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Forums - PC - Steam And Valve Games Coming To MAC!!!

I have a hard time believing Steam for the Mac will include port code to allow Windows games to play on Mac OS.

I'm not sure that's even possible without a major reworking of code, which would not be a free service.

Not that I'd complain or anything, seeing as how I have a pretty big list of games on my Steam account, some of which I wouldn't mind terribly playing on my MBP, I just don't see it happening.

I think it just means that they'll be distributing Games for Mac through Steam for Mac, which means a relatively small catalog of games, but better than nothing if you are a Mac only PC user.



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greenmedic88 said:
I have a hard time believing Steam for the Mac will include port code to allow Windows games to play on Mac OS.

I'm not sure that's even possible without a major reworking of code, which would not be a free service.

Not that I'd complain or anything, seeing as how I have a pretty big list of games on my Steam account, some of which I wouldn't mind terribly playing on my MBP, I just don't see it happening.

I think it just means that they'll be distributing Games for Mac through Steam for Mac, which means a relatively small catalog of games, but better than nothing if you are a Mac only PC user.

Why would it need port code? If they have TF2 for Mac... and i own a copy of TF2... why can't it just download the mac version of TF2. (Other then them wanting to sell two copies to a vast minority.)

I mean... I know it'd buy DD more at full price if i knew it'd let me play it on "two platforms" even though I don't even have a Mac as of yet.



Because the Mac OS is a different platform than PC. If you look at retail Mac games you'll notice two things. One, they usually cost more than their PC counterparts. Two, they usually don't drop in price the way PC games do in a relatively short amount of time. Usually, they stay at $50 or whatever the original MSRP was.

While I'm not sure how they handle game development for the Mac OS, I believe Apple does receive some sort of royalty fee for games sold for their platform. It was like that in the past, don't know about now.

When you pay for licensed software, usually, but not always, it's for the specific platform you purchased it for.

All Adobe software for instance is platform specific. You pay for Photoshop CS, you either buy Windows or Mac. You don't get a license for both. I wish you did since I bought the Production Premium bundle for Windows and would like to also install it on my MBP, but you don't get a free lunch from Adobe.

Autodesk is one creative content software company that does offer dual licenses on many of its applications like Maya, but this is very generous IMO and not a given that they have to do this.

Now if Valve wants to be very generous and give its customers free licenses for the Mac counterparts of games they already have in their PC lists; great. All Hail Valve. I'm just not expecting it because when you buy a PC version of a game and you want to play it on a Mac, you either have to buy the Mac version of the game, or play it through Windows using Boot Camp or any of the other utilities that allow you to run Windows on a Mac (a lot of PC users seem to gloss over this feature).



Khuutra said:
That's pretty awesome!

Now let's just get dedicated support for Linux and then THE REVOLUTION WILL BEGIN

Well not really, but it will make me switching to Ubuntu a bit easier.

I HIGHLY Doubt valve is going to get away from DX and start doing openGL Which means unless I missed somthing and OSX supports DX then MACs will probably get an API interpreted type of port and not a native one.

 

If sony had of released a linux version of Everquest any time in the last 5 years Im 100% sure I wouldnt even bother having a Dual boot / windows install .



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Random Canadian said:
Khuutra said:
That's pretty awesome!

Now let's just get dedicated support for Linux and then THE REVOLUTION WILL BEGIN

Well not really, but it will make me switching to Ubuntu a bit easier.

I HIGHLY Doubt valve is going to get away from DX and start doing openGL Which means unless I missed somthing and OSX supports DX then MACs will probably get an API interpreted type of port and not a native one.

 

If sony had of released a linux version of Everquest any time in the last 5 years Im 100% sure I wouldnt even bother having a Dual boot / windows install .

Why you always got to get a man down, Random Canadian?

I am so down



There There MAC'rs Im sure PC Guru Valve will rewrite and convert Entire games to a new (and non PC) API rather then taking the lazy way out and using a WINE like approach. Also I heard Gabe is on a diet and looks great!


Better? .......



Random Canadian said:
There There MAC'rs Im sure PC Guru Valve will rewrite and convert Entire games to a new (and non PC) API rather then taking the lazy way out and using a WINE like approach. Also I heard Gabe is on a diet and looks great!


Better? .......

Yes.

....

....

....



Those are some brilliant adds. And a pretty big step for Mac gaming.

I'm inclined to think we'll be seeing a lot more of this in the future.



I'm a mod, come to me if there's mod'n to do. 

Chrizum is the best thing to happen to the internet, Period.

Serves me right for challenging his sales predictions!

Bet with dsisister44: Red Steel 2 will sell 1 million within it's first 365 days of sales.

Absolutely awesome if its true!