"Judging from what I have seen so far, there doesn't seem to be much going on at once and it's quite dark which hides a lot of the scenery.
Of course it matters more if the game is fun and looks good enough, but I don't think we have a game here which comes close to the technically most impressive games currently available from a technical perspective. (high resolution textures, amazing physics like playing inside a building which is falling apart, amount of dynamic light sources, etc)"
In Pelaaja Magazines previews were mention that there is also larger scale action scenes. They also did play small part of chapter four were Alan and Barry are trapped to Festival stage and huge mount of enemies are attacking against them very aggressively. Alan needs to use shotgun and flashbangs to stop them. In Gamersyde preview was mentioned that there is also some huge size game levels. Also day time scenery is very impressive as seen in videos and previews.
Gamersyde did tell which are the strong points of Alan Wake:
"the total absence of aliasing (720p 4x FSAA), the breathtaking realistic lighting effects, the huge size of certain levels, SSAO, the atmospheric effects, the humongous size of some moving objects, the vegetation which interacts with characters and wind, or the largely satisfying framerate (with a light tearing that should disappear in the retail version) and many other physical and graphical effects, Alan Wake never ceases to amaze you with relative ease."
Every AAA game have at least one very impressive technical solutions, but Alan Wake has many of those. It may not have as high textures as GoW3 or as many dynamic light sources as Killzone 2, but in overall tecnical perspective it seems to be a masterpice just as Uncharted 2 were.








