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Forums - Sales - PS3 passes two sales milestones since Slim came on the scene

heprof00 said said:

USA ISN'T a profitable country for hardware. The currency rate means that Japan loses 10 cents for every dollar. 30$ loss on a 120g, just for what the money is actually worth. That is on top of the loss they already take for the cost of hardware. Shipping more consoles to a country doesn't increase the number of buyers for the console or the number of consoles sold. Yes there is excess demand on the 120g in the US, but there are still plenty of 250g ps3s lying around. Which proves once again that the concept of demand is beyond you. Price has an impact on how many people buy a console, and phasing out the cheaper console makes that group of consumers smaller, which, is idiotic if you make a huge profit on the games.

The concept of supply and demand is for supply to meet demand. For the case of 120gb and 250gb, its essentially a zero sum economy. If you increase the demand for 250gb, the demand for 120gb will decrease(unless you have some odd group who would purchase both 120gb and 250gb). So their best plan is to just lower the 250gb price a bit, to alleviate the demand for 120gb and increase the demand for 250gb.

Your explanation means that the 250g costs at least 350.01$ to make, right? That would be a loss. Just follow my logic for a moment. The difference between HDD costs is barely 8$ on a mass production scale. That would mean the ps3 120g would have to cost Sony 342.01$ But the 120g costed 336 in loss as of 6 months ago. Do you think the cost has actually gone up? What you don't understand is that there isn't a 1:1 distribution of the console sales. There are more 120s sold than 250s. That is the basis of demand. THe cheaper version of a product sells more. Now, if, out of 4 sales, 3 are 120s, then they are losing, say, 26$+26+26+n. The 6 cents per dollar on those consoles comes out to 75$. Set the equation to 0 and you get 26+26+26+n=75.....78+n=75....n, being the profit on a 250g console, we get 3$. This is a simple explanation for you.

Then, you have to take into account that roughly 45% of ps3s sold lose 10+cents on the dollar. In england and Euro countries they make about 20 cents on the dollar.

I don't think you understand the meaning of 6cent loss/dollar. I will reiterate: On a shipment of say 3 (120gb) and 1 (250gb), their loss for the shipment is 3*300*0.06 + 1 *350*0.06. This is what they given us. It doesn't matter if no consumer buys the 250gb, because its the retailer already purchased that shipment. So every 120gb console that they ship is a $18 loss and every 250gb is a $21.5 loss. 

They are making a profit, as of last quarter.

Are they making profit off console overall? Thats the point of this whole debate.

 

Sure then. I understand that you need definitive proof. I'm the same way. When I take a shower, I will refuse to believe the water is hot until i get a thermometer in there.

If thats sarcasm, then lets say, you manage a swimming pool, your clients tells you that the swimming pool is freezing cold, then of course you would get a thermometer in there. The point of the thermometer is not for you to believe but to convince other that you are right. Thats the basics of a debate, facts -> argument -> conclusion. I am using the WSJ report of the 6cent/dollar loss to draw my argument and conclusion. You claim you have other facts that contradict my argument, such as the cost for making a 250gb is just $8 more, and they would earn a whole $42 more than 120gb. I inclined not to believe that, because I know most royalty and costs scale with price. Of course I can't argue if you have proof, but it sounds like you don't want to spend the effort to present.

The reward is helping you understand the concept. But, from here on out, I'm just going to wait for someone else to explain it to you, or for official numbers to come out.

I apperciate that you have invested so much time to this thread, more so than I have. It is a shame to see you just give up but I guess I am just the type that needs facts and sources to slap me in the face.

 

 



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Wlakiz said:
heprof00 said said:


The concept of supply and demand is for supply to meet demand. For the case of 120gb and 250gb, its essentially a zero sum economy. If you increase the demand for 250gb, the demand for 120gb will decrease(unless you have some odd group who would purchase both 120gb and 250gb). So their best plan is to just lower the 250gb price a bit, to alleviate the demand for 120gb and increase the demand for 250gb.

No. What you just said doesn't make sense. Lower the 250g price to increase demand and shrink demand for the 120? If you phase out the 120, you're basically creating a price increase, which will result in lower sales. Demand is based on price and 300$, for right now, is where they want to be. You lose more on the 120, but you level it off a good amount with the 250. If you phase out the 120, the 250 needs to be 300$, otherwise sales drop. Profit increases, but sales drops, and like I explained earlier, it doesn't matter if they lose 20-50$ on a consle because they make that loss back on one game and one controller, or just on two games. It's not a big deal. Not only that, but the more console marketshare they get, the more willing developers are to dev a game on ps3 and port to 360, rather than the other way around, and also increases the chance of getting exclusives, or at least keeping exclusive games exclusive.

 

I don't think you understand the meaning of 6cent loss/dollar. I will reiterate: On a shipment of say 3 (120gb) and 1 (250gb), their loss for the shipment is 3*300*0.06 + 1 *350*0.06. This is what they given us. It doesn't matter if no consumer buys the 250gb, because its the retailer already purchased that shipment. So every 120gb console that they ship is a $18 loss and every 250gb is a $21.5 loss. 

No, you completely misunderstand, again. The .06 cent per dollar sold is an average. It is physically impossible to be losing more on the 250 than on the 120. That is a cold concrete fact, sir. That number is factored in based on worldwide sales totaled, and then losses are divided among those consoles. It is the same as this:

I sell fruit: bananas, apples, and oranges. I sell teh oranges in mexico, where I make 20 cents per orange. I sell the apples and bananas here at a loss of 2 cents per apple and profit of 1 cent per banana. Each one retails at 25cents. If I sell the exact same amount of each (100), I make a revenue 75 dollars. However, my costs are this. 5 cent per orange, 27 per apple and 24 per banana. So as a total, the costs are 27$ +24 + 5=56$ So, my profits are 19$, or 6.3 cents per piece of fruit. Notice that I make 6.3 cents per piece of fruit, on average, despite the fact that I obviously lose 2 cents per apple.

 


Are they making profit off console overall? Thats the point of this whole debate.

No, otherwise they would have said they are profitting 6 cents per console or whatever. They are losing money on console sales overall, however, the 250g helps reduce that loss substantially by being profitable. Just like the  oranges help boost that profit per fruit to 6 cents. And no, the whole debate isn't whether they are profitting or not, it is about you doubting that the 250g is profitable. Here is the answer, the 250g is either profitable, breaking even, or losing maybe 1-2$ per console. The 120g loses 36$ per console. Being 50$ more expensive and 8-10$ more costly, the math says that the 250g is profitable by 4-6$ per console. End of story.

 

If thats sarcasm, then lets say, you manage a swimming pool, your clients tells you that the swimming pool is freezing cold, then of course you would get a thermometer in there. The point of the thermometer is not for you to believe but to convince other that you are right. Thats the basics of a debate, facts -> argument -> conclusion. I am using the WSJ report of the 6cent/dollar loss to draw my argument and conclusion. You claim you have other facts that contradict my argument, such as the cost for making a 250gb is just $8 more, and they would earn a whole $42 more than 120gb. I inclined not to believe that, because I know most royalty and costs scale with price. Of course I can't argue if you have proof, but it sounds like you don't want to spend the effort to present.

I've already presented the proof. The only difference between the consoles is the hard drive. The licensing they use is not scaled to price and I don't get where you are coming up with that. Even so, the only licensing they pay is to MS for a couple of codecs and to the Blu ray association, which, a good portion of goes right back in their pockets. Licensing for a product is only a couple of dollars at this scope and would even so only increase by a couple tens of cents. The difference in hard drive prices based on storage size is minimal. In fact, the smaller the amount of data, the less money you save. This is due to demand. There is less demand for smaller drives and more demand for larger ones, therefore, they are in greater production which distributes costs and reduces price based on economy of scale.

I apperciate that you have invested so much time to this thread, more so than I have. It is a shame to see you just give up but I guess I am just the type that needs facts and sources to slap me in the face.

The facts are there and you are just inventing these excuses and coming up with wild conjecture to combat my argument. Like, lower the 250g price to increase demand? This is simply ridiculous conjecture.

 

 

 

 



theprof00 said:
Wlakiz said:
heprof00 said said:


No. What you just said doesn't make sense. Lower the 250g price to increase demand and shrink demand for the 120? If you phase out the 120, you're basically creating a price increase, which will result in lower sales. Demand is based on price and 300$, for right now, is where they want to be. You lose more on the 120, but you level it off a good amount with the 250. If you phase out the 120, the 250 needs to be 300$, otherwise sales drop. Profit increases, but sales drops, and like I explained earlier, it doesn't matter if they lose 20-50$ on a consle because they make that loss back on one game and one controller, or just on two games. It's not a big deal. Not only that, but the more console marketshare they get, the more willing developers are to dev a game on ps3 and port to 360, rather than the other way around, and also increases the chance of getting exclusives, or at least keeping exclusive games exclusive.

Demand for 120gb and 250gb is like an hourglass. They both make up the whole 'demand for playstation 3'. If you have supply for 250gb but none for 120gb, you want to shift the sand over to the 250gb so the excess demand on the 120gb get allivated and 250gb gets sold (Retailers are not going to order 250gb if they have storeroom full of them). To shift the sand, you can just lower the 250gb cost. Its not called phasing out the 120gb, its controlling the supply and demand.

 

 

 

No, you completely misunderstand, again. The .06 cent per dollar sold is an average. It is physically impossible to be losing more on the 250 than on the 120. That is a cold concrete fact, sir. That number is factored in based on worldwide sales totaled, and then losses are divided among those consoles. It is the same as this:

I sell fruit: bananas, apples, and oranges. I sell teh oranges in mexico, where I make 20 cents per orange. I sell the apples and bananas here at a loss of 2 cents per apple and profit of 1 cent per banana. Each one retails at 25cents. If I sell the exact same amount of each (100), I make a revenue 75 dollars. However, my costs are this. 5 cent per orange, 27 per apple and 24 per banana. So as a total, the costs are 27$ +24 + 5=56$ So, my profits are 19$, or 6.3 cents per piece of fruit. Notice that I make 6.3 cents per piece of fruit, on average, despite the fact that I obviously lose 2 cents per apple.

Its basic math: currently its: (X*n1 + Y*n2)/(n1+n2) = -0.06 where X and Y are the Income margine of 120gb and 250gb respectively. n1 and n2 is the respective # of 120gb and 250gb console shipped to retailer. There is only 2 real explanation to why this equation would  equal < 0:

1. Sony's marketing is not smart enough to play with n1 and n2 such that it would be > 0.

or

2. Both X and Y are negative so there is no way to be > 0.  


No, otherwise they would have said they are profitting 6 cents per console or whatever. They are losing money on console sales overall, however, the 250g helps reduce that loss substantially by being profitable. Just like the  oranges help boost that profit per fruit to 6 cents. And no, the whole debate isn't whether they are profitting or not, it is about you doubting that the 250g is profitable. Here is the answer, the 250g is either profitable, breaking even, or losing maybe 1-2$ per console. The 120g loses 36$ per console. Being 50$ more expensive and 8-10$ more costly, the math says that the 250g is profitable by 4-6$ per console. End of story.

If 250gb is losing $1-2, then its not profitable, breaking even is not profitable. Profitable = getting more money than what you are putting in. From my previous statement, the math says either Sony marketing is stupid or 250gb is currently making a loss. Your answer contradicts your own statement.

I've already presented the proof. The only difference between the consoles is the hard drive. The licensing they use is not scaled to price and I don't get where you are coming up with that. Even so, the only licensing they pay is to MS for a couple of codecs and to the Blu ray association, which, a good portion of goes right back in their pockets. Licensing for a product is only a couple of dollars at this scope and would even so only increase by a couple tens of cents. The difference in hard drive prices based on storage size is minimal. In fact, the smaller the amount of data, the less money you save. This is due to demand. There is less demand for smaller drives and more demand for larger ones, therefore, they are in greater production which distributes costs and reduces price based on economy of scale.

Hmm, how do you think the company who sued Sony and Microsoft for the controller rumble managed to claim so much cash? Ps3 have a lot of software and hardware licenses.

These are the software license that Sony have on their site:

http://www.scei.co.jp/ps3-license/index.html

Hardware, they have a dozen more like Nvidia's PhysX and other ones they are adding as they go along:

http://www.trustedreviews.com/video-games/news/2009/02/05/Sony-Licensing-amBX-Technology-For-PlayStation-3/p1

Bottomline is that a lot of these license go by %, every hardware Sony sell they pay % of their 'profit' to these company. If 250gb garner them more 'profit' the licenser gets more cut.

 


 

 

 

 

 

 

 

 

The facts are there and you are just inventing these excuses and coming up with wild conjecture to combat my argument. Like, lower the 250g price to increase demand? This is simply ridiculous conjecture.

I think 'excuses 'is a poor choice of word. I am not responsible for failure or proftiablity of Sony. I do however, make hypothesis that I deem resonable, which you may not agree to...

Finally, are you saying that lowering 250gb's price will increase demand is a wild conjecture?

 

 

 

 

 



heprof00 said said:

Demand for 120gb and 250gb is like an hourglass. They both make up the whole 'demand for playstation 3'. If you have supply for 250gb but none for 120gb, you want to shift the sand over to the 250gb so the excess demand on the 120gb get allivated and 250gb gets sold (Retailers are not going to order 250gb if they have storeroom full of them). To shift the sand, you can just lower the 250gb cost. Its not called phasing out the 120gb, its controlling the supply and demand.

The demand of the 250g is one number and the demand for the 120g is another. There is a 50$ price difference, and an 8-10$ cost difference. 120g loses 36$ per console. Your suggestion is to then lower the cost of the 250g? To what, may I ask. What price do you actually believe is going to alleviate 120g demand and at the same time exist for the reason it was designed (to be profitable). There is none. Even a 10$ drop potentially obliterates the profit, the only reason the 250g console exists in the first place.

What I find so absurd about your argument is that you assume you know what the demand is for both of these products. You assume that you know better than the group who has done the research and found the model for their price points. The 250g is already a difficult sell as there is virtually no difference between the two, and it's 350$. 70% of consoles are sold in the 200$ and under mark. 300$ price point is exponentially more marketable than 350$.

Below, we have confirmation of that personality in action. "Sony marketing is not smart enough..." You keep insisting that making a profit on consoles is the most important thing in the business. It's not. The 250g model is a trick. It's a way to charge people 50$ for the same product. Nothing more.


Its basic math: currently its: (X*n1 + Y*n2)/(n1+n2) = -0.06 where X and Y are the Income margine of 120gb and 250gb respectively. n1 and n2 is the respective # of 120gb and 250gb console shipped to retailer. There is only 2 real explanation to why this equation would  equal < 0:

1. Sony's marketing is not smart enough to play with n1 and n2 such that it would be > 0.

or

2. Both X and Y are negative so there is no way to be > 0.  


If 250gb is losing $1-2, then its not profitable, breaking even is not profitable. Profitable = getting more money than what you are putting in. From my previous statement, the math says either Sony marketing is stupid or 250gb is currently making a loss. Your answer contradicts your own statement.

Your statement is based on faulty reasoning and silly logic.

Hmm, how do you think the company who sued Sony and Microsoft for the controller rumble managed to claim so much cash? Ps3 have a lot of software and hardware licenses.

They got so much because the technology is so crucial to the playstation brand.

 

These are the software license that Sony have on their site:

http://www.scei.co.jp/ps3-license/index.html

Hardware, they have a dozen more like Nvidia's PhysX and other ones they are adding as they go along:

http://www.trustedreviews.com/video-games/news/2009/02/05/Sony-Licensing-amBX-Technology-For-PlayStation-3/p1

Bottomline is that a lot of these license go by %, every hardware Sony sell they pay % of their 'profit' to these company. If 250gb garner them more 'profit' the licenser gets more cut.

 

When you brought up royalties, you brought them up as evidence which contradicts the 42$ increased profit. I am curious to know what you expect the licensing costs to be. I am thinking maybe 1-2 percent of total revenue, which turns into 35-70$, which is already looking improbable. In this case, the increase from 300 to 350 only costs an extra 50 cents-1 dollar.

 

I think 'excuses 'is a poor choice of word. I am not responsible for failure or proftiablity of Sony. I do however, make hypothesis that I deem resonable, which you may not agree to...

Finally, are you saying that lowering 250gb's price will increase demand is a wild conjecture?

It is wild conjecture in the way you think it works.

 

 

...You know what? This discussion will not continue until you can reasonably explain why the ps3 demand is an hourglass. That assumption figures that a buyer MUST buy one or the other without other options. Options include "waiting", or buying from the competition. From now on, we are going to go through each and every one of your points until you realize that your statements are indeed "wild".

 

 



Holishit! I can't believe this discussion is still going!



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jarrod said:
Holishit! I can't believe this discussion is still going!

I can't help it. This guy has me. Hook line and sinker.



theprof00 said:

heprof00 said said:

The demand of the 250g is one number and the demand for the 120g is another. There is a 50$ price difference, and an 8-10$ cost difference. 120g loses 36$ per console. Your suggestion is to then lower the cost of the 250g? To what, may I ask. What price do you actually believe is going to alleviate 120g demand and at the same time exist for the reason it was designed (to be profitable). There is none. Even a 10$ drop potentially obliterates the profit, the only reason the 250g console exists in the first place.

What I find so absurd about your argument is that you assume you know what the demand is for both of these products. You assume that you know better than the group who has done the research and found the model for their price points. The 250g is already a difficult sell as there is virtually no difference between the two, and it's 350$. 70% of consoles are sold in the 200$ and under mark. 300$ price point is exponentially more marketable than 350$.

Below, we have confirmation of that personality in action. "Sony marketing is not smart enough..." You keep insisting that making a profit on consoles is the most important thing in the business. It's not. The 250g model is a trick. It's a way to charge people 50$ for the same product. Nothing more.

If making a profit is not important (not that they are making one at the moment), then they should just reduce the 250gb cost to just $310 to cover the production cost. 250gb will then sell just as well as the 120gb. Do you think this would not affect the demand for 120gb? Its an hourglass effect, you shift the demand for 120gb to the 250gb. However, lowering the price that low, would just cause a shortage to shift to the 250gb side but this example is a clear logical indication that a price drop on 250gb will reduce demand for 120gb.


If the 'group who has done the research and found the model for their price point' did their job correctly, then there shouldn't be an excess supply of 250gb.. they either shipped too much or priced it too high. Again, pointing to "sony marketing is not smart enough".

Your statement is based on faulty reasoning and silly logic.

Thank you for correcting me, you have opened my eyes.

 

 

 

 

 

 

 

They got so much because the technology is so crucial to the playstation brand.

They got that much because the royalty and license is worth that much.

When you brought up royalties, you brought them up as evidence which contradicts the 42$ increased profit. I am curious to know what you expect the licensing costs to be. I am thinking maybe 1-2 percent of total revenue, which turns into 35-70$, which is already looking improbable. In this case, the increase from 300 to 350 only costs an extra 50 cents-1 dollar.

I am guessing around *30-50% of revenue. PS3 is simply thousands of technology assembled into one piece of hardware, sony didn't invent anything, except maybe the gameOS.

...You know what? This discussion will not continue until you can reasonably explain why the ps3 demand is an hourglass. That assumption figures that a buyer MUST buy one or the other without other options. Options include "waiting", or buying from the competition. From now on, we are going to go through each and every one of your points until you realize that your statements are indeed "wild".


You are right, there other factors that you can take in account like Xbox and wii. Best to see 250gb and 120gb as different consoles and they are competiting with each other. Its similar to PSPgo and PSP (or DS and DS XL), they are basically the same hardware but they are sold as a competitor of each other. Individually, 120gb and 250gb make up part of the PS3 and the console market share.

 

 

 



heprof00 said said:

If making a profit is not important (not that they are making one at the moment), then they should just reduce the 250gb cost to just $310 to cover the production cost. 250gb will then sell just as well as the 120gb. Do you think this would not affect the demand for 120gb? Its an hourglass effect, you shift the demand for 120gb to the 250gb. However, lowering the price that low, would just cause a shortage to shift to the 250gb side but this example is a clear logical indication that a price drop on 250gb will reduce demand for 120gb.

That will just cause the 120g to be phased out. Don't you get it? I just explained that the 250g is "a trick". It's a way to get a lot more money out of a minimal investment. While the 120g is loss-leading. They aren't losing that much. In that case, it's not about profits, it's about selling more consoles. However, in the case of the 250g, it IS about profit. It's is about getting a 500% margin on a 10$ upgrade. They are virtually the same console. I've shown you prices over and over, and earlier, you doubted that the HDD is that cheap. I can quote you if you need to be shown.Making the 250g 10$ more expensive than the 120g phases out the 120 because the perceived value is that much higher. However, then they are losing the same amount on the 250 as they are on the 120, and they are back to square one. Your idea is niether helpful or profitable. The help is does contribute is only being used to reinforce your own backwards logic, and the benefit it does contribute is only against other ps3 purchases, which it is already doing.

Again, why charge a customer 310, when the perceived value is 350? The better idea is to simple lower 120g production and get "must-havers" to spend the extra 50$, rationalizing that they will need a bigger hard drive eventually. The average consumer doesn't know the value of hard drive sizes versus price, and it reflects in both the pricing and demand. Just look at an Ipod. Larger sized drives in Ipods are nearly 1000% price inflated, but people still buy them, because the economics is not an issue. Sure, at larger sizes, they are paying less per GB, maybe 10% less, but Apple is making like 50% more. The value is null, but the consumer doesn't see it as losing value, they see more GB and think that the storage is reasonably sized and priced based upon their needs. Again, this goes back to why they need to keep the price at 350$, because it is reasonable to the customer who finds value in having a larger drive. With your idea, the best business decision would then be to introduce a 400GB ps3 and sell it for 399$.

Look, they don't mind losing money to sell more consoles, but why shouldn't they make something back? It's not like they don't have the 120g at 300$. For the majority of the consumers who focus on price, that model exists. For the higher-end consumers, there is the more expensive one. They will sell the same number of 120s and lose some profit on those and sell some 250s and make money on those. It comes close to evening out, and stabilizes losses and looks better on financial statements. While your idea does level the demand for the two (dropping price to 310$) it doesn't contribute any profound benefits, only a superficial one. Additionally, it's better to tell you investors "we are losing 6 cents per every dollar of hardware sold, PLUS we make 20$ per game and peripheral sold" rather than (your idea) "we are losing 18 cents per console and making 20$ per game and peripheral".


If the 'group who has done the research and found the model for their price point' did their job correctly, then there shouldn't be an excess supply of 250gb.. they either shipped too much or priced it too high. Again, pointing to "sony marketing is not smart enough".

Look, the excess supply won't be excess for long. They do not produce as many of the 250s as they do the 120s. They will eventually sell, and then they will phase out the 120s and make the 250s standard at 300$. However, in the meantime, they sold several hundred thousand of them at an extra 50$ and drove down production costs by scaling, so that at the point when they do phase out the 120s, the cost is under 300$. 

(also, by that time, they may not actually phase out the 120s, but instead drop them to 250$)

 

Your statement is based on faulty reasoning and silly logic.

Thank you for correcting me, you have opened my eyes.

 You should try doing just that.

 

They got that much because the royalty and license is worth that much.

It is worth that much because the market decided its worth in a specific context. I brought this up because the rumble suit is so unlike the regular licensing fees in that it would have caused a major problem. It was never initially paid for, and they wanted production to halt until it was paid. All other licensing fees are just regular fees, (fyi half of the ones you listed on that page are free), and while there may be some scaling based on pricing, it cannot be any higher than 1-2% of the toal (if even that. Probably something closer to .5-1%) As far as the laws go, you cannot just raise prices based on how crucial they are to the system. That's why contracts are in place. Your previous example differs from the norm in every way.

I am guessing around *30-50% of revenue. PS3 is simply thousands of technology assembled into one piece of hardware, sony didn't invent anything, except maybe the gameOS.

I am sorry but this is the stupidest thing I have ever heard anyone say. 30-50% of the revenue? Do you understand that that would mean that every 120g costs Sony 430-480$? I hope I am taking something completely out of context and you ere just unclear about what you meant, because this is another example of an eggregious error on your part.


You are right, there other factors that you can take in account like Xbox and wii. Best to see 250gb and 120gb as different consoles and they are competiting with each other. Its similar to PSPgo and PSP (or DS and DS XL), they are basically the same hardware but they are sold as a competitor of each other. Individually, 120gb and 250gb make up part of the PS3 and the console market share.

 

 



theprof00 said:

heprof00 said said:

That will just cause the 120g to be phased out. Don't you get it? I just explained that the 250g is "a trick". It's a way to get a lot more money out of a minimal investment. While the 120g is loss-leading. They aren't losing that much. In that case, it's not about profits, it's about selling more consoles. However, in the case of the 250g, it IS about profit. It's is about getting a 500% margin on a 10$ upgrade. They are virtually the same console. I've shown you prices over and over, and earlier, you doubted that the HDD is that cheap. I can quote you if you need to be shown.Making the 250g 10$ more expensive than the 120g phases out the 120 because the perceived value is that much higher. However, then they are losing the same amount on the 250 as they are on the 120, and they are back to square one. Your idea is niether helpful or profitable. The help is does contribute is only being used to reinforce your own backwards logic, and the benefit it does contribute is only against other ps3 purchases, which it is already doing.

Again, why charge a customer 310, when the perceived value is 350? The better idea is to simple lower 120g production and get "must-havers" to spend the extra 50$, rationalizing that they will need a bigger hard drive eventually. The average consumer doesn't know the value of hard drive sizes versus price, and it reflects in both the pricing and demand. Just look at an Ipod. Larger sized drives in Ipods are nearly 1000% price inflated, but people still buy them, because the economics is not an issue. Sure, at larger sizes, they are paying less per GB, maybe 10% less, but Apple is making like 50% more. The value is null, but the consumer doesn't see it as losing value, they see more GB and think that the storage is reasonably sized and priced based upon their needs. Again, this goes back to why they need to keep the price at 350$, because it is reasonable to the customer who finds value in having a larger drive. With your idea, the best business decision would then be to introduce a 400GB ps3 and sell it for 399$.

Look, they don't mind losing money to sell more consoles, but why shouldn't they make something back? It's not like they don't have the 120g at 300$. For the majority of the consumers who focus on price, that model exists. For the higher-end consumers, there is the more expensive one. They will sell the same number of 120s and lose some profit on those and sell some 250s and make money on those. It comes close to evening out, and stabilizes losses and looks better on financial statements. While your idea does level the demand for the two (dropping price to 310$) it doesn't contribute any profound benefits, only a superficial one. Additionally, it's better to tell you investors "we are losing 6 cents per every dollar of hardware sold, PLUS we make 20$ per game and peripheral sold" rather than (your idea) "we are losing 18 cents per console and making 20$ per game and peripheral".

I doubted the production cost increase is that low, not the HDD size increase cost. If the profit increase was so substantial, you would think Xbox would of jumped on the HDD increase 'trick' many SKUs ago but instead, they stuck with their 120gb for 2 years before releasing their 250gb 'super elite' model which is priced at $400. Granted, that their HDD is not standard but it is conceptually the same and doubling the space shouldn't be that much more expensive. At this point, PS3's sales is slowly overtaking Xbox, if the there is such a big profit margin, you would think MS would be slightly more price compettive and undercut PS3's 250gb model? 

The benefit of lowering the 250gb price is to remove the excess supply of 250gb and tap into the demand for the 120gb (which they are currently not producing enough of ) and other consoles in the market. They lose a lot of money for not meeting demand, and they lose a lot of money for having excess supply both scenerio is occuring on the 120gb and 250gb respectively. Lowering the Price on 250gb is like kill 2 birds with 1 stone. You potentially fix both problems. Yes, the profit margin on the 250gb will greatly decrease but they are getting more console sold which in your logic is more important than profit on console.

BTW: "we are losing 18 cents per console and making 20$ per game and peripheral" sounds a lot better than "we are losing 6 cents per every dollar of hardware sold, PLUS we make 20$ per game and peripheral sold"

Look, the excess supply won't be excess for long. They do not produce as many of the 250s as they do the 120s. They will eventually sell, and then they will phase out the 120s and make the 250s standard at 300$. However, in the meantime, they sold several hundred thousand of them at an extra 50$ and drove down production costs by scaling, so that at the point when they do phase out the 120s, the cost is under 300$. 

(also, by that time, they may not actually phase out the 120s, but instead drop them to 250$)

That just means they are just stocking up on 250gb, which further indicates that 250gb is not making money. If only 30% of the 250gb is sold, it doesn't matter if they make money off the 30% because they lose a lot more on the 70% of un sold consoles. The 6cent/dollar assumes all console are sold.

It is worth that much because the market decided its worth in a specific context. I brought this up because the rumble suit is so unlike the regular licensing fees in that it would have caused a major problem. It was never initially paid for, and they wanted production to halt until it was paid. All other licensing fees are just regular fees, (fyi half of the ones you listed on that page are free), and while there may be some scaling based on pricing, it cannot be any higher than 1-2% of the toal (if even that. Probably something closer to .5-1%) As far as the laws go, you cannot just raise prices based on how crucial they are to the system. That's why contracts are in place. Your previous example differs from the norm in every way.

It wasn't really out of the norm, the blackberry keyboard lawsuit was a similar case and that went over the millions of dollars as well. Technology License do cost around that much.

I am sorry but this is the stupidest thing I have ever heard anyone say. 30-50% of the revenue? Do you understand that that would mean that every 120g costs Sony 430-480$? I hope I am taking something completely out of context and you ere just unclear about what you meant, because this is another example of an eggregious error on your part.

I did some quick google search on it: http://www.inventionstatistics.com/Licensing_Royalty_Rates.html

I think Sony fits in the "Well known brand category" so its about 8-12% and "up to 15%" for video game invention. Yeah, our guesses are way off but ~15% is still pretty substantial.

 



Wlakiz said:
theprof00 said:

 

heprof00 said said:

I doubted the production cost increase is that low, not the HDD size increase cost. If the profit increase was so substantial, you would think Xbox would of jumped on the HDD increase 'trick' many SKUs ago but instead, they stuck with their 120gb for 2 years before releasing their 250gb 'super elite' model which is priced at $400.

They do the exact same thing. The entire idea of "elite" or "pro" models does exactly the same thing. In fact, Sony probably took the idea from MS in teh first place!

 

 

 

 

Granted, that their HDD is not standard but it is conceptually the same and doubling the space shouldn't be that much more expensive. At this point, PS3's sales is slowly overtaking Xbox, if the there is such a big profit margin, you would think MS would be slightly more price compettive and undercut PS3's 250gb model? 

Do you even know how much MS has lost? If you think Sony has lost a lot of money, MS has lost double that. And FYI, MS DOES infact drop price whenever ps3 drops price. MS is trying to get profitable. They have the Arcade at 200$ and there is literally no reason they should drop the elite's price. They will, eventually, but right now they have no good reason to do so. They have the price advantage on the competition. In order to play that game, there needs to be balance on the scale. They charge 100$ for 30$ XBOX360 Sold seperately hard drives. 100$ for 20$ wifi adaptors, etc etc... and they STILL lost more money. They do enough. They don't have to match every price point either, the price of the adaptors and seperate peripherals are what makes the consumers buy the elites over the arcades. However, Sony is not in the position to do that because as soon as they start doing it, they have no value benefit over the 360. The whole concept of the ps3 is as a complete package. So while that would be a great way to move demand over to a more expensive console (ALSO a much better idea than to simply "lower the price"), if done with the PS3, it would have dramatic repurcussions.

 

The benefit of lowering the 250gb price is to remove the excess supply of 250gb and tap into the demand for the 120gb (which they are currently not producing enough of ) and other consoles in the market. They lose a lot of money for not meeting demand, and they lose a lot of money for having excess supply both scenerio is occuring on the 120gb and 250gb respectively. Lowering the Price on 250gb is like kill 2 birds with 1 stone. You potentially fix both problems. Yes, the profit margin on the 250gb will greatly decrease but they are getting more console sold which in your logic is more important than profit on console.

BTW: "we are losing 18 cents per console and making 20$ per game and peripheral" sounds a lot better than "we are losing 6 cents per every dollar of hardware sold, PLUS we make 20$ per game and peripheral sold"

That was a typo, it was supposed to say "18 cents per dollar per console". That sounds a lot worse, which is what you are suggesting. Yes, they potentially lose money for not meeting demand (to an extent), but they lose money in totality for lowering the price. They do not lose money for excess supply, because they are already sold, and like I just said, they do not produce as many 250s. The excess in the retailer pipelines costs them virtually nothing.

That just means they are just stocking up on 250gb, which further indicates that 250gb is not making money. If only 30% of the 250gb is sold, it doesn't matter if they make money off the 30% because they lose a lot more on the 70% of un sold consoles. The 6cent/dollar assumes all console are sold.

THEY ARE SOLD. Sony sells their consoles to the retailers, and it is the retailers who have the excess supply. As soon as the retailer has the product, it is sold, which is why Sony and MS and N all track "shipped" versus "sold".

 

It wasn't really out of the norm, the blackberry keyboard lawsuit was a similar case and that went over the millions of dollars as well. Technology License do cost around that much.

That's the same thing. A lawsuit over integral parts that had cost implications which greatly increased the settlement price. Regularly licensing does not cost that much, but when you make a technology one of the key requirements for you device, and you never claim a license on it, then that price explodes into insane costs. If you license a product beforehand, you pay less than 1 percent, and it costs you only that much. When you get sued during production, you have to halt sales, stop production, excess supply builds up to monstrous levels, you lose sales, you give competitors an open market segment, since your in a production contract, you have to keep paying for supplies even though you're not building anything, you have to pay their lawyers fees on top of your own lawyers fees, court fees, you need to settle (pay more) so that the trial doesn't go through and make your company look like a bunch of assholes...etc etc etc. It is substantially more costly to get sued over a royalty or license than it is to license the product in the first place.

 

I did some quick google search on it: http://www.inventionstatistics.com/Licensing_Royalty_Rates.html

I think Sony fits in the "Well known brand category" so its about 8-12% and "up to 15%" for video game invention. Yeah, our guesses are way off but ~15% is still pretty substantial.

"For example, he said, the rate for a plastic flip top might be a fraction of a percentage point, but a video game could be up to 15 percent.” Fliptop. Video game inventions" -from your link.

The 15% does exist. It is paid TO Sony, that is where I said they make 20$ per game. Other than that, the 15% may exist in licensed games, like Disney based games or the like...franchise licensing. Not the games or the hardware. Did you see the quote? "A fraction of a percentage point (for a piece of hardware)".