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Wlakiz said:
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theprof00 said:
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| heprof00 said said: Demand for 120gb and 250gb is like an hourglass. They both make up the whole 'demand for playstation 3'. If you have supply for 250gb but none for 120gb, you want to shift the sand over to the 250gb so the excess demand on the 120gb get allivated and 250gb gets sold (Retailers are not going to order 250gb if they have storeroom full of them). To shift the sand, you can just lower the 250gb cost. Its not called phasing out the 120gb, its controlling the supply and demand. The demand of the 250g is one number and the demand for the 120g is another. There is a 50$ price difference, and an 8-10$ cost difference. 120g loses 36$ per console. Your suggestion is to then lower the cost of the 250g? To what, may I ask. What price do you actually believe is going to alleviate 120g demand and at the same time exist for the reason it was designed (to be profitable). There is none. Even a 10$ drop potentially obliterates the profit, the only reason the 250g console exists in the first place. What I find so absurd about your argument is that you assume you know what the demand is for both of these products. You assume that you know better than the group who has done the research and found the model for their price points. The 250g is already a difficult sell as there is virtually no difference between the two, and it's 350$. 70% of consoles are sold in the 200$ and under mark. 300$ price point is exponentially more marketable than 350$. Below, we have confirmation of that personality in action. "Sony marketing is not smart enough..." You keep insisting that making a profit on consoles is the most important thing in the business. It's not. The 250g model is a trick. It's a way to charge people 50$ for the same product. Nothing more. Its basic math: currently its: (X*n1 + Y*n2)/(n1+n2) = -0.06 where X and Y are the Income margine of 120gb and 250gb respectively. n1 and n2 is the respective # of 120gb and 250gb console shipped to retailer. There is only 2 real explanation to why this equation would equal < 0: 1. Sony's marketing is not smart enough to play with n1 and n2 such that it would be > 0. or 2. Both X and Y are negative so there is no way to be > 0. If 250gb is losing $1-2, then its not profitable, breaking even is not profitable. Profitable = getting more money than what you are putting in. From my previous statement, the math says either Sony marketing is stupid or 250gb is currently making a loss. Your answer contradicts your own statement. Your statement is based on faulty reasoning and silly logic. Hmm, how do you think the company who sued Sony and Microsoft for the controller rumble managed to claim so much cash? Ps3 have a lot of software and hardware licenses. They got so much because the technology is so crucial to the playstation brand.
These are the software license that Sony have on their site: http://www.scei.co.jp/ps3-license/index.html Hardware, they have a dozen more like Nvidia's PhysX and other ones they are adding as they go along: Bottomline is that a lot of these license go by %, every hardware Sony sell they pay % of their 'profit' to these company. If 250gb garner them more 'profit' the licenser gets more cut.
When you brought up royalties, you brought them up as evidence which contradicts the 42$ increased profit. I am curious to know what you expect the licensing costs to be. I am thinking maybe 1-2 percent of total revenue, which turns into 35-70$, which is already looking improbable. In this case, the increase from 300 to 350 only costs an extra 50 cents-1 dollar.
I think 'excuses 'is a poor choice of word. I am not responsible for failure or proftiablity of Sony. I do however, make hypothesis that I deem resonable, which you may not agree to... Finally, are you saying that lowering 250gb's price will increase demand is a wild conjecture? It is wild conjecture in the way you think it works.
...You know what? This discussion will not continue until you can reasonably explain why the ps3 demand is an hourglass. That assumption figures that a buyer MUST buy one or the other without other options. Options include "waiting", or buying from the competition. From now on, we are going to go through each and every one of your points until you realize that your statements are indeed "wild".
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Holishit! I can't believe this discussion is still going!
| jarrod said: Holishit! I can't believe this discussion is still going! |
I can't help it. This guy has me. Hook line and sinker.


theprof00 said:
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heprof00 said said: If making a profit is not important (not that they are making one at the moment), then they should just reduce the 250gb cost to just $310 to cover the production cost. 250gb will then sell just as well as the 120gb. Do you think this would not affect the demand for 120gb? Its an hourglass effect, you shift the demand for 120gb to the 250gb. However, lowering the price that low, would just cause a shortage to shift to the 250gb side but this example is a clear logical indication that a price drop on 250gb will reduce demand for 120gb. That will just cause the 120g to be phased out. Don't you get it? I just explained that the 250g is "a trick". It's a way to get a lot more money out of a minimal investment. While the 120g is loss-leading. They aren't losing that much. In that case, it's not about profits, it's about selling more consoles. However, in the case of the 250g, it IS about profit. It's is about getting a 500% margin on a 10$ upgrade. They are virtually the same console. I've shown you prices over and over, and earlier, you doubted that the HDD is that cheap. I can quote you if you need to be shown.Making the 250g 10$ more expensive than the 120g phases out the 120 because the perceived value is that much higher. However, then they are losing the same amount on the 250 as they are on the 120, and they are back to square one. Your idea is niether helpful or profitable. The help is does contribute is only being used to reinforce your own backwards logic, and the benefit it does contribute is only against other ps3 purchases, which it is already doing. Again, why charge a customer 310, when the perceived value is 350? The better idea is to simple lower 120g production and get "must-havers" to spend the extra 50$, rationalizing that they will need a bigger hard drive eventually. The average consumer doesn't know the value of hard drive sizes versus price, and it reflects in both the pricing and demand. Just look at an Ipod. Larger sized drives in Ipods are nearly 1000% price inflated, but people still buy them, because the economics is not an issue. Sure, at larger sizes, they are paying less per GB, maybe 10% less, but Apple is making like 50% more. The value is null, but the consumer doesn't see it as losing value, they see more GB and think that the storage is reasonably sized and priced based upon their needs. Again, this goes back to why they need to keep the price at 350$, because it is reasonable to the customer who finds value in having a larger drive. With your idea, the best business decision would then be to introduce a 400GB ps3 and sell it for 399$. Look, they don't mind losing money to sell more consoles, but why shouldn't they make something back? It's not like they don't have the 120g at 300$. For the majority of the consumers who focus on price, that model exists. For the higher-end consumers, there is the more expensive one. They will sell the same number of 120s and lose some profit on those and sell some 250s and make money on those. It comes close to evening out, and stabilizes losses and looks better on financial statements. While your idea does level the demand for the two (dropping price to 310$) it doesn't contribute any profound benefits, only a superficial one. Additionally, it's better to tell you investors "we are losing 6 cents per every dollar of hardware sold, PLUS we make 20$ per game and peripheral sold" rather than (your idea) "we are losing 18 cents per console and making 20$ per game and peripheral".
Look, the excess supply won't be excess for long. They do not produce as many of the 250s as they do the 120s. They will eventually sell, and then they will phase out the 120s and make the 250s standard at 300$. However, in the meantime, they sold several hundred thousand of them at an extra 50$ and drove down production costs by scaling, so that at the point when they do phase out the 120s, the cost is under 300$. (also, by that time, they may not actually phase out the 120s, but instead drop them to 250$)
Your statement is based on faulty reasoning and silly logic. Thank you for correcting me, you have opened my eyes. You should try doing just that.
They got that much because the royalty and license is worth that much. It is worth that much because the market decided its worth in a specific context. I brought this up because the rumble suit is so unlike the regular licensing fees in that it would have caused a major problem. It was never initially paid for, and they wanted production to halt until it was paid. All other licensing fees are just regular fees, (fyi half of the ones you listed on that page are free), and while there may be some scaling based on pricing, it cannot be any higher than 1-2% of the toal (if even that. Probably something closer to .5-1%) As far as the laws go, you cannot just raise prices based on how crucial they are to the system. That's why contracts are in place. Your previous example differs from the norm in every way. I am guessing around *30-50% of revenue. PS3 is simply thousands of technology assembled into one piece of hardware, sony didn't invent anything, except maybe the gameOS. I am sorry but this is the stupidest thing I have ever heard anyone say. 30-50% of the revenue? Do you understand that that would mean that every 120g costs Sony 430-480$? I hope I am taking something completely out of context and you ere just unclear about what you meant, because this is another example of an eggregious error on your part.
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theprof00 said:
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Wlakiz said:
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