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Forums - Gaming - Forget 7 - EDGE given FFXIII a 5!

selnor said:
outlawauron said:
selnor said:
darthdevidem01 said:
selnor said:
I expected low 80's high 70's of FF13. It strays to far from it's very own formula. In fact it's been heading that way from 10 onwards. From 10 onwards the wow factor was going downhill. It all becomes a point and click adventure of which you have no chance to explore.

LOL have you even played FF10 & FF12

if you have you make a big contradiction

I'll let you try to figure it out yourself.

The bolded you use is referring to FF13. All reviews state no shops, no towns, no exploration. NO revisiting places. Hence the 'it all becomes' part. FF10 and 12 were games on the way down for a tremedous series. This will be a hard road to perfection again.

Lulz, your ignorance is showing.

There are shops.

There are towns.

There is exploration once you get past the beginning.

 

I really wouldn't assume too much about this game.

I dont assume. It's what reviewers tell us.

Also the exploration I'm talking of and the exploration FF13 has are 2 very different things. Theres almost no side quests either. What do you call beginning. Every reviewer says it's a train track for the first 25 hours. Then there is a couple of side tracks.

"FF13 is a streamlined run from one boss to the next. No towns. No inns. No shops. And for the most part, that describes the questing on Cocoon, which fills in the first 20 to 25 hours of the game. Save points scattered throughout the world after every five or so battles act as your shop. But the game is so tight-fisted with coins that you’ll only buy the occasional potion or Phoenix Down to keep you going. Honestly, I don’t miss shops or inns as much as having some sense of progress. In past Final Fantasy games, towns always gave you a reference point in your journey -- “How far am I from the last town?” “How close am I to the next?”

Without those landmarks, it’s hard to tell how far down the rabbit hole you’ve tumbled. More or less, FF13’s low points on Cocoon resemble a conveyor belt of enemies coming at you with the occasional cutscene thrown onto the assembly line. It seems that Square Enix has designed the game so that there’s a litany of creatures, minus the grind, and cutscenes peppered throughout the experience to keep you motivated in a land that has nothing to explore. The absence of towns doesn’t change the way you play, but it’s a jarring experience that some may never forgive."


http://g4tv.com/games/ps3/37581/final-fantasy-xiii/review/

Well, I'm saying G4 is wrong and must have played a different game, or maybe I dreamed up Bahdum, Nautilius, Palumporum, and Eden.

The no shop thing is even funnier considering I have access to 6 shops now with an ever expanding inventory. But there are no inns this time.



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The thing with more review sites is what would drive more traffic to their site? Edge does it always so I don't care for them. For some games their criteria is it is not innovative enough for other it is too innovative. I think we should just ban edge reviews from being mentioned or better yet copy paste the entire article next time so that they get no clicks.