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Forums - Sony - PS3=QTE-S3

Those are obviously realtime generated graphics in those games. It has more to do with directing a game for why QTEs are good, the director is in solid control to deliver a well sequenced experience.

It's easy to see the graphics in for example Heavy Rain are being rendering in realtime, for example wounds on the charactor stay around during both gameplay as well as in the cutscenes and the game switches from cutscene to gameplay and vice versa on the fly.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

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when them _ _ _ _ _ _ are fed every one suffer's



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

All games are QTE (sort off), U have to press some button to do something.
Just QTE gives u what and when to press, if u wont u fail...
U can never rest, u never sure what is gona be next.



relix said:

Now that we have seen God of War 3 is full of QTE's, I notice PS3 loves QTE's. Heavenly Sword, Heavy Rain, and God of War 3 now! Heck, the entire game of Heavy Rain is just QTE's, and it even won many critical awards from the media PS3 fanboys!

 

Can PS3 not do these graphics in realtime or what is the issue?

I guess there was no bridges for you to use today???



it's the future of handheld

PS VITA = LIFE

The official Vita thread http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1

OP is gone and now so is this thread.



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