks of flesh. Fun? Yes. Sophisticated? Couldn't be further from the truth.

I'm sorry you inferred so much from that semicolon (by the way, it's a compound word).

Secondly, before you go on some rampant tangent, making these baseless accusations about how I've not owned or beaten any of the great games from the Wii's library, I've beaten and owned every game you cited.

My opinion piece, and I'll get off the soapbox, I feel that MH3 does indeed offer a level of gameplay that the casual Wii gamer might find intimidating.  In the same way Fire Emblem:  RD was unforgivingly difficult, this game won't be a stroll through the daisies.

 

Now that I've finished making you puke, you can go wash out your hair.



                          GETTIN' CHRONOCRUNK

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It should do well. When advertising ramps up closer to launch, I think we're going to see a massive (for the franchise) bump as well. Plus, I think a lot of MH's 200k or so dedicated fans will jump on board too, in addition to general Wii gamers.

The demo seems to be helping a bit already, Nintendo should consider doing the same for some of their more under-the-radar core games (like Sin & Punishment 2). Only not at GameStop, go with a retailer who'll actually distribute the demo as promised (or better yet, all retailers). Tri preorders could be even higher imo if GameStop actually gave away the demo rather than hold it hostage as a pre-order bonus (against Capcom's wishes btw). Giving it to people who pre-order is like preaching to the choir, it's the people who aren't already interested in MH that the demo needs to reach most. :/



It will sell decently, but Capcom deciding to focus on online multiplayer instead of local multiplayer limit the potential of the game, and Japan sales shows this (which are harmed even more, due to online fees). I don't see the combine sales of NA, EU and Australia reaching Japanese sales.

People who expect millions sold, are just setting themselves up for disappointment.



Innervate said:

It will sell decently, but Capcom deciding to focus on online multiplayer instead of local multiplayer limit the potential of the game, and Japan sales shows this (which are harmed even more, due to online fees). I don't see the combine sales of NA, EU and Australia reaching Japanese sales.

People who expect millions sold, are just setting themselves up for disappointment.

Western sales of MHFU are already halfway to MH3 Japan.  MH3 is going to easily double that in the west, I wouldn't expect millions, but lifetime it'll definitely move over a million in NA+EU+AU imo (making it over 2m worldwide).



I heard the controls for MH3 were archaic and cludgy. I suspect that will end up turning people off. While it maybe great to core gamers who like that. It's not really accessible unless it's intuitive. I'm betting the controls will hamper this game.

While I think a game like this looks awesome. I think I would rather see Monster Hunter 4 : Tokyo :P people hunt awoken monsters in the middle of the major city. Roof top battles on sky scapers against giant birds :P



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.

Doubt it. 200k Max.