Bump, I think it's an interesting topic 
Showdown: Split/Second vs. Blur - Who will win? | |||
| Split/Second will be the overall winner | 133 | 39.58% | |
| Blur will be the overall winner | 109 | 32.44% | |
| Split/Second will be better, but sell less | 45 | 13.39% | |
| Blur will be better, but sell less | 49 | 14.58% | |
| Total: | 336 | ||
I'm thinking blur looks like a better game. Although i could see both games pissing me off very much. Blur with people hitting me with some crazy weapon when im about to get first place bumping me down to last and split second I see myself crashing into a bunch of fiery fallen objects as im about to overtake someone. both seem fun and totally fresh idea's.
Split/second is more revolutionary,that is risky,but if it keeps up well with his promises will be one of the big games of the year,blur seems safer and more traditional.All in all I preview a huge start for Split ,but probably it will be more short-life than his Activision rival.
Qui,moi ?
is this a serious question?blur looks like an atari game when compared to the awesomeness that is splitsecond.
splitsecond is in the same league as burnout paradise which is an honor for any arcade racing game.
| SpartanFX said: is this a serious question?blur looks like an atari game when compared to the awesomeness that is splitsecond. splitsecond is in the same league as burnout paradise which is an honor for any arcade racing game. |
Of course it's serious. And I still think Blur will come out on top 
After spending a decent amount of time with each game, I believe that I can reasonably gauge the quality of both.
Graphically, it's no contest. Split/Second: Velocity is simply a better looking game than Blur. The explosions, lighting and environmental details are far more impressive while playing S/S.
The audio options available are definitely more advanced in Blur. I didn't really notice much difference while actually racing, but I'm sure some will appreciate the obvious time and effort put into this aspect from the Blur developers.
S/S is a frenetic, balls to the wall arcade racing explosion fest. Blur feels more like than an adult version of Mario Kart. It's arcadey too, but it doesn't have the same sensation of speed, the vehicles feel lighter and the power-ups are not nearly as dramatic. It's one thing having a fireball shot at you, it's another thing entirely having a nuclear cooling tower collapse on your vehicle. That said, constantly fending of mortal danger and the unavoidable accidents in S/S can sometimes get frustrating.
I would say overall S/S came out the better game. The difference is mostly due to personal taste rather than a huge gap in quality. Blur is still a great game, but it lacks the cutting edge found in S/S. However, I could see many people preferring the more balanced and traditional power-up approach of Blur.
I'm curious to see which game develops the better community. Given the crap online system of S/S, and its wild gameplay mechanics, it wouldn't surprise me if Blur came out ahead in the end.
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