@darth:
the City has a Name, but i dont think it would sound very appealing. :P
(because it was an german project at first, i didnt think about translating. ^^')
@darth:
the City has a Name, but i dont think it would sound very appealing. :P
(because it was an german project at first, i didnt think about translating. ^^')
@seraphic
as I said, its FREE, you can get it for FREE EASILY but thats not really legal.....there are youtube videos detailing how, those videos haven;t been deleted of youtube so maybe the devs don't care
PM me if you wanna know how to get it for free.
no prob
im always down to help out on the indie scenes :)
| Crystalchild said: @darth: |
Ok I'll just call it "the city" in the description I put then
| Crystalchild said: okay, kamal as a Mage .. i'll think about the type of Mage later.
|
"Life is but a gentle death. Fate is but a sickness that results in extinction and in the midst of all the uncertainty, lies resolve."
@crystalchild
I've added your one in
the second post in the thread is reserved for PROMOTIONAL MATERIAL like images & so on for our "RPG's"....so be sure to give us images of your game
It sounds very interesting BTW ![]()
I have the main party already set, but I'll ask around for other characters.
I've started my dream RPG in RPGMaker (2000 and XP!) countless times and never get far because I didn't like the gameplay. I actually game up with a GREAT gameplay system that I never got fully working because working in RPGMaker was clunky and didn't actually try hard enough.
Now, I'm making my dream RPG in Dragon Age since I'm starting to like WRPG's more than JRPG's.
But since I don't plan to use my gameplay anymore, I can at least talk about that!
-Gameplay-
Every character and enemy has an initiative score that gets rolled every round, pretty basic. Each character and enemy also carries with them a time score that varies per character and this gets added with all time scores. Finally, every action a character and enemy can takes so much time. Larger attacks take a lot of time, smaller ones take almost none.
So the highest initiative character goes and chooses their attack. As long as they have the time to do the attack, they can do it. If casting Fire takes 4 times points and there are a total of 10, then they can cast Fire.
The next character goes and since the previous character used 4 times points that means there are only 6 left to use. This continues to happen until all character have gone. If there are no time points, then they can go (or would have some generic option that didn't use points).
There's obviously a lot of balancing issues but it involves a good amount of strategy because you share that time pool with enemies. If you're fighting quick enemies, they may take up a lot of that time pool. If you have a slow character, he might rarely get to use high time attacks.
-Story-
I don't want to go into detail, but I can go a little bit into detail. The story started off as a book I was writing in 8th grade. I stopped writing it because I'm a bad writer but good story teller. Eventually, I turned it into a D&D campaign which has now turned into 9 campaigns that stretch several ages and even an alternate timeline.
The game features a large cast of characters and actually focuses more on the villain (in fact, all 9 campaigns are about her) so that should be an interesting twist. You're still your characters, but the story is more about her than it is about you. You affect the world and the events so the player shouldn't feel completely disconnected. Hopefully that will work right.
Anyways, it's linear but I want to split it into chapters. The interesting thing is that these chapters can take place in whatever order. So think with Mass Effect, you play the Citedal which is Chapter 1. you then go to Noveria, that's Chapter 2. You then go to Feros, that's chapter 3. The twist is that if you did those planets in a different order, Chapter 2 could be Feros and chapter 3 could be Noveria. Hopefully that will be interesting too. It seems backwards, but I've always wanted to make a non-linear game seem linear.
-Campaign Names-
Because I love naming things, these would be 9 seperate games.
I haven't named and finished writing the other four yet, so I'll save that. I know what they feature and the point, but not much beyond that. These all are D&D campaigns and I haven't played those campaigns yet. 
Can you make decision based events that effect later on?
And that's the only thing I need is *this*. I don't need this or this. Just this PS4... And this gaming PC. - The PS4 and the Gaming PC and that's all I need... And this Xbox 360. - The PS4, the Gaming PC, and the Xbox 360, and that's all I need... And these PS3's. - The PS4, and these PS3's, and the Gaming PC, and the Xbox 360... And this Nintendo DS. - The PS4, this Xbox 360, and the Gaming PC, and the PS3's, and that's all *I* need. And that's *all* I need too. I don't need one other thing, not one... I need this. - The Gaming PC and PS4, and Xbox 360, and thePS3's . Well what are you looking at? What do you think I'm some kind of a jerk or something! - And this. That's all I need.
Obligatory dick measuring Gaming Laptop Specs: Sager NP8270-GTX: 17.3" FULL HD (1920X1080) LED Matte LC, nVIDIA GeForce GTX 780M, Intel Core i7-4700MQ, 16GB (2x8GB) DDR3, 750GB SATA II 3GB/s 7,200 RPM Hard Drive
okay, maybe a bit ambitious, lol.
And that's the only thing I need is *this*. I don't need this or this. Just this PS4... And this gaming PC. - The PS4 and the Gaming PC and that's all I need... And this Xbox 360. - The PS4, the Gaming PC, and the Xbox 360, and that's all I need... And these PS3's. - The PS4, and these PS3's, and the Gaming PC, and the Xbox 360... And this Nintendo DS. - The PS4, this Xbox 360, and the Gaming PC, and the PS3's, and that's all *I* need. And that's *all* I need too. I don't need one other thing, not one... I need this. - The Gaming PC and PS4, and Xbox 360, and thePS3's . Well what are you looking at? What do you think I'm some kind of a jerk or something! - And this. That's all I need.
Obligatory dick measuring Gaming Laptop Specs: Sager NP8270-GTX: 17.3" FULL HD (1920X1080) LED Matte LC, nVIDIA GeForce GTX 780M, Intel Core i7-4700MQ, 16GB (2x8GB) DDR3, 750GB SATA II 3GB/s 7,200 RPM Hard Drive